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Subject: Variant Turn Zero Tables for US +2 with Optionals rss

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Here are some alternative Turn Zero tables I devised in my idle hours with the intention of tweaking the set-up for a US +2 with optionals game (I am not well enough acquainted with the Turn Zero cards to comment on their balance.) It was intended that the 1-6 results on the tables would roughly correspond to +4 USSR, +2 USSR, +1 USSR, +1 US, +2 US, and +4 US- although I haven't been extremely rigorous. Rather than just rolling dice my idea was that results of 1,2,3,4,5,6 would be assigned randomly to each of the crises so things balance out. (Or possibly a simple bluffing game could be devised with the USSR assigning the results of 1-6 and the US player then rearranging some of them sight unseen.)

Some of the results are based on the Turn Zero tables, others are the product of my tortured imagination. Have fun and change what you like! If I have time I may add some flavour text for the results later. Suggestions welcome, these haven't been playtested!


UK Election



1-UK 3/0. Remove Special Relationship from the game. US places 6 influence in Western Europe for set-up.

2- UK 4/0. Remove SR.

3- USSR starts with Cambridge 5 in its T1 hand.

4- Remove Cambridge 5 from the deck.

5- Move Socialist Governments to the Mid-War. US starts with SR in hand.

6- Remove Suez from the game. Move Soc Gov to Mid-War. US sets up with 8 influence in Western Europe.

(Edit: This one seems like some revision is in order.)


VJ Day


1- USJ to Mid War Deck +1 USSR influence in South Korea. +1 on all early war 'war' rolls made by the USSR player (A-I War & Korean War when played by either side, I-P War when played by USSR).

2- US/J to Mid-war. +1 USSR inf in Japan.

3- +1 USSR inf in SK.

4- Move Korean War to the Mid-War deck.

5- US player takes Nuclear Subs into T1 hand before drawing cards.

6- Remove Korean War from the game. US ignores DEFCON restrictions T1, and DEFCON can't go below 2. Move Nuclear Test Ban to the Mid War deck.


VE Day


1- +1 USSR influence in WG and Austria, +2 in Eastern Europe.

2- USSR starts with We Will Bury You in T1 hand.

3- Move Defectors to mid-war deck.

4- Voice of America may now affect Europe.

5- Remove Blockade from the game.

6- Remove Blockade. USSR has 5 influence in Eastern Europe for set-up. EG starts at 1/3.


I also considered using Captured Nazi Scientist here .


Israel


1- Camp David to Late War. +2 anywhere in the ME (1 per country) for set-up. A-I War in T1 hand.

2- +1 to Syria. +1 to anywhere in the ME.

3- +1 Syria.

4- Move A-I War into the Mid-War deck.

5- +1 US influence in Lebanon and Jordan.

6- Add Our Man in Tehran to the early war deck. +1 US influence in Iran and Saudi Arabia.


China


1- Ussuri to Late War deck. USSR starts with RS/P in T1 hand.

2- Remove Nixon plays the China Card from the game

3- Formosan Resolution to Mid-War deck.

4- The USSR may not play RS/P, Vietnam Revolts, or Korean War for the event on turn one as the phasing player.

5- Taiwan 1/0. China card facedown T1.

6- Taiwan 3/0. China facedown T1. Formosan Resolution is in effect (Remove the card).


Potsdam/YALTA


1- The Early War has 7 ARs and a handsize of 9, like the Mid and Late War. US player reveals all early war headlines. US sets up first.

2- Before T1 hands are drawn USSR player draws 5 cards and chooses 1 to be included in T1 hand. (Do after other crises are resolved.) The other cards are returned to the deck, which is then shuffled.

3- Remove Truman Doctrine from the deck.

4- Draw 4 cards before T1 hands are drawn. For each card US player decides whether to return it to the deck or set it aside to be added to the draw pile for turn 2. (Do after other crises are resolved.) The deck is then shuffled.

5- Start with Marshall Plan in hand.

6- US goes first T1. Starts with Arms Race in hand.
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King in Green
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As an example let's imagine that we get results of 2, 3, 6, 1, 4, and 5 for the crises....

The UK is set up 4/0 not 5*/0. We remove Special Relationship from the deck.

We add 1 USSR influence to South Korea, which now starts at 1/1.

We remove Blockade from the deck. We add 1 US influence to East Germany, which is now 1/3. We make a note that the USSR can only add 5 influence to Eastern Europe. For example the USSR may later set up East Germany 1/4*, Poland 0/4*.

We move Camp David to the Late War deck, set aside Arab Israeli War for the USSR hand turn one, and the USSR will add 1 influence to 2 Middle Eastern countries. Perhaps the USSR will add them to Syria - making it 0/2* for presence and add 1 to Egypt pre-Nasser making it 0/1.

The USSR cannot play RS/P, VR, or Korean War for the event Turn one. (My intention here was that Korean War and Vietnam Revolts would still be triggered by the US player if in the US hand however, otherwise this is too strong for the 4 result.) This may make the fight for Asia easier early on.

The US starts with Marshall Plan in hand, and is well set up in Europe. This, like A-I War, counts against the hand limit for T1.

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Result 5 for the UK Election seems a little weak so it could be altered to to > SR is always its boosted version giving 2 inf + 2VP, regardless of NATO activation.

As an aside one way to use these is to roll the results/ assign 1-6 results, and then bid for sides. This may result in bids of USSR +1 or US +5 of course .
 
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I've played two recent games using this variant. In the first results of 1: VJ Day, 2: China, 3: Yalta, 4: VE Day, 5: Israel, and 6: UK Election came out. After an early Vietnam + Duck and Cover combo the USSR unsurprisingly dominated Asia, while the US dominated Europe and the Middle East was fairly even. During the Early War the USSR had indifferent dice rolls, while in the Mid-War Lady Luck turned her face from the US. As a result of two strong Africa dominations the USSR got to 20 on Turn 8.

In the second game there were results of 1: VE Day, 2: China, 3: UK Election, 4: Israel, 5: Yalta, 6: VJ Day. The USSR got a lucky coup of Italy in early and despite repeated attempts to counter coup the US was unable to retake Europe. Asia was dominated by the USSR while the Middle East and Europe were closer. The US drew both De-cards but the USSR luckily redrew both of them. As the scorettack tilted to the USSR side a desperate Missile Envy play at DEFCON 2 by the US drew Duck and Cover to see the US regime deposed by its own paranoia.

Both games were rather fun and the tables gave rise to some unorthodox play. I hope to try them again soon .
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