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Subject: Round Tracker? rss

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Daniel Cheston
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After playing this a couple of times, it became evident that a round tracker really should be included with this game. Other than just tossing in a 6-sided dice to use, I'm wondering if anyone has come up with anything on their own. Perhaps 5 sea shells?
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Dan Durkin
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If you mean "turn" marker, then the number of cards played in a row (without a fuel token) indicates the number of turns played; if you play an extra card during the turn, just place the fuel token on it (see page 7 rules).

We sometimes have to think extra hard about whose turn it is to be captain.
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Daniel Cheston
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Right. Yes, I know this, and have read it in the rule book, but a "turn" tracker would make it so you don't need to worry about figuring anything out. I was just wondering if anyone had implemented anything creative to accomplish this. Thanks though?
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Bård Holst
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I've only ever used the number of cards played minus fuel tokens.
Sometimes we use something as 1st player marker.
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Michal Starek
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Frankly I'm surprised someone might get lost in this.
It seems easier for each player to count the cards in front of herself, rather than look at a common tracker in the middle of the table (and remember to move it each turn).
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Dan C
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We use the deck of cards as the captain turn marker. Captain deals so whoever has the deck- it's their turn.
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Daniel Cheston
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Agreed that there is no need for a Captain tracker, as they have the deck of cards, so that's pretty obvious. I'll probably just toss an oversized 6 sider in the box to keep track of which turn number it is. Easy peasy.
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Michal Starek
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chestond wrote:
Agreed that there is no need for a Captain tracker, as they have the deck of cards, so that's pretty obvious. I'll probably just toss an oversized 6 sider in the box to keep track of which turn number it is. Easy peasy.


While you're certainly free to play this (or any) game any way you want, could you please explain what's wrong on this?

1) When using a Fuel token to keep an extra card, lay it directly on the card.

2) The round is over as soon as EACH player has 5 cards (not counting the cards with Fuel tokens) in front of her.
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Dan Durkin
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jedimusic wrote:
We use the deck of cards as the captain turn marker. Captain deals so whoever has the deck- it's their turn.


Yes, of course - so simple! We hadn't been doing that, partly as an artifact of playing so many 2 player games of Oceanos. Will do.
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Daniel Cheston
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Because I was reading, but not "reeeeading." hehe. I understood you count the cards used minus the extra cards received from fuel tokens, but we were not placing the fuel tokens directly on those cards. Yep. Here's my sign. Thanks!
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