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Rex: Final Days of an Empire» Forums » Variants

Subject: More incentive for ally betrayal rss

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Salman Qaisar
United Kingdom
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fahbs2000 wrote:
At the start of the game, every player throws in $5 (or whatever) to the pot.

End of the game, pot is split between the winners.

Less winners, more money for you.

Why coast to guaranteed victory in your safe 3 player alliance when you can backstab them for the solo win and keep ALL the money? devil


I like it.
Could work in cosmic encounter too
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Hrolf the Ganger
Sweden
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This would work.

My plan was to record the result of every game on a list, giving the winning team six points to divide between them. The person with the highest point total on the list would be declared "Ultimate Rex" and get a wandering trophy...

But your way is definately more tangible. I like it cool
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