Adhika Widyaparaga
Indonesia
Yogyakarta
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Since there are a lot of similar components and rules, can we?

 
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michal
Poland
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I had the same thought but Cthulhu Conflict was designed for HL:CAO. The main difference is with starting SO points. In HL:CAO they are used for buying planes, ordnance, priority refueling. I.A.F.L is different in this aspect so Cthulhu Conflict played with I.A.F.L will be out of balance. It would require modifications (and playtesting) to combine CC with I.A.F.L.
 
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Kevin Verssen
United States
California
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I like the sound of it for a future expansion however! Maybe modifying some of the negatives you take, as bad skills. Things like "Shaky Hands": Over Target you suffer -2 to Hit. "Jittery": You must use 1 ordinance per turn, or suffer 1 Stress.

What do you think?
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Gerald Reston
United States
Albquerque
New Mexico
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KevinVerssen wrote:
I like the sound of it for a future expansion however! Maybe modifying some of the negatives you take, as bad skills. Things like "Shaky Hands": Over Target you suffer -2 to Hit. "Jittery": You must use 1 ordinance per turn, or suffer 1 Stress.

What do you think?


Here's another, "Mentally Disturbed": The Pilot starts with Level 2 Insanity.
 
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