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Subject: Speculation On The Eight New Special Personnel Figure Types rss

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Jon Snow
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As just posted by Mr. Borg on another thread (boldface mine):

"I have it under good authority that The Great War French expansion is currently in the final stages at the Plastic Soldier Company and that we should see it up on Kickstarter in a month or two. I am sure some alert fan will post when that actually happens.

In regard to what is in the expansion. Yep, there are plenty of French infantry, French mortar teams, French machine gun teams and 12 scenarios that involve the French army. There are a few new terrain types, but the best feature in the expansion, in my opinion, is the additional special personnel figures.

The Plastic Soldier Company, as a bonus, has included in this expansion a set of special personnel figures for each army, French, British and German. Like the bomber special personnel figure already introduced, each of these new special personnel figures when added to a unit will allow the unit to modify its normal actions. The list of special personnel figure types include: Elite, Engineer, Flame-thrower, Heavy Weapons, Light Machine Gun, Marksman, Officer and Spotter. Rather then reveal what each type does, I'll let you speculate for awhile. This should make for some interesting discussions.

But that is not the best part. Some of scenarios in the French expansion already have a number of new special personnel figures deployed, but some scenarios will also require a player to add additional special personnel figures of a players own choosing. The number of additional special personnel figures, if any, a player may deploy for an army is detailed in the scenario’s notes under Personnel.

Official scenarios prior to this expansion, will also require players to deploy a number of special personnel figures. Players should refer to the Scenario Special Personnel Deployment listing that includes all official scenarios to date.

The scenario list recommends the number of special personnel figures to be deployed for each side. Each scenario therefore can be customized by adding a number of special personnel figures of a players own choosing prior to the start of a game. The number listed is in addition to any special personnel bomber figures already deployed in a scenario.

Should players choose to do so and agree prior to a battle, one or more special personnel figures already deployed, can be replaced by another type of special personnel figure.

The main objective here, in addition to adding a tremendous amount of replay value to each scenario, is to provide you and your gaming buddy the opportunity to try different special personnel combinations.

Enough said for now. It will be worth the wait my friends."
Richard Borg
Posted Today 12:03 am

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Jon Snow
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Re: Speculation On The New Special Personnel Figures
This Special Personnel Module is a great surprise, and there are eight new types! The retrofit to old scenarios will greatly increase their replayability, as the second tactics card deck did for C&C Napoleonics.

Let the Officially Borg Sanctioned speculation commence! My first cut on the new types:

Elite:

1. May ignore the first Retreat result rolled against it.

2. Rolls one extra die in combat.

Engineer:

1. May repair a broken bridge (This has already been stated by Mr. Borg)

2. When close assaulting defense terrain, may ignore the results of defensive terrain (as per Memoir 44).

3. Special scenario rules as noted.

Flame Thrower:

1. In Close Assault, adds two dice to combat.

2. In Close Assault, remove target Forest, Wire, and Strong Point terrain hexes. Replace Bridge with Destroyed Bridge, Buildings with Building Rubble.

3. When Close Assaulting tanks, an Infantry result is upgraded to a Burst result.

Heavy Weapons:

1. Adds one die in combat to rolls by Mortars and Machine guns.

2. Allows Mortars and Machine guns to move and fire on the same turn.

Light Machine Gun:

1. Fires almost as well as MG with less range: ( 3 )-2-2-1?

2. Considered "Infantry" for all card effects.

3. May fire and move on the same turn.

Marksman:

1. Add one die when attacking from a non-adjacent space.

2. May target a Special Personnel Figure or a regular figure!

Officer:

1. A unit with an Officer figure being attacked in combat may ignore the first Retreat result.

2. A unit with an Officer figure may add one die in Close Assault.

3. A unit with an Officer being ordered may additionally order one or two extra units which begin adjacent to it.

4. A unit with an Officer that has taken casualties may, if taking no other action this turn when activated, roll one die. An infantry result allows one lost figure to be replaced from the available eliminated figures.

5. Special scenario rules as noted.

Spotter:

1. When firing Off Board Reserve Artillery, if a Spotter has Line of Sight to the target, add one die to the Artillery shoot.

