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Sluff Off!» Forums » Sessions

Subject: Session Report rss

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Patrick Brennan
St Ives, Sydney
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2 plays, 3 players. Well, the Saboteur is a no brainer decision each turn isn't it? You can generally cause 2 tricks to be taken undeclared, and if the other players miss one or two of their declarations, or more, you win the hand. Without big score risk. Whereas the declarers have to get it just right. Get high and low cards and it's easy enough to call your hand right. But with middling cards, it can be difficult, as the saboteur will make you win if you didn't call them, or will take them if you did call them. With 9 cards in 5 suits, it's not too hard to count down the suits you're interested in, and the trick declarations helps you gather what other people have. All in all, a good trick taking game we're enjoying now that we've determined it's really a us vs the saboteur type event, not just a Oh Hell variant with the saboteur as a sidelight. A 7 after 2 plays.
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