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Subject: Extended Game Length Due to Boss Misinterpetation? rss

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Gerald
United States
Escondido
California
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I've read reports of this game being much shorter than other iterations of Monopoly, but my first play through actually rivaled time lengths of other very few times Monopoly was played. This was mostly due to Bosses not being defeated.

From my understanding of the rules, all players may continue to fight the boss as long as they pass go and choose to fight (as opposed to "passing" the boss fight). We could just not roll above 3 for the longest time for a boss, and the game dragged on.

Did we interpret the rule incorrectly? I thought bosses either were gained once a player first defeats it or discarded if ALL players pass. Do all players immediately get a chance to fight the boss regardless of who passes Go, and only until THEN does the boss go away after the two conditions I stated previously? Were we just incredibly unlucky (I mean, it IS still Monopoly)? Would anyone be able to provide further clarification on how to handle the boss rule for the game?

I wanted to like this game, and I feel like I would. That is only if the length was seriously cut down. Of course I can just reduce the amount of boss per game, but this doesn't solve the issue I've elaborated upon.
 
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Paul M
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Elkhart
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Landing on, or passing, GO triggers a boss fight round for everybody. Starting with the triggering player, everybody takes turns fighting paying and dropping out until either the boss is defeated or everybody has dropped out. THEN, the next person takes a regular turn. In a 4p game, players will in total between them hit or pass GO only 8 times, triggering 8 boss fights, ending the game.
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James Rucker

RANCHO SANTA MARGARITA
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If everyone passes on a boss, the boss escapes and that boss card is removed from the game.

In other words. A boss fight is a phase that happens at the end of the active players turn. The turn does not pass to the next player until the boss battle is resolved (resolution is binary: boss is defeated or all players pass and boss escapes).

Furthermore, if the active player passes or fails to beat the boss, other players may also attempt to fight or pass in turn order - this is still part of the boss fight and not a function of player order passing.

A players turn starts when they roll the dice and ends when they pass the dice or when the boss battle he or she triggered is resolved (including completing the bonus action on the boss card if the boss is defeated by any player)

Returning a boss to the stack will extend the game tremendously and isn't recommended if your goal is to have fun
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Joe Bowers
United States
Strongsville
Ohio
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You are doing it wrong. This game was much shorter than normal monopoly.
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Gerald
United States
Escondido
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Thank you all for explaining! We'll try again using the correct rules.
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Ryan Hanson
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If the game ends so quickly, does that leave the value of the properties kind of underwhelming since there are so few opportunities for people to even land on them?
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Christopher Yudichak
United States
Kingston
Pennsylvania
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Hansolo88 wrote:
If the game ends so quickly, does that leave the value of the properties kind of underwhelming since there are so few opportunities for people to even land on them?


The properties are also worth points for end-game scoring. So, it's not just about rent in this version (although that's a nice little bonus if/when it happens).
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Paul Sauberer
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Austin
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So does losing to a boss count as passing for purposes of discarding the boss?

If all players either pass or lose then the boss is discarded?

Or if you lose and no one else beats the boss do you get another opportunity to fight or pass?
 
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Justin Davis
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Raleigh
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No passing and losing are different. As long as players have the coins they can keep trying (hence bowser jr can really rack up some coinage).
 
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Joey Lujan
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passing and losing are different. if you lose, you get to try again once turn order goes around. if you pass, youre completely backing out of the fight.
 
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