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Subject: Medieval Game Suggestions rss

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Paula Barber
United States
Texas
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We are a homeschool family heading into a deep study of the Middle Ages for the upcoming school year. I'm trying to find several games to enhance the curriculum. I realize this is an extremely popular time period for board games, but the more "histocally accurate" options would be preferred. My kids are solid, mid-weight gamers, ages 11 & 13. We would need games that work well for 3+ players with a maximum 90 minute play time if possible.

I would love to hear your thoughts and suggestions. Thanks!
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Ortus Regni is an interesting one that might be worth a look. You can download it as a computer program, or download print and play files if the cost is prohibitive.

There are some historical problems with it, which is an interesting debate anyway if you want to go down that path - but there are some really cool medieval concepts in there - fiefs and vassals, the importance of religion, the threat of invasion - which I think are pretty accessible as a teaching tool for kids.

Feudality could work also, similar concepts, a bit more light hearted, from memory it's got a bit of fantasy stuff in there though although I might be wrong.

Medieval Academy Maybe? About training to be a knight... a bit more fictional again though I think.


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Challie Coppel
United States
Huntsville
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Check out Academy Games, Inc., they have historically accurate games and often have history sections in rules manual.
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Michael Debije
Netherlands
Eindhoven
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I'm sorry: I love Feudality but it is a terrible suggestion given your wants.

Mediaeval by GMT
Individual battles in Men of Iron series.
L'An Mil
Blood Royale for the dynastic aspects of ruling
Crown of Roses for the Wars of the Roses
Empires of the Middle Ages excellent
Age of Renaissance
Warriors of God for 100 years war...only 2p
Kingdom of Heaven, Crusades, but also 2p
Fief, although pretty abstract
A bit later, but Here I Stand and Virgin Queen awesome
Mediaeval Conspiracy by UGG
Konradin oder Interregnum a great period study
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Robert Wolkey
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Spokane Valley
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Kingmaker - The Avalon Hill classic about The War of the Roses. Teaches you the geography of England, the different houses involved, the participants vying for the crown, and the different mercenaries.

Play the basic game only. Lots of fun. Your boys will love the shields and the armies they can build. Still remember Scrope and Plantagenet like it was yesterday.
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mi_de wrote:
I'm sorry: I love Feudality but it is a terrible suggestion given your wants.

Mediaeval by GMT
Individual battles in Men of Iron series.
L'An Mil
Blood Royale for the dynastic aspects of ruling
Crown of Roses for the Wars of the Roses
Empires of the Middle Ages excellent
Age of Renaissance
Warriors of God for 100 years war...only 2p
Kingdom of Heaven, Crusades, but also 2p
Fief, although pretty abstract
A bit later, but Here I Stand and Virgin Queen awesome
Mediaeval Conspiracy by UGG
Konradin oder Interregnum a great period study


The wants being, under 90 minutes? 3+ players? A supplement to the junior high curriculum?

As I said feudality is light and not grounded in historical hard facts, but it makes some nice little comments about land/feudalism (at least that's how I remember it). And that conceptual part is probably one of the most important bits of the whole thing.



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James C
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Perhaps Ora et Labora?
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Cookie Monster
Belgium
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Orléans: game of city and citizen management, a bit of trade as well with exploring the land and building guildhalls.

Canterbury: building a medieval city after the Romans left
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Beau Boutwell
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Yorktown
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I would recommend Lancaster. It has some good expansions at this point, has a big box version, gives a nod to the crusades. It's really a fun game and SU&SD raved about it in their review, as well.

Stay thirsty, my friends...
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Brett McLay
United States
South Burlington
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Two recommendations and one against.

Starting with a negative, I can't support Orléans. The game balance isn't there for small player counts. And, honestly, it doesn't teach much about medieval times -- knights were needed for escort on roads? Scholarship is "good" and Monks were wildcards? Furthermore, why does plague affect players unevenly by a random draw from the bag? It is a shallow engine-building experience in my opinion, given all the hype.

On the plus-side: Village shows the cycle of death in a game. You must retire workers in the most extreme sense!

For the wargaming crowd there's a great one in the works: Waning Crescent, Shattered Cross.
-- It has card-driven events at its heart. I believe it will play 2, so in teams you will learn a unique slice of history (Malta 1565).
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Paula Barber
United States
Texas
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Fantastic! Thank you. So many great choices. I really like the look of Lancaster at first glance. We will all go through reviews of each one to decide.

Can anyone recommend a Viking game that checks the same boxes?
 
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Pokey 64
United States
Niagara Falls
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TinkerSpell wrote:
Fantastic! Thank you. So many great choices. I really like the look of Lancaster at first glance. We will all go through reviews of each one to decide.

Can anyone recommend a Viking game that checks the same boxes?


Villainous Vikings (Second Edition)
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Carel Teijgeler
Netherlands
Vlaardingen
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TinkerSpell wrote:
Can anyone recommend a Viking game that checks the same boxes?

Just released: 878: Vikings - Invasion of England
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Brett McLay
United States
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TinkerSpell wrote:
mid-weight (games) ... that work well for 3+ players with a maximum 90 minute play time

Fire & Axe: A Viking Saga ~ if anything, it teaches the range of Viking trade routes.
___Solid dice mechanics with good (brutal?) player interaction.
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