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This War of Mine: The Board Game» Forums » General

Subject: Avoiding/Embracing Combat rss

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Joshua Wolf
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I've won the game twice now by focusing on food production and head reduction, and prioritizing water during scavenging. I think I had one actual combat encounter in both games, and I ran away the first round because I lacked weapons.

Are people finding combat a viable strategy? I can see gunning (pardon the pun) for the metal workshop fitting and upgrade to weapon production, but you're sacrificing things more directly beneficial like food and heat.
 
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Brian and Keisha Pihl
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Agree. 5 games and I only tried combat once just to test it out. Best I've done is when I've found food, grabbed water, and been lucky with night raids. I wish weapons did more in night raids. A weapon maybe reduces damages by 1 or 2 but that is nothing when you get the 8 token and 5 wound card.
 
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Josh
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Combat isn't really supposed go be 'viable' it can be made 'survivable' but is almost universally best avoided.

For night raids board ups are key.
 
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João Guisado
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Maybe with the tactics expansion it becomes more viable?
 
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Gavin Scaife
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I don't think it is a viable strategy but there are individual times when you may want to embrace it.

In my last game I had 3 characters scavenging. Two of them had good prowess and they has a shotgun and a hatchet vc 2 thugs with assualt rifle and knife via a residents card. Shotgun blast wiped one straightaway but he did get two shots off via the assualt rifle. One hit with two wounds (no rerolls) but as I had a narrative action card ignoring wounds from one round of combat was all good. The hatchet man of ours rolled a hatchet symbol at his second roll and the defending thug with a knife also rolled a hatchet (miss) with his only roll.

Traded the weapons for meds.
 
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Filip W.
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bkpihl wrote:
Agree. 5 games and I only tried combat once just to test it out. Best I've done is when I've found food, grabbed water, and been lucky with night raids. I wish weapons did more in night raids. A weapon maybe reduces damages by 1 or 2 but that is nothing when you get the 8 token and 5 wound card.


A hatchet is vital in night raids, giving you a 1 in 6 chance of cancelling the night raid outright. With prowess that increases to 30,6% (prowess 1), all the way up to 66,5% (Roman with a reinforced door for a total prowess of 5).

As for combat, with a few well-equipped characters and a hiding place (for the backstab) you can not only make it survivable, but not worry even if you run into soldiers (OK, you still worry, but it's not that dangerous).

Combat as a main strategy, I've only encountered a situation like that once, when I wanted to go head-to-head against some a pair survivors to get their hatchet to exchange my shotgun, but I wouldn't recommend it as a strategy - there's always a risk of it going badly, and once you're wounded it's waaaay hard to get better.
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