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Subject: Variable Phase Order rss

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Adam Tucker
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Someone mentioned in another part of the forums that this is a variable phase order game. It is currently linked to the Variable Phase Order game mechanism.
In what way does this game qualify as a Variable Phase Order game?
The order that players perform actions and which actions they perform are all determined by player agency (limited by their available resources), rather than an external agency (different player or random generator like a deck of cards). This seems to be straightforward action selection.

Shouldn't Variable Phase Order be removed from the mechanisms linked to this game?
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Carthoris Pyramidos
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It is straightforward action selection. Maybe the person who assigned the "variable phase order" mechanism had it confused with "variable player turn order"?
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Nick Shaw
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According to the definition of the mechanism (snipped some bits and emphasis is mine):

Quote:
Variable Phase Order implies that turns may not be played the same way as before and / or after.


That is valid for CoB. The available actions can be played in any order.

Quote:
Most games with limited action and any game without a static game turn order fall under this 'mechanism'.


That seems to apply too.

Yes, CoB is action selection, but you can take multiple actions per turn and those actions can be taken in any order, which I think complies with the definition of the mechanism.
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Bartosz Popow
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This mechanism definitely doesn't belong here. The game has a static turn. You take an action with one die, then another, you possibly purchase from the black market, off the next player goes.

Play games like Puerto Rico, Glory to Rome, Ark & Noah or Hellas to understand the concept of the mechanism.
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Adam Tucker
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njshaw2 wrote:
According to the definition of the mechanism (snipped some bits and emphasis is mine):

Quote:
Variable Phase Order implies that turns may not be played the same way as before and / or after.


That is valid for CoB. The available actions can be played in any order.

Quote:
Most games with limited action and any game without a static game turn order fall under this 'mechanism'.


That seems to apply too.

Yes, CoB is action selection, but you can take multiple actions per turn and those actions can be taken in any order, which I think complies with the definition of the mechanism.
By those definitions, any game with more available actions than actions a player has in a turn qualify.
Every Worker Placement/Action Drafting game qualifies. Every, Action Point Allowance System game qualifies. Still more games