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Subject: Do the disks flip well? rss

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RyuSora
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Recently i bought a copy of runebound, still waiting for it, what i loved about runebound is that it is an adventure game. Really awesome idea. I really love mage knight and by the reviews i had a similar feel of adventure and explore and i caught myself searching for similar games and havent found any. Is there any games that you guys would compare to runebound third edition?

An extra questions, i think it really silly the flippin disks mechanism, is there any replacement? Use dice and consider even to side b and stuff? I am complaining before hand, definitely, maybe i will like it but i am just wondering if you guys do it in any other way

Thanks!

Edit: Changed the thread name cause the thread was derailled hahaha.
 
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David desJardins
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Re: Anything similar to this?
Prophecy is very similar. Better in some ways, different in others.
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Dustin
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Re: Anything similar to this?
Don't knock the flipping tokens system before you try it. Because it's amazing.

Witcher would be next closest I can think of to runebound.
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Chris J Davis
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Re: Anything similar to this?
ryusora wrote:


An extra questions, i think it really silly the flippin disks mechanism,

Thanks!


How is it so inferior to the silly rolling wooden cubes mechanism found in other games?
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RyuSora
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Re: Anything similar to this?
bleached_lizard wrote:
ryusora wrote:


An extra questions, i think it really silly the flippin disks mechanism,

Thanks!


How is it so inferior to the silly rolling wooden cubes mechanism found in other games?


As i said, its something new that i have never saw before, and i am complaining even before actually testing it, dont bash me hahah. And it is no actually inferior to rolling dice, just saying i am used to roll dice.

And did you meant rolling dice or the cube tower that a few games have?
 
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Jacek Deimer
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Re: Anything similar to this?
Well, the flipping disk mechanism looks silly and feels quite cheap but actually works suprisingly very well during actual gameplay.

So do not worry about it, in the end combat is cool and engaging.
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Tim Kelly
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Re: Anything similar to this?
Reid666 wrote:
Well, the flipping disk mechanism looks silly and feels quite cheap but actually works suprisingly very well during actual gameplay.

So do not worry about it, in the end combat is cool and engaging.

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Brant Benoit
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Re: Anything similar to this?
I have to agree with what others have said, it's a great system for combat. Even though it is just Pogs, it's way cooler and feels more robust than dice.



 
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Harry Bosch
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Re: Anything similar to this?
The biggest problem I had was that the card board pogs feel flimsy and are hard to pick up once thrown. But that is easy to solve with some Coin capsules. See: https://www.amazon.com/Lighthouse-Coin-Capsules-29mm-Coins/d...

I just put the disk that are needed by the game in the capsules. Once capsuled they have a nice weight and throwing them around feels much better.
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Gláucio Reis
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Re: Anything similar to this?
ryusora wrote:
what i loved about runebound is that it is an adventure game. Really awesome idea.

There are various adventure games, but I find the concept better than the execution most of the time. Anyway, you may want to check Return of the Heroes, The Witcher Adventure Game or either of the World of WarCraft games. My favorite adventure game is Legends of Andor, but it's cooperative and some people complain that you can't indiscriminately kill monsters. Candamir: The First Settlers is also good, but very much a Euro, and it has no Fantasy elements. Keep in mind that I'm primarily a Euro gamer, and my preferences reflect that.

Quote:
An extra questions, i think it really silly the flippin disks mechanism, is there any replacement?

I don't like the idea, either, and it was one of the reasons I passed on the game. But only the current implementation of Runebound uses this system. First and second editions use dice.
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Jebstone Boppman
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Re: Anything similar to this?
Barbarian Prince is probably my absolute favorite pure Adventure game behind Runebound.

It's in a print and play status now, so not a pain to get your hands on it, but it is Solo only.


I'll also have to dispute Legends of Andor being an Adventure game, or it being a good recommendation as an alternative to Runebound. Although the theme is there, and it has a good narrative, the game is actually a puzzle, and once solved will be beaten the exact same time every way. There's no real sense of exploration after you've played a scenario once (win or lose), and little reason or motivation to ever go back through and play it again.


The token flipping mechanism works great, and the way it is incorporated into equipment enhances the system even further over previous runebounds, IMO. Where in 2nd ed, Equipment mostly just gave you some extra numbers to add to your die roll, Equipment in 3rd ed will actually give you whole new tokens to cast which can completely change up your character's play style, and helps to feel like an actual evolution of your character during play.
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Daniel Corban
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Re: Anything similar to this?
boshar wrote:
The biggest problem I had was that the card board pogs feel flimsy and are hard to pick up once thrown.


