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Vindication» Forums » Rules

Subject: Turn Overview Cards rss

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Marc Neidlinger
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Here's a look at the BETA player action cards (cheat sheet):



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Klaus Scharpf
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Nice!
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Michael B

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I like it. Simple and easy to use.
Are you going to make room for unlocked stretch goals like menagerie?
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Big Tom Casual of Orange Nebula
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Sliiiiiiick. I like!

Though I would like to see a section summarizing the various 'free' actions a person can take, perhaps even a second sheet hitting on some of the bigger ones like location take overs, etc.

A reminder that you gain honor when people use spaces you control and easily forgotten things like that.
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Big Tom Casual of Orange Nebula
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Is there an iconographic reminder in the play space that the inn costs two resources to use? I like how the other locations spell out the cost of activation right on the tile, though get that the inn could get crowded quickly with all that icon-ing
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Big Tom Casual of Orange Nebula
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Hmmm so gaining a proficiency is no longer a free action...... very interesting. Is this the result of playtesting feedback?
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Marc Neidlinger
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Mr Green 1 wrote:
I like it. Simple and easy to use.
Are you going to make room for unlocked stretch goals like menagerie?


Absolutely.
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Marc Neidlinger
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CasualToast wrote:
Hmmm so gaining a proficiency is no longer a free action...... very interesting. Is this the result of playtesting feedback?


It's not final. We're doing the A-B testing for it now. The objective is to make the decisions simpler. I'll have consensus very soon.
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Marc Neidlinger
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CasualToast wrote:
Is there an iconographic reminder in the play space that the inn costs two resources to use? I like how the other locations spell out the cost of activation right on the tile, though get that the inn could get crowded quickly with all that icon-ing


The visual language will get a sweeping update prior to final files going to manufacturing. Great point!
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Mike Vander Veen
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CasualToast wrote:
Is there an iconographic reminder in the play space that the inn costs two resources to use? I like how the other locations spell out the cost of activation right on the tile, though get that the inn could get crowded quickly with all that icon-ing

The prototype I played last Thursday had the cost if gaining companions, relics, traits, etc. on the main player board right by the cards.
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René Schultze
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CasualToast wrote:
Sliiiiiiick. I like!

Though I would like to see a section summarizing the various 'free' actions a person can take, perhaps even a second sheet hitting on some of the bigger ones like location take overs, etc.

A reminder that you gain honor when people use spaces you control and easily forgotten things like that.


First it's great to have this turn cards. But I can only agree to Big T's points.
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Jason Mosher
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Are there other ways to upgrade blocks outside of the Monastery tile? If not, then the "Act on a map tile/Upgrade a block" action is redundant, no?

And I'd like to +1 the "free action cheat sheet" idea.
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Big Tom Casual of Orange Nebula
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Baxder wrote:
Are there other ways to upgrade blocks outside of the Monastery tile? If not, then the "Act on a map tile/Upgrade a block" action is redundant, no?

And I'd like to +1 the "free action cheat sheet" idea.


My impression is that the 'upgrade a block' action can be used wherever you are on the board. However you're using an entire action to upgrade one block. If you're at the monastery and have the required attributes you can upgrade MULTIPLE blocks with one action! BOOYA!
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