** Bellow are some ideas I have had for different variants for S&S. Some are characters and companions. Some are enemies and some quest ideas. This post is meant to be a brainstorming space. If you want to help playlets some of this I would love your input and maybe we can get the ball rolling on some player driven content!
:::::: Skid: Gremlin Companion
Treasure Card or Permanent item from Emporium for $100
“Trade this card for Skid companion and power cards.”
:: Companion Card
Attack: 1 red die for each unused movement point
Gain $5 for each (Bolt)
Defense: Roll 2 (Blue Dice) if (Shield) avoid the attack
(Bolt) + 1 (Shield)
(Passive) Skid can pick up, trade, receive and carry crowns as a [Free Action]
(Passive) Skid does not count for controlling or dominating an area
:: Power Card
Action: Activate Skid. If Skid is ot in play place him in your area and then activate him.
Solo quest or campaign start with one hero who meets Skid in the forest while running away at night. Skid helps protect you and get you through the night.
:: Background/ Story
Skid loves “shinny thingies” . Other gremlins hate him (he is often their preferred victim)
:::::: Unarmed Hero - Aikido Monk (Neutral)
- Passive Innate power:
- Every time you defend an attack at  range before the attack roll 1
Blue die. If you get a [Pentagram] redirect the attack to the
-You never take reaction attacks when evading
-Cannot kill enemies- If he is about to kill an enemy they suffer all
but their last HP and KO
- Unarmed Weapon- Cannot equip weapons or use weapon or spell items.
Base Attack: Range : Roll 2 (Blue Dice), (Bolt) Critical
-Level up = more blue dice or transition to red dice
-Levels up like a Hero Power dose with increasing soul rank.
-uses abilities to write runes in air which change his damage type from blunt, pierce, slash etc.
- Throw [Reaction -Shield power] [Passive]
Whenever an enemy attacks at range  roll a [Red] die. On a bolt cancel
the attack and move the enemy one area of your choice and KO. If the new area has an enemy in it attack them with [3 red dice]: [Bolt] KO
-Grapple power [Reaction-Shield Power][Passive]
Range  Once per round:
You suffer Stun:Target enemy and you suffer 1 HP and the enemy
suffers Stun until your stun effect is resolved.
(Can be used to keep enemies from targeting preferred victims.)
-Nerve strike (Vulcan neck pinch)
: roll 1 blue die. Does Lethal I. If you score 2 hits does Lethal
2 and Stun target (combine with focus ability)
-upgrades to a red dice later on.
-Master enemies cannot be immobilized per the base game rules
- Evasive Carry Power [Action]
- You and a hero in your area move away using your Move stat without
taking reaction attacks
:::::: Cultist monster
-minis from D&D
-monsters try and get to the same space as other cultists to spawn monsters.
-If 2 cultists reach the same space they are both killed (perform a ritual) and then summon a blue monster
-If a cultist is killed before reaching another cultist it spawns a green monster when it dies.
every time a cultist enters or passes through a space or when a hero enters its space it causes an automatic critical against that hero.
-Cultists do not attack they just move and cause crits until they die or summon monsters
Cultist robes spewing black and green smoke as they rush around trying to spawn
When spawning cultist monsters place one on the indicated spawn gate and then the other anywhere within 3 spaces of the first.
:::::: Hero Ultimate campaign
Concept: Solo missions that tell the story of how the heroes originally (in their past life) gained their 7th level powers.
-Heroes will start at level 6 and automatically level up to 7 at a
key point in the quest.
-Soul nature choice at critical point to make the hero Lawful or
Tristan: king of the hill type scenario which focuses on controlling and dominating an area.
-Place NPCs at the start of the mission. Economy system for
-Uses raider NPCs for foot soldiers
-Use summoners for ranged NPCs
-Enemies: hordes of Orcs and then a red or purple orc to finish.
oops I overlooked your thread and created a similar one. sorry. good ideas! I can provide some illustrations.
That would be awesome!
Also look for my upcoming brainstorming session on an S&S variant that pushes it a bit more into the classic RPG genre.