Flimsy? Hard to pick up?

Okay, gamers can be picky, but this is ridiculous. The counters are not even remotely flimsy and are some of the easiest counters to handle in the entire history of boardgaming.

I'll just assume you have a Chinese bootleg copy of the game, and play it wearing mittens.
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Harry Bosch
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Re: Anything similar to this?
dcorban wrote:
boshar wrote:
The biggest problem I had was that the card board pogs feel flimsy and are hard to pick up once thrown.


Flimsy? Hard to pick up?

Okay, gamers can be picky, but this is ridiculous. The counters are not even remotely flimsy and are some of the easiest counters to handle in the entire history of boardgaming.

I'll just assume you have a Chinese bootleg copy of the game, and play it wearing mittens.


Compare it to flipping coins. In a capsule it will handle just like a coin. As cardboard it just feels 'Meh'. The capsules ad weight and thickness. I never said that the game components are worse then other games.
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Robin Reeve
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Re: Anything similar to this?
The flipping disks (or pogs) is a really intelligent way of resolving combat.
You must make choices when alterning attacks of which one you will use.
Often, players not involved in the battle offer suggestions, and this adds to the participative aspect of the game.
Sure, it takes slightly more time than a di(c)e roll, but it immerses you much better in the feeling of a duel between two opposing characters.
JMO, but the disks are one of the bright, innovative and successful aspects of Runebound.
But I understand that some players prefer not move out of their traditions and comfort zones.
Now translating the complex interactions of the disk combat into a dice rolling system seems quite complicated.

Btw, if you fear some wear, you can purchase a set of disks separately (quite useless, IMO, as I have seen players witness that the disks pass the test of time).
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Gláucio Reis
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Re: Anything similar to this?
Robin wrote:
But I understand that some players prefer not move out of their traditions and comfort zones.

Maybe that is the OP's case, but what I dislike is the physical act of flipping cardboard tokens. It didn't work well for me in The Pillars of the Earth: Builders Duel, and I have no reason to believe that it will here.
 
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Scott Cantor
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Re: Anything similar to this?
GSReis wrote:
Robin wrote:
But I understand that some players prefer not move out of their traditions and comfort zones.

Maybe that is the OP's case, but what I dislike is the physical act of flipping cardboard tokens. It didn't work well for me in The Pillars of the Earth: Builders Duel, and I have no reason to believe that it will here.


Same (and I have played the game and I dislike the tokens, though I like the game well enough otherwise).

For some reason this deeply offends the game's adherents. People differ, life goes on.
 
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Dustin
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Re: Anything similar to this?
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.
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Chris J Davis
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Re: Anything similar to this?
SeerMagic wrote:
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.


Exactly.
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Chris Broggi
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Re: Anything similar to this?
SeerMagic wrote:
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.

They don't shake that well in your hand. They tend to stick together in the same position.
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Dustin
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broggi wrote:
SeerMagic wrote:
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.

They don't shake that well in your hand. They tend to stick together in the same position.


I have zero issues, and no one I have played with has either. Maybe we all just have big hands though.
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Jeffery Hudson
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I've had zero issues too....

just think of them as d2's and you'll be fine.:)
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David desJardins
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broggi wrote:
SeerMagic wrote:
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.

They don't shake that well in your hand. They tend to stick together in the same position.


That's true of dice, also. Use a cup.
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Aaron White
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I never gave this much thought till now, but thinking back on my games I cannot remember getting the same result twice in a row. That is random enough for me.

I really find it cool when you get a magic item, it is more than just "+1 attack". You get another unique disk and after a couple of purchases you feel stronger shaking multiple disks.

Also a not, I purchased the spare tokens just in case (because they are cardboard) but the game is holding up really well and have not opened it yet. My gripe with the game is the terrain dice because the stickers come away.
 
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Daniel Corban
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broggi wrote:
SeerMagic wrote:
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.

They don't shake that well in your hand. They tend to stick together in the same position.


I am not trying to pick on you, but have you tried the game? This doesn't happen.
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Scott Cantor
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dcorban wrote:
broggi wrote:
SeerMagic wrote:
You don't have to flip them out. You shake them in your hand like dice and throw them down just like dice.

They don't shake that well in your hand. They tend to stick together in the same position.


I am not trying to pick on you, but have you tried the game? This doesn't happen.


I must be living in an alternate dimension where it happens routinely. Or it could be your experience isn't universal.
 
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