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Sentinels of the Multiverse» Forums » Variants

Subject: Custom Villain - Prism rss

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John Ellis
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Prism. 75 HP
Elemental Sorceress
Setup: Search the villain deck for the card Focus Collar and put it into play Focus Collar side up. Reveal cards from the Villain deck until H-1 gems are revealed. Shuffle the villain deck.

At the start of the villain turn flip 1 facedown card in the villain play area.

At the end of the villain turn play the top card of the villain deck.

Prism. 75 HP
Fractured Elemental

At the start of the villain turn move 1 gem from the Villain trash into play. Damaged Relic regains 2 HP.

At the end of the Villain turn Prism deals each hero target 1 fire 1 lightning 1 cold and 1 psychic damage.


Equipment, Relic (Double Sided)

Focus Collar (15 HP)
If the Focus Collar is reduced to 0 or fewer HP flip this card and the villain character card.

When a gem would be destroyed instead flip it face down.

Damaged Relic (9 HP)
When flipped to this side set the HP of this card at 1. Each Hero receives the following power.

Power: Damaged Relic regains 3 HP. Draw a card and then discard a card.

When the damaged Relic reaches 9 HP flip this card and the villain character card.



Gem, Relic x 13

Crackling Beryl x 3 (3 HP)
Increase lightning damage dealt by Prism by 1.
When this card is enters play Prism deals all non villain targets 2 lightning damage.

Freezing Agate x 3 (3 HP)
Increase cold damage dealt by Prism by 1.
When this card is enters play Prism deals the hero target with the lowest HP 3 cold damage.

Flaming Garnet x 3 (3 HP)
Increase fire damage dealt by Prism by 1.
When this card is enters play Prism deals the hero target with the highest HP 3 fire damage.

Alluring Amethyst x 3 (3 HP)
Increase all psychic damage dealt by 1.
When this card is enters play each hero deals themselves 1 psychic damage.

Magus Stone (6 HP)
Increase all damage dealt by Prism by 1

One-Shot x 11

Arcing Touch
Prism deals the hero target with the fewest equipment cards in play 1 lightning damage.

Temperature Spike
Destroy all environment cards in play, Prism deals all hero targets X fire damage where X is the number of cards destroyed.

Synthetic Restoration
Shuffle all gems in the villain trash back into the Villain deck. Play the top card of the Villain deck.

Fatal Flaw x 2
Prism deals all gems in play 1 sonic damage. Prism deals X hero targets 3 sonic damage where X is the numbers of Gems destroyed.

Multifaceted Nightmares
Prism deals the hero target with the second lowest HP X psychic damage where X is the number of Gems in play.

Reshaped Focus
If the damaged Relic is in play flip it. Prism deals the hero target with the highest HP 3 Fire Damage.

Prismatic Blast x 2
Move two gems of the same type from the villain trash back into play. If no pair is available then Prism deals all hero targets 1 cold damage.

Rush of Clarity x2
Reveal the top card of each deck and then discard it, shuffle X gems from the Villain trash back into the Villain deck where X is the number of ongoing cards discarded
 
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John Ellis
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This one is another villain that has been sitting half finished in my drive, so I put finishing touches on and offered her up to be shredded
 
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Seamus Butler
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I'm not sure there's any reason to do anything but whail on the boss.
She only has 7 cards in her deck that do damage, two of which will only do damage on their third play of. Given 24 cards in her play deck (- Collar) only one card that plays a extra card (23) it’s 12ish turns before they can do anything.
Sorry just remembered the Magnus Stone, but tbh there’s pretty good odds it’ll be in play face down most of the time, if not it’s only 6 HP and no downside to destroying it.

She needs more interaction.
Suggestions
Add aoe damage from her front side for the number of face down cards in her area.
Add a flip to the Collar, similar to Kismet’s relic, giving the players a choice of which side they want it to be on.
At 3 HP a gem once the heroes decide to wipe them they aren’t going to last long. Add immunity for all gems and Prism to their type of damage and either more HP or some DR somewhere.



 
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Adam Pugh
United States
Fairborn
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Just as food for thought, here's an "upgraded" gem...

Crackling Beryl x 3 (3 HP)
Increase lightning damage dealt by Prism by 1. Decrease lightning damage dealt to villain targets by 1.
When this card is played, Prism deals all non-villain targets 2 lightning damage.
When this card is destroyed, Prism deals all non-villain targets 2 lightning damage.
 
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John Ellis
United States
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I've got a revised collar/gem interaction in the works.

Edit: first post edited with revised version.
 
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Take Walker
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I would argue that 3 HP is not a good tradeoff for a single card filter. It already gains 2 a round, so you've got 5 rounds tops before it flips back; you'd better at least an extra card or even a play if you're speeding the villain's flip up that much. It also seems kind of unfair that she can just flip it if she gets the right one-shot.

And ho, dang, those gems do crazy damage! 4 cold to the lowest? With upwards of 7 if all three of those gems and the Magus Stone are out? Ouch.
 
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John Ellis
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I kind of wanted it to be a hard tradeoff, if you keep the collar in play she stacks gems and can resurrect 1 each turn. But if you destroy the collar then it can get out of control fast. I'm considering adding gem damage at the end of her turn on the Fractured Elemental side and then tacking on splash damage when gems are destroyed.

Some thing like

Prism. 75 HP
Fractured Elemental

At the start of the villain Damaged Relic regains 1 HP.

When a gem is destroyed Prism deals the hero target with the highest HP 2 Projectile Damage.

At the end of the Villain turn Prism deals H-2 hero targets with the highest HP 1 fire 1 lightning 1 cold and 1 psychic damage


That way you could drop the collar, wack the gems and try to pop her before she stacks too much. Then if things get dicey heal the collar and then lay low.
 
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