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Subject: Tile adjustment (1-4 players) rss

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Amarice *
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Hi, I've been playing 2 player games with an adjustment in the number of tiles available and I have found myself enjoying the game and its flow better this way. I included a solo variant with yearly goals.

- External link to the text in English: https://plus.google.com/u/0/108068164917809709443/posts/5aMq...
- External link to the text in Spanish: https://plus.google.com/u/0/108068164917809709443/posts/UzNT...
- Video overview of first draft in Spanish: https://youtu.be/iGYOqoRX8Cw



HABITATS - Tile adjustment for 1-4 players

Tiles to be removed from the game before initial set-up...
- Number of players (total removed tiles): tile name (amount).
- 4 players (16): all watchtowers (8), all extra access roads of 1 access (4), bee (1), bumblebee (1), butterfly (1), warthog (1).
- 3 players (20): all removed tiles for 4 players (16), 1 flower tile of each type (4).
- 2 players (38): all removed tiles for 3 players (20), 1 flower tile of each type (4), badger (1), swan (1), tarantula (1), kingfisher (1), meerkat (1), dassie (1), dragonfly (1), salamander (1), buffalo (1), groundsquirrel (1), kudu (1), ant (1), swallow-tiled kite (1), frog (1).
- 1 player (65): all removed tiles for 2 players (38) except warthog (1), all flowers (8), all extra access roads (8), all tourists (8), agama (1), impala (1), chimpanzee (1), catfish (1).

Animal tiles...
- Number of players (total tiles): grassland, forest, dryland, water.
- 1 player (47): 11, 13, 11, 12.
- 2 players (50): 12, 13, 12, 13.
- 3 players (64): 16, 16, 16, 16.
- 4 players (64): 16, 16, 16, 16.

Set-ups...
- 1 player: after playing a full game, there will be 11 not-revealed tiles left on the table, you may use these tiles to set up the market for your next game.
- 2 players: after playing a full game, there will be 14 not-revealed tiles left on the table, you may use these tiles to set up the market for your next game.
- 3 players: after setting up the market, add one tile of each adjacent-view watchtower (2), one tile of each endless-view watchtower (2) and warthog (1) to the pool of not-revealed tiles; after playing a full game, there will be 17 not-revealed tiles left on the table, you may use these tiles to set up the market for your next game.
- 4 players: after setting up the market, add one tile of each adjacent-view watchtower (2), one tile of each endless-view watchtower (2), bee (1), bumblebee (1), butterfly (1) and warthog (1) to the pool of not-revealed tiles.

Turns...
- Number of players (total turns): year 1, year 2, year 3.
- 1 player (25): 9, 8, 8.
- 2 players (23): 9, 7, 7.
- 3 players (21): 9, 6, 6.
- 4 players (19): 7, 6, 6.

Yearly goals variants...
a) Asymmetrical: Year number = Number of goal tiles (1, 2, 3).
b) Only 1 goal tile per year.
- Victory points distribution per year: 2/0/0/0, 3/1/0/0, 3/1/0/0.
- Bonus goal (optional): before setting up the market, choose "mammal" or "not-mammal"; at the end of the game, score points as a 'Year 3' goal for the park(s) with most scored animals of the chosen type.
- Rule: 'Accessibility', 'Flora Diversity' and 'Landscape Types' can't be set up as 'Year 1' goals.

Solo variant with yearly goals (5 available)...
- Only 1 goal tile per year.
- Unfulfilled goals grant "-(1+Y)" points at the end of the game.
- Note: "Y" is the number of the year (1, 2, 3).
a) 'Diagonally Long Park': diagonal size of at least "2+Y" tiles.
b) 'Biggest Area': area of at least "3+Y" tiles.
c) 'Long Park': orthogonal size of at least "4+Y" tiles.
d) 'Many Areas': at least "5Y" different areas.
e) 'Compact Park': space of at least "6Y" tiles.


Thanks.
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Morten K
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Re: Tile adjustment
But then you completely remove the possibility for playing with a different strategy than the animal tiles. Personally, I like that games are different when you play it. Sometimes it's better to focus on watchtowers and roads and that is fine.
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