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The Manhattan Project» Forums » Rules

Subject: Negotiations without an Air Strike rss

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Israel Ben Fonseca
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manual wrote:

Negotiations: Before taking an Air Strike action,
you may wish to make deals with other players (such
as using both Air Strike spaces to attack a common
opponent, or refrain from attacking each other). These
deals can only involve the current round of play (until
the beginning of your next turn), and can only involve
the use of the Air Strike spaces on the Main Board
or Fighter Attacks and Bombing Runs. Deals may
not involve
any exchange of resources or other types
of actions
. An Air Strike agreement must be honored
by all players involved in the agreement.


Just to make it sure: you may not demand other actions in the "Air Strike agreement" ONLY, but the game doesn't prohibit "traditional negotiations" without guarantees, does it? For example: "I don't buy that specific construction and you don't spy on me", or any other kind of negotiation. Off course that in those cases the player could conveniently change his mind and don't honor the agreement. Is that right?

 
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instinctive
United States
San Francisco
California
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Normal game negotiations are possible and span any range of non-binding agreements. As per most games, you cannot reveal secret information (which bombs you hold), but you may claim whatever you like.

Link: More from the designer on negotiations.

the designer wrote:
It was not our intention to extend the binding negotiations to the expansions at all.

I like this concept, so in my games I play that the capabilities of LeMay and Japan may not be a part of any binding negotiation.
 
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