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Subject: Invasion places with base game? rss

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lufia22
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Can I just add the Invasion places to the base game or do they create any sort of imbalance?
 
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Perry Clayton
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lufia22 wrote:
Can I just add the Invasion places to the base game or do they create any sort of imbalance?


You can add them.

When playing 2-player, my wife and I shuffle all the tiles together (Including the 7 ones from Invasion) and remove 11 of them randomly. This gives the same number of tiles and the base game uses with the draft variant.

We like this as a variable set up.

But if you just add the 7 new tiles to the base game, it will work fine.
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lufia22
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KnobleSavage wrote:
lufia22 wrote:
Can I just add the Invasion places to the base game or do they create any sort of imbalance?


You can add them.

When playing 2-player, my wife and I shuffle all the tiles together (Including the 7 ones from Invasion) and remove 11 of them randomly. This gives the same number of tiles and the base game uses with the draft variant.

We like this as a variable set up.

But if you just add the 7 new tiles to the base game, it will work fine.


Do you find any of them underpowered? The Market Stand, for example, doesn't seem like it would be too terribly useful in a normal game.
 
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Jon van Oorschot
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lufia22 wrote:
KnobleSavage wrote:
lufia22 wrote:
Can I just add the Invasion places to the base game or do they create any sort of imbalance?


You can add them.

When playing 2-player, my wife and I shuffle all the tiles together (Including the 7 ones from Invasion) and remove 11 of them randomly. This gives the same number of tiles and the base game uses with the draft variant.

We like this as a variable set up.

But if you just add the 7 new tiles to the base game, it will work fine.


Do you find any of them underpowered? The Market Stand, for example, doesn't seem like it would be too terribly useful in a normal game.


Haven't tried it myself, but you could use the Market Stand in combination Wool Manufacturer or the Tailor Shop if the supply is thin on wool or brocade from the start. Then you can just cycle through the same tiles by producing them and selling them back to the supply.
 
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Perry Clayton
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lufia22 wrote:

Do you find any of them underpowered? The Market Stand, for example, doesn't seem like it would be too terribly useful in a normal game.


Sorry for the tardy response. Yeah, we find some of them under powered, and some of them are really powerful. We're pretty fond of the school and bathhouse and tend to dash for those when they come up.
 
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