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Subject: Most versatile hex size? rss

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JPotter
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One of the ideas rolling around on my end is building a modular "hex table". Sort of a sand table, but with hex tiles. A modular hex frame, into which would be laid hex tiles finished to represent various terrain types, and risers for elevation.

The table would be for games or various scales (tactical to operational), using large(ish) counters, blocks, miniatures, maybe even formations.

I have the fabrication and finishing process all worked out, but the size of the hexes drives everything, of course.

The size I am leaning towards is 1.5". My thinking is that would work with 3/4" and 1" counters, even if double- or triple- wide. Miniature / skirmish games that use 1" squares or 1.25" hexes should be adaptable to 1.5" hexes. Battletech would be fine. Heroscape came with 1.75" tiles, but they had an 1/8" margin on them, the figures fit on 1.5" just fine. Titan would be right at home on 1.5" hexes.

Memoir '44 plays on 53mm hexes, can't see it working on space so much smaller ... maybe later another set using 3" hexes for tile-laying space games and a roomy adaption of Memoir '44

Any opinions? Anything I'm not considering? If I'm making any sense at all ... ?
 
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James Arias
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I liked 1.25" to 1.5" for 25-28mm figures (Clix, DDM, etc.). Any smaller was too crowded and any bigger ws overkill for the minis and made decent sized maps too big for the tabletop.
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JPotter
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Well, hey, thanks for the feedback. 1.5" is a sweet spot then. It's unanimous, 2 for 2.

Will post updates.

 
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Jake Staines
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aesthetocyst wrote:
Well, hey, thanks for the feedback. 1.5" is a sweet spot then. It's unanimous, 2 for 2.


I strongly disagree, and feel that instead your hexes should be 38mm wide. It's a good size for most hex-based miniatures, if you have the space for it. ;-)
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JPotter
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Well, hopefully 38.1mm will suffice. Imagine what possibilities the extra .1mm will open up!
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Daniel Holz
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aesthetocyst wrote:
One of the ideas rolling around on my end is building a modular "hex table". Sort of a sand table, but with hex tiles. A modular hex frame, into which would be laid hex tiles finished to represent various terrain types, and risers for elevation.


Kallistra's Hexon system is worth looking at for ideas; they use 100mm hexes grouped into chevrons of 6, and have risers & special terrain features etc.

Here's their promo video showing how to set up a basic hex table.
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Sturv Tafvherd
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Wait ... by 1.5 inch hexes, are you talking about the long diagonal, or the shorter "radius". In other words, would a 1.5-inch diameter circle within the hex?

Or is it the other way around: the hex fits within the 1.5-inch circle.

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Sturv Tafvherd
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By the way, there is a way to "tesselate" a hex grid such that you can have a hex tile that contains a smaller grid of hexes. The hex tile would be two times bigger than the smaller hex grid within it. What this means is that you can have something like a 3-inch big hex tile that contains 1.5 inch hexes inside. And that would be the solution I'd suggest... 3 inch hexes for Memoir 44; and then flip the tiles over to show the 1.5 inch grid.
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Sturv Tafvherd
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Stormtower wrote:
By the way, there is a way to "tesselate" a hex grid such that you can have a hex tile that contains a smaller grid of hexes. The hex tile would be two times bigger than the smaller hex grid within it. What this means is that you can have something like a 3-inch big hex tile that contains 1.5 inch hexes inside. And that would be the solution I'd suggest... 3 inch hexes for Memoir 44; and then flip the tiles over to show the 1.5 inch grid.


Sample picture:



Large gray hex on bottom left would be the 3-inch tile.
The top left hex tile is the flip-side of that 2-inch gray tile.
The white hexes are 1.5 inches.
(The gray colored parallelograms form up with pieces from other tiles to form grey-colored 1.5 inch hexes)
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JPotter
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falsedan wrote:
Kallistra's Hexon system is worth looking at[/url] for ideas; they use 100mm hexes grouped into chevrons of 6, and have risers & special terrain features etc.


Thanks, Dan! I've seen the Hexon system, and quite a few others. I'll definitely be making groupings of hexes. A lot of loose singles, but covering a sizeable layout 1 hex at a time would take a while LOL

Stormtower wrote:
Wait ... by 1.5 inch hexes, are you talking about the long diagonal, or the shorter "radius". In other words, would a 1.5-inch diameter circle within the hex? Or is it the other way around: the hex fits within the 1.5-inch circle.


The height of the hexagon. The perpendicular distance between to sides. As some would call it, the 'side-to-side distance'.

I've never understood why some measure hexes by the radius (point-to-opposite-point). I've seen some refer to them by the length of a side (in a regular hex that's half the radius, by definition.

Anyway, I always use the height, the same way squares are measured, and the only way to measure across multiple hexes in a parallel line.

So, diameter of a circle inscribed inside the hexagon.

Stormtower wrote:
By the way, there is a way to "tesselate" a hex grid such that you can have a hex tile that contains a smaller grid of hexes. The hex tile would be two times bigger than the smaller hex grid within it. What this means is that you can have something like a 3-inch big hex tile that contains 1.5 inch hexes inside. And that would be the solution I'd suggest... 3 inch hexes for Memoir 44; and then flip the tiles over to show the 1.5 inch grid.


It's a nifty suggestion ... but I can't do it. On the smaller scale side, I'd have hexes split between terrain types. It wouldn't work well with risers. I couldn't play one game at the other scale without tearing any game in progress apart.

My approach to saving material will be more mundane, having different terrain types on the flip sides of the hexes.
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Sturv Tafvherd
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I do agree with the 1.5 inch hex size (as you describe them). I like being able to fit a 1.5 inch circular (poker) chip inside the hex.
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JPotter
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Casino wars!
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Sturv Tafvherd
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aesthetocyst wrote:
Casino wars!


I was tinkering with a "war game" that replaced the square chits with poker chips. The biggest problem was scale. I essentially had to be satisfied with Memoir 44 or C&C Ancients scale of the hex grid.

Each unit is represented by 1 or two colors of poker chips. For example: 1 unit of infantry is a white chip; 3 units is a red chip. 1 unit of cavalry is a green chip; 3 units is a blue chip.

We'd then stack a chess piece to designate ownership and any special leader abilities. One side has the black pieces, other side has white. Pawns had no special abilities, just used as ownership. But a knight or bishop could mean a lieutenant in command, a rook could mean artillery.
 
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Norman Danner
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I first bought a lot of heroscape but now settled for http://www.fatdragongames.com/fdgfiles/?p=4469 because I can print them myself and modify designs (already have a solution to pin trees to mountain sides so you have wood hill hexes in Battletech)
 
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