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Subject: How many turns/tracks? rss

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David Lesouef
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I played my first game of TA last week, on the circuit "Yunta Brother's Velodrome" (3players).
The game lasted 6 turns of play (5 events). That means 18/19 spaces/turn for the winner.

From your expertise, is it always the same? Or does it vary a lot from one game to another?
For each track, how many turns do you play?
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Brian S.
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There are many variables: the number of players, the willingness of players to cooperate, the number of yellow flags, the track itself, etc. But yes, it seems like most games are roughly 6 turns.
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David Lesouef
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Thank you.

So a well played race requires only one pit stop?
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Man thinks, the river flows.
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judograal wrote:
Thank you.

So a well played race requires only one pit stop?


If that.
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Brian S.
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judograal wrote:
Thank you.

So a well played race requires only one pit stop?
Some cars might be none, some might be one, other might be two. It all depends on how players are playing and the number of yellow flags. Many variables in play with this game.
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Clint Pewtress
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judograal wrote:
Thank you.

So a well played race requires only one pit stop?


How many pits is dependent on the number of laps... longer tracks/more laps will increase the number of cars requiring a pit to remain competitive or forced to retire to accumulated/irreparable damage.

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David Lesouef
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tailz wrote:
How many pits is dependent on the number of laps... longer tracks/more laps will increase the number of cars requiring a pit to remain competitive or forced to retire to accumulated/irreparable damage.

I'mnot sure about that... It's not dependent on number of laps, but more dependent on number of player's turns.
For exemple, Pullinger's Pyramid is only 3 laps but is longer than Yunta Brothers' Velodrome with 4 laps. 133 spaces to go against 113.
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René Christensen
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If you can play cards without getting chits, you don't have to pit at all. But you will move slowly.
And if you get repairable chits, perhaps you will get lucky and get an Event cards that allows you to remove a chit. But what are the chances for that?
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Craig Marshall
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judograal wrote:
I played my first game of TA last week, on the circuit "Yunta Brother's Velodrome" (3players).
The game lasted 6 turns of play (5 events). That means 18/19 spaces/turn for the winner.

From your expertise, is it always the same? Or does it vary a lot from one game to another?
For each track, how many turns do you play?


I've played more than a dozen games of TA, and races typically take 5-7 full rounds. Part of my rules explanation actually includes this fact, because it is important to know that when talking about pit stops and dealing with early yellow flags.

The number of laps on each board seems to be based on this number of turns. If you play the number of printed laps, no matter what track, you will take about 5-7 turns.

This also doesn't really change based on number of players, since the number of cars will adjust accordingly. What will change the number of laps the most is player cooperation. If you get one huge "conga line" with everyone moving everyone else's cars, the game will go quickly. If you start racing three wide with lots of lateral displacement, the game will slow down. Since with fewer players, people are more likely to cooperate rather than be left out, the games tend go to the 5-6 turn side of things, but a few betrayals change that quickly.
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David Lesouef
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hyzer wrote:
If you play the number of printed laps, no matter what track, you will take about 5-7 turns.
Thank you for your expert answer!

hyzer wrote:
Part of my rules explanation actually includes this fact, because it is important to know that when talking about pit stops and dealing with early yellow flags.
You're totally right! This is a very important information.
 
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