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Subject: Action Point System in Hex & Counter Games rss

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Ken Kmak
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Parrish
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I am currently playing Red Typhoon by Revolution Games and really enjoying it. I especially enyoy the Action Point System which is used in this game. Does anyone know of any WWI or WWII hex and counter games that use a similar system? I have played the Moments of History games (Turning The Tables, Drive to the Baltic, Velikye Luki) which use the C3I Points but are there other games that use an Action Point system to regulate movement and combat?
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Per Glöde
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There is a wargames subforum. Wargames|General|Forum|BoardGameGeek
 
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Man thinks, the river flows.
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Panzer2C wrote:
I am currently playing Red Typhoon by Revolution Games and really enjoying it. I especially enyoy the Action Point System which is used in this game. Does anyone know of any WWI or WWII hex and counter games that use a similar system? I have played the Moments of History games (Turning The Tables, Drive to the Baltic, Velikye Luki) which use the C3I Points but are there other games that use an Action Point system to regulate movement and combat?


    About all of them, especially for movement. More than a few link movement and follow-on actions. Is there a particular part of Action Points mechanic in that game that is catching your attention?
 
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Thom0909
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Tactical wargames often have Action Points (sometimes they use a different name). E.g., Conflict of Heroes.

I'm thinking of APs as a limited number of points you have to spread across all your units per each impulse (Movement Points are per unit). Tactical games tend to have them because of the compressed time frame of the battle.

Victory in Normandy is a larger scale game that basically has APs, but i can't compare to the Typhoon game.

 
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Lazy Mountain

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With no knowledge of the games mentioned above:

Fighting Formations: Grossdeutschland Motorized Infantry Division is known for its initiative track.
 
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