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Princes of the Renaissance» Forums » General

Subject: Two Variants to Streamline and Speed Up THe Game rss

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Andrew S. Fischer
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Devon
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1. Instead of bidding on City tiles, just purchase them outright by paying twice the current city value. Presumably players would max out to six tiles quickly, then begin a struggle to raise their cities' end of game VP values (and lower their opponents').

2. After declaring a war, the active player automatically becomes the Attacker by paying, say, 5 Influence points; the defending condotierre is auctioned normally.

I believe that using both of these together will create a better game, with a lot less auctions and a lot more "flow."




 
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Leiv Hodne
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Re:Two Variants to Streamline and Speed Up THe Game
asfhgwt (#28677),

Speaking of variants - I could have sworn there were some variants posted here recently (something about being able to call a Pope auction for free, and something similar about treachery tiles), but now I can't find them. Help?
 
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Luca Iennaco
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Re:Two Variants to Streamline and Speed Up THe Game
Findegil wrote:
asfhgwt (#28677),

Speaking of variants - I could have sworn there were some variants posted here recently (something about being able to call a Pope auction for free, and something similar about treachery tiles), but now I can't find them. Help?



Proposed by Gerard Mulder (Douwecarel):
POPE: Any card that gives you a discount for the pope auction also gives you a free extra auction of the pope on your turn (if the pope is available).
TR. TILES: Allow people to purchase one treachery tile on their turn on top of their turn.

I don't think the Pope thing is necessary: it depends by the style of your group if he is more or less useful (as many parts of the game: it's one of the reason of its "charme").

About Tr. Tiles: I think the real cost of them is the turn (not gold or influence), but I must admit that they are a bit TOO powerful to allow everyone to get one EVERY turn (for such a low price of 1 gold & 1 influence, would you dislike to buy one?). Another option (not tested yet) could be: when a player uses his turn to buy a Tr. Tile, he can buy 2 of them (full price: a total of 2 gold and 2 influence); this also makes a little more useful those "keep an extra tr. tile" tiles.

Finally (I know you haven't asked.. ) my own house rule to handle the "max 1 troop tile per type" rule (some players use it and others simply ignore it): a player can buy a Troop Tile he already owns at double cost; the third copy costs three times the basic cost and so on (e.g. a second Field Fortification costs 6 gold, the third 9 gold, the fourth 12 gold).
 
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