Recommend
1 
 Thumb up
 Hide
3 Posts

Time of Crisis» Forums » Rules

Subject: Attacking from the capital rss

Your Tags: Add tags
Popular Tags: [View All]
Francis K. Lalumiere
Canada
Brossard
Quebec
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Just checking: You can attack an army/barbarians in a province from its capital (without getting out of it), and if you do, any Militia in there would be attacking along with your army.
Right?

So there's really no reason not to keep an army inside the capital at all times.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brad Johnson
United States
Crystal Lake
Illinois
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
All correct. Essentially the capital space is the "king of the mountain" space that shows whose army is in a position to influence the government of the province. Only one can be there, so you pretty much always want it to be you, if possible. And there's really no penalty for being in the capital, so jump in there if it's free. (Although that *can* make your army a bit more of a target, if that's something you're worried about...)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alexander Meyer
Germany
Hamburg
flag msg tools
Avatar
mbmbmb
Right, militia attack along your army.

But only an army inside the capital helps to defend the province against an enemy Place Governor action. See 6.3.2: 'Each unit in the provincial capital commanded by the player
who governs the province adds one to the required number
of votes.'
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.