Recommend
 
 Thumb up
 Hide
4 Posts

Paradox» Forums » General

Subject: Chief Scientist rss

Your Tags: Add tags
Popular Tags: [View All]
John B
United States
Mountain view
California
flag msg tools
mbmbmbmbmb
Got this game about a week ago and I'm enjoying the gameplay and the art work. Since it's currently all solo I'm not playing with the Chief Scientist. But I would like to understand the thinking behind it's role. Why have it's special behavior? Was it turn balance issue? Something else?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michal Starek
Czech Republic
Sezimovo Usti
flag msg tools
badge
REALLY badass
Avatar
mbmbmbmbmb
I guess it's so that you get to get more cards in the game, than just 1 per turn (so more than 12).
As you get to pick more from the draft, it makes sense you pick last.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul Imboden
United States
Evanston
Illinois
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
The two largest reasons are:

A) To clearly delineate when the phases end. With a designated final player in the round, everything becomes clearer.

B) To prevent the last player in the Wormhole phase to be left with absolutely nothing to pick. In a 4p game, it was the most-well-received option for mitigating luck in the Wormhole phase.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John B
United States
Mountain view
California
flag msg tools
mbmbmbmbmb
Thanks for the replies. Makes better sense now. If I get this to the table with more players it will be interesting to see how it plays...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.