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War of the Ring (First Edition)» Forums » Variants

Subject: A more-balanced Introduction Game. rss

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Brian Bradford
United States
Anaheim
California
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Hello,

I have been playing the introduction game for many years now. It is a good way to introduce others to the game and gaming in general. However, it is unbalanced, so having a newbie play the Fellowship may not be a good thing.

I wanted to share my ideas with you. Here is what I suggest:

1. Use the advanced siege rules.
2. Use the advanced victory point requirements - Fellowship needs 4 VP and Shadow needs 10 VP.
3. The fellowship gains an extra action die if they reach 2 VP. This is lost if they go below this total.
4. A nation that is not at war will move one step closer to war if any of their territory is entered by a shadow army (not just a Nazgul). This is done immediately upon the violation, but is done only once per game, no matter how many times the nation is violated. This is basically the same rule used for "activating" a nation.
5. Each die used to move the Fellowship adds +1 die to the hunt roll, not +1 to the die roll (This means that a six is needed in all cases).
6. A stronghold defends like a fortification/city on the first combat round.
7. Any army that moves across a river to attack rolls half their combat dice on the first combat round (rounded down). For the purposes of determining a river crossing any move crossing a river counts. In addition, cunt a move between the following territories as crossing a river:
a) Pelegir/Lamedon
b) Orthanc/Fords of Isen
c) Andrast/Anfalas
d) Eagle's Eye/Carrock
e) Carrock/North Mirkwood
f) North Ered Luin/Ered Luin
g) Ettenmors/Trollshaws
h) Rivendale/Trollshaws
 
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Kristofer Bengtsson
Sweden
Kävlinge
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Most people are playing the Second Edition of the game nowadays and in the Second Edition the introduction rules have been removed completely.
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neko flying
Germany
Berlin
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I have never played first edition. What were introduction rules like, and where can I find them?
 
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James Megee
United States
Edgewater Park
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flying_neko wrote:
I have never played first edition. What were introduction rules like, and where can I find them?



Send me your email and I can email you the "Introductory Rules" that came with the 1st edition.
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Raf B
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Oakland
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I put together this Ring of Doom variant as a way of teaching new players the game. It strips away some of the complexities of the full game but avoids introducing new or modified rules as much as possible.
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Jeff K
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Garner
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flying_neko wrote:
I have never played first edition. What were introduction rules like, and where can I find them?


The Introductory rules (aka "Quick-start rules") are basically Risk. It strips almost everything out of the game. I have never understood how it teaches you anything about the actual game, because it barely resembles WotR.

At the time, almost everybody agreed that the Intro. game is best skipped. It is no wonder that the rules have been removed.
 
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