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Subject: Using a variation of the Victory Cities rule from Revised. rss

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Steve
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How to win. You can use a version of the Victory Cities rule. The cities on this map are different from Revised. In some cases I added cities.
. . . This rule means you never need to take a Capital City.

1] The cities on the Milton Bradley A&A map are: Moscow, Stalingrad, Leningrad, Berlin, Warsaw, Rome, Paris, London, Cairo, Sidney, Washington, Los Angeles, Rio de Janeiro, and Tokyo, Singapore, Hong Kong, & Manilla.
There are 17, 8 are held by the Axis and 9 by the Allies.
. . . To win the Axis needs 12 cities = 4 more and the Allies also need 12 = 3 more. This is not so bad.
. . . For a shot game you could play until one alliance has 11 cities, but this can be too easy, especially for the Allies.
. . . For a longer game: The Axis needs 13 = 5 more and the Allies also need 13 = 4 more . You could even go for 14, but why?

2] The cities on the MB map with 3 substitutions are: Moscow, Stalingrad, Leningrad, Berlin, Rome, Warsaw, Paris, London, South Africa, Sidney, Washington, Los Angeles, Hawaii, and Tokyo, Singapore, East Indies, & Manilla.
There are 17, 8 held by the Axis and 9 by the Allies.
. . . To win the Axis needs 12 cities = 4 more and the Allies also need 12 = 3 more. This is better.
. . . For a longer game: The Axis needs 13 = 5 more and the Allies also need 13 = 4 more.

3] The cities on the MB map with 2 additions & 2 changes are: Moscow, Stalingrad, Leningrad, Berlin, Rome, Warsaw, Paris, London, Persia, South Africa, Sidney, Washington, Los Angeles, Hawaii, and Tokyo, Singapore, Hong Kong, Manilla, East Indies.
There are 19, 9 held by the Axis & 10 by the Allies. Capitals held count as 1 city, Capitals taken count as 2.
. . . To win the Axis needs 13 cities = +4 and the Allies need 14 = +4. Rio de Janeiro and Cairo are changed to Hawaii and Persia.
. . . For a longer game: The Axis needs 14 = + 5 and the Allies need 15 = +5.
. . . Japan's only objectives were Sidney, Hawaii & maybe S. Africa, so I added Persia which implies India.

4] The cities on the MB map with 3 additions & 1 change are: Moscow, Stalingrad, Leningrad, Berlin, Rome, Warsaw, Paris, London, Persia, South Africa, Sidney, Washington, Los Angeles, Rio de Janeiro, Hawaii, and Tokyo, Singapore, Hong Kong, Manilla, & East Indies.
There are 20, 9 held by the Axis & 11 by the Allies. Capitals held count as 1, Capitals taken count as 2.
. . . To win the Axis needs 14 cities = +5 and the Allies need 15 = +4. Cairo is changed to Persia.
. . . For a longer game: The Axis needs 15 = + 6 and the Allies need 16 = +5.
. . . Here I put Rio de Janeiro back in as another place the US must defend.

You can pick the one you like. And get your group to agree to.
 
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Steve
Thailand
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As I see the situation, Victory Cities can be put into 2 groups.
1] Core cities.
2] Cities on the periphery.

It is obvious that peripheral cities are easier to take and hold than core cities.

Germany and Russia have an advantage because all their cities are in their core group.

The UK and Japan are on the other extreme. Their capital is all alone in a tiny core. All their other cities are either scattered on the periphery [UK] or clustered but still isolated because 2 are on islands[Japan]. In some rules Japan has a separate weak core of 2 cities [Hong Kong & Singapore].

The US is in the middle. Its core has the 2 cities of the N. America heartland. It has up to 2 peripheral cities on opposite sides of the core.

It is interesting that the 2 nations with the best cores are locked into a wrestling match on the eastern front.

 
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Steve
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Some more ideas --

5] The cities on the Milton Bradley A&A map plus just Bativia [E. Indies] are: Moscow, Stalingrad, Leningrad, Berlin, Warsaw, Rome, Paris, London, Cairo, Sidney, Tokyo, Singapore, Hong Kong, Bativia [E. Indies], Manilla, and Washington, Los Angeles, & Rio de Janeiro. This is not so bad, it just adds one city. Bativia was important for the oil in the region.

There are 18, 9 are held by the Axis and 9 by the Allies.
. . . To win you need 12 cities = 3 more, which is a 2-1 advantage in victory cities.
. . . For a longer game: you need 13 = 4 more, which is a more conclusive victory.
. . . You could even go for 14, which is all but 4.

I would rather that Cairo was Kenya-Rhodesia instead. But this is OK.



6] The cities on the Milton Bradley A&A map plus just Bativia [E. Indies], Norway, & Hawaii are: Moscow, Stalingrad, Leningrad, Berlin, Warsaw, Rome, Paris, Norway, London, Cairo, Sidney, Tokyo, Singapore, Hong Kong, Bativia [E. Indies], Manilla, and Washington, Los Angeles, Rio de Janeiro, & Hawaii. This adds more cities, Hawaii gives Japan another objective and makes the US defend more. Norway is hard for Germany to defend, maybe Libya would be better.

There are 20, 10 are held by the Axis and 10 by the Allies.
. . . To win you need 13 cities = 3 more, which is almost a 2-1 advantage in victory cities.
. . . For a longer game: you need 14 = 4 more, which is a more conclusive victory.
. . . You could even go for 15, which is all but 5.

I would rather that Cairo was Kenya-Rhodesia instead. But this is OK.
Norway is iffy. Neither India nor Persia is on the list.

 
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