2. When firing Off Board Reserve Artillery, place an HQ marker on the target hex and leave it there until the target moves. If a Spotter has Line of Sight to such a marked target on future turns, any artillery hit on that hex will create a Shell Crater, unless it already has one. In addition, the terrain protection of the hex is ignored on this subsequent combat(s) and all dice rolled will take effect.


What are your ideas?
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Mayor Jim
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Nice set of speculations I might disagree with item 2 under Heavy Weapons though. It's counterintuitive to allow Heavy Weapons to move and shoot on the same turn...maybe just give them a die modifier or an extra die or add one hex to range?
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Jon Snow
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Heavy Weapons was oddly the toughest for me, and #2 was an add I debated back and forth.
 
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Murray Fish
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I'd guess that given their short range flamethrowers can only be used in close assault.

They're devastating but it should be a challenge getting them to the enemy trenches.
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Mark McG
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I'll have a crack

Elite - ignore 1 flag

Engineer - repair bridge, remove wire

Flame-thrower - ignore terrain in melee

Heavy Weapons - ? Heavy mortar or something?

Light Machine Gun - +1d ranged. MG Crossfire?

Marksman - 1 figure unit (no medal), 1d to 5 range

Officer - (attached) ignore 1 flag, Infantry +1 move and battle

Spotter - +1d Reserve Artillery (maybe off map?)

Wondering about Creeping barrages
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Jon Snow
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Mark,

Hey, I forgot about Engineers removing wire--good one!

There are about half a dozen WWI specialty artillery barrages, and all we've got so far is Regular and Box (by card). There is also Rolling, Intermittent, Intensive, Gas, Combination, etc. Don't know if they will key off a Spotter as such though.
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Mark McG
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chas59 wrote:

There are about half a dozen WWI specialty artillery barrages, and all we've got so far is Regular and Box (by card). There is also Rolling, Intermittent, Intensive, Gas, Combination, etc. Don't know if they willkey off a Spotter as such though.


Within the confines of tactical battles, some of the pre-battle artillery types aren't really relevant. Wider No-Man's Land shelling perhaps?

You can do Gas barrages by playing the Gas Tactics card when using Reserve artillery. Actually works decently well, and gives Reserve Artillery versus infantry in trenches some purpose.

I have been thinking how to have linear barrages, and make them advance. I'd like to do a scenarios for the Battle of Hamel
https://en.wikipedia.org/wiki/Battle_of_Hamel
Thinking of stealing ASL rules for this.
 
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David Groves
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Excellent news. Any French tanks to be included in the expansion, I wonder?
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Murray Fish
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I'd fork out for the tanks, but I can's see them having the wide appeal of the MkIVs and the A7V. Maybe they'll be optional add-ons maybe similar to the Whippets.
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muzfish4 wrote:
I'd fork out for the tanks, but I can's see them having the wide appeal of the MkIVs and the A7V. Maybe they'll be optional add-ons maybe similar to the Whippets.


I think FT-17s would have a pretty wide commercial appeal, because they were the tanks the Yanks used in WW1. Patton cut his teeth on the FT-17.

British soldiers and French tanks would be a pretty fair reflection of the WW1 US Army
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Murray Fish
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Good points. The FT-17 could be appealing for the US usage as well as their later appeal for limited use in 1940. Not sure how widely the other huge tanks will appeal though. That said, they appeal to me, but I'm funny like that.

Minedog3 wrote:
British soldiers and French tanks would be a pretty fair reflection of the WW1 US Army


To round it off you'd also have to add French aeroplanes and artillery to the list as well
 
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Jon Snow
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meeple I expect Richard would have mentioned French tanks if they were to be included. Maybe there will be another Tank Expansion some day!
 
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Minedog3 wrote:
muzfish4 wrote:
I'd fork out for the tanks, but I can's see them having the wide appeal of the MkIVs and the A7V. Maybe they'll be optional add-ons maybe similar to the Whippets.


I think FT-17s would have a pretty wide commercial appeal, because they were the tanks the Yanks used in WW1. Patton cut his teeth on the FT-17.

British soldiers and French tanks would be a pretty fair reflection of the WW1 US Army

British soldiers? Ummm...I don't think so. French tanks and airplanes? Yep.
 
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Harry Bosch
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MayorJim wrote:
Minedog3 wrote:
muzfish4 wrote:
I'd fork out for the tanks, but I can's see them having the wide appeal of the MkIVs and the A7V. Maybe they'll be optional add-ons maybe similar to the Whippets.


