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Absolute Victory: World Conflict 1939-1945» Forums » General

Subject: How should I start this? rss

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So I read the rulebook and am super excited about this game since I can't find almost any others that are global strategic games. My question is how I should start playing. It seems to me like the events are almost a legacy system, once you play through the game once it loses a lot of it's surprise. This isn't a problem since the full game is 20+ hours anyway. What I'm wondering is should my first playthrough (solo) include every single optional rule and all the maps so I can get the full experience with no spoilers, or should I build my way up to that? I'd be particularly curious if there are optional rules people would strongly encourage/discourage.
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Jim F
United Kingdom
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Who knew trench warfare could be such fun?
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A lot of events are dependent on a variety of factors so might/might not happen. Or they are dependent on a dice roll - again adding variety. I wouldn't worry too much about it.

Personally, I have certainly enjoyed playing the game but am finding the events a tiny bit overpowering when they should only be adding flavour/chrome. Just my two cents, I know plenty of people really like them.
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Nando Ferrari
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I tried my first solo play using all the maps and all the optional rules, except Switzerland, Antarctica and Red Spain. I used also a modified "house-rule" of air grounding optional rule (too much influenced by luck). When you miss the roll to use the air it is not grounded (that is "committed"): it remain available and you can try to use it in the next impulses
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Robert Madison
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Most of the random events are extremely unlikely to actually occur in a game -- it's the chance that they could occur which helps make the game more interesting in a historical way. Each game will feature a unique combination of unlikely events, in addition to whatever strategy the player or players choose to pursue.
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