Carl Fung
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Old Greenwich
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There are 12 scenarios included in To Take Washington. They cover all aspects from full campaign, individual scenarios for each battle, to individual actions in both battles.

In all, there's:
- 1 scenario for the combined Monocacy/Fort Stevens campaign (2 maps for Monocacy then transitioning to the 1 map of Fort Stevens at the conclusion of the former)
- 2 scenarios on the full Battle of Monocacy (2 maps)
- 2 scenarios on Monocacy using 1 map
- 4 scenarios using a portion of one map on Monocacy (< 1 map)
- 3 scenarios on Fort Stevens using the one map

Here's a description of each of the scenarios and some context:

1) The Monocacy and Fort Stevens Campaign - (2 Maps of Monocacy and 1 map of Fort Stevens) This is the linked campaign game. Starting with Monocacy, the Confederate player starts by deciding if his ultimate objective is to head to Baltimore or Washington, then tries to execute his plans to achieve it. The trick is that the Confederates must do so weighing when and how much of his force he commits to defeat the Union to move onto Baltimore or Washington. If the Confederate player chooses Washington, once the Monocacy battle concludes, play shifts to the Fort Stevens Map. There are four levels of Confederate victory at Monocacy and it is based on time of victory and number of committed units determines how delayed Early's forces arrive at the gates of Washington. The worse the level, the later the arrival with daylight burning and additional Union forces being in place. Note that you don't need to set up Fort Stevens right away. If Washington is chosen, you can wait for Monocacy to conclude then set up Fort Stevens (it starts with only Union forces on the map). Just remember to keep the step losses for the Confederates from Monocacy to Fort Stevens! No Union forces that fought at Monocacy appeared at Fort Stevens as Wallace's forces retreated to Baltimore.

2) The Battle of Monocacy: Traditional Start - (2 maps of Monocacy) This scenario is just on the Battle of Monocacy using both maps. The level of victory in the campaign determines if the Confederate achieves a Decisive, Major, Minor victory, or flat out loss.

3) The Battle of Monocacy: Regular Start - (2 maps of Monocacy) The Traditional start of the Battle of Monocacy starts at 10am with both sides stirring but no orders issued. This regular start scenario begins at 11am with McCausland's Cavalry Brigade having "discovered" the unprotected ford over the Monocacy River near the Worthington Farm. His orders are to cross and take the two farms over the east bank of the river. The stage has been set for battle.

4) The Battle that Saved Washington: Monocacy on the smaller scale - (1 map of Monocacy) This is a one map version of the Monocacy. As Early had historically determined to move to Washington, most of the action was focused on the southern front of the battle focusing on the Worthington Ford, Covered Bridge, and Railroad Bridge. The Jug Bridge on the northern map that covered the approach to Baltimore is excluded here.

5) Buttermilk Rangers to the Rescue: McCausland’s Attack - (portion of 1 map of Monocacy) This action depicts McCauslands attacks on the extreme southern front of the battle. Historically McCausland's two attacks on the Union's 3rd Division of 6th Corps failed, but his crossing of the unguarded Worthington Ford allowed Gordon's Division to cross and help decide the battle.

6) Hold the Bridges: Monocacy Junction - (portion of 1 map of Monocacy) This action centers on Ramseur's division against the Covered Bridge and Railroad bridge near the center of the battlefield. The Union forces were a mix of Maryland 100-days Regiments, elements of Union Cavalry, and one brigade of the 6th Corps. Historically, the Covered bridge was prematurely set on fire trapping some Union troops on the west bank yet the defense was successful preventing the capture of the bridges.

7) Short, Decisive, and Bloody: Gordon’s Attack - (portion of 1 map of Monocacy) With McCausland's failed attacks, he stepped away to let Gordon's veteran division form up to crack the Union southern flank. As described by the scenario's title, the attack achieved the goal and caused the collapse of the Union defense.

8) The Whiz of Flying Iron: Monocacy 3:30pm start - (1 map of Monocacy) One map treatment of the Battle of Monocacy in late afternoon at its climax. The scenario has Gordon poised to launch his attack and Ramseur still moving towards Monocacy junction.

9) Line of Retreat: Jug Bridge - (portion of 1 map of Monocacy) The action at the northern Jug bridge in the morning of battle was mostly of skirmishing with the action picking up in the afternoon as Rodes moved in following Gordon's successful attack and the Confederates chasing Wallace's men. The Union forces are retreating north, and holding the Jug bridge was vital to preventing the retreating forces from being captured wholesale.

10) The Battle of Fort Stevens: A Desperate Engagement - (1 map of Fort Stevens) The standalone historic battle of Fort Stevens. The battles starts with the historic entry of the Confederate forces, having slogged their way in the heat after Monocacy. The Confederate forces were tired, yet tried to make their way under the nose of the big guns of the Washington forts, as the Union assembled rag tag reinforcements to stem the advance.

11) Rebels at the Gates! The Battle of Fort Stevens that wasn’t (1 map of Fort Stevens) This is the Battle of Fort Stevens on the assumption that Early as able to achieve the best level of victory against Wallace at Monocacy. This highest level is difficult to achieve so allowing players see what would happen had the Confederates arrived earlier to Washington.

12) After the 36th Shot: Wheaton’s Counterattack - (1 map of Fort Stevens) With Early's attack on Fort Stevens petering out, the battle dragged on to a second day when two brigades of the Union 6th Corps were ordered to clear the enemy in front of the fort. The attack was brutal, with many of the senior officers in both brigades becoming casualties. It nonetheless closed out the Battle of Fort Stevens, with early retiring soon thereafter, never to come close to Washington again.

The scenarios in the game cover a variety of needs: full historic campaign, single battle depictions, one map treatments for space challenged, small actions for quick sessions, and what-if's. There should be plenty of scenarios in this game to keep folks engaged and occupied.
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