I think FT-17s would have a pretty wide commercial appeal, because they were the tanks the Yanks used in WW1. Patton cut his teeth on the FT-17.

British soldiers and French tanks would be a pretty fair reflection of the WW1 US Army

British soldiers? Ummm...I don't think so. French tanks and airplanes? Yep.


I was under the impression that most US infantry used British helmets?
See http://www.sofmilitary.co.uk/re-enactor-info/american/us-ww1...
 
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Helmets? Yes. The rest of the uniform, no. See link: http://www.sofmilitary.co.uk/ww1-british-1st-day-of-the-somm...
 
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Harry Bosch
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At the scale of these miniatures using the right uniform colors will fix most of that. I gues you could always use som putty to sculpt the different webbing and other details if it bothers you that much. Still much easier than correcting wrong helmets.
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clay stretch
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Peter pig miniatures makes a whole range of WW1 troops, German, British, American, French, Russian etc. they are fine models in 15mm scale, same as the models with the game, but better.
 
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Maybe PSC should sub the minis out to PP? whistle
 
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Hi Guys!

I just wondering. Marksman to me is not a 1 figure unit, not a sniper!
For me marksman as an attachment to a 4 figures unit, is represent the BEF professionals with the Mad minute abilities. 15 shots a minute. What you think?

The heavy weapon attachment, this is a big question mark for me. A unit can have LMG-s, or Flamethrower ok. But what else? Maybe rifle grenades?

I paint my figures, and for me this attached specialist are all already exist. I use rifle man figures in single bases, all others including Machine guns and mortars are two figures in one double bases. With this system only the ordinary infantry unit contains 4 single bases. All the others have 1 double and 3 single bases.
 
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Mark McG
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janos900 wrote:
I use rifle man figures in single bases, all others including Machine guns and mortars are two figures in one double bases. With this system only the ordinary infantry unit contains 4 single bases. All the others have 1 double and 3 single bases.


I'm not seeing how this works, the MG & Mortar figures by recall are 1 figure with weapon, 1 loader, 2 ammo holders. I don't see how the double base works out. Photo?
 
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A Specialist might not add a different kind of weapon, but just make it work better.
 
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boshar wrote:

I was under the impression that most US infantry used British helmets?
See http://www.sofmilitary.co.uk/re-enactor-info/american/us-ww1...


I know it doesn't matter at the scale of this game, but it's pretty disturbing that this company, selling "accurate" replica uniforms/costumes displays this WWI soldier kit with an M1 Garand.

That rifle that didn't exist during this time period, and wouldn't have been issued to US infantrymen serving in the Great War except in extreme cases of temporal tinkering, causing a terminal paradox loop, and ending all life in the universe, and then creating it an ending it again.

And yes, for purposes of this game, you could totally use British troops as Americans.
 
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Murray Fish
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janos900 wrote:
I just wondering. Marksman to me is not a 1 figure unit, not a sniper! For me marksman as an attachment to a 4 figures unit, is represent the BEF professionals with the Mad minute abilities. 15 shots a minute. What you think?


Most of the 'Old Contemptibles' of the BEF who had this ability were dead by November 1914 so not sure if this would work thematically for the 'tin hat' period the miniatures cover. Might be worth considering as a combat card for any early war variant.
 
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Janos Balogh
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No, that is not true. The scenarios for Loos is played in 1915. The movie My Boy Jack, was criticized being noon accurate (also 1915 Loos), one mistake was the firing of the Irish Guards:
"Guards regiments in the early part of the war were taught to fire 20 aimed rounds per minute. This fast rate of fire was achieved by virtue of the close proximity of the bolt mechanism and the trigger mechanism on the .303 Short Magazine Lee-Enfield rifle. Soldiers in Guards regiments were trained (like the Old Contemptibles) to fire the Lee-Enfield using the middle finger to fire the weapon while the index finger and thumb worked the bolt. The index finger and thumb would keep hold of the bolt THROUGHOUT the firing procedure, thus speeding up the rate of fire considerably. In the movie soldiers are clearly shown releasing the bolt on every shot in order to use the index finger to fire the weapon."
So Marksman abilities can used in the game I believe.
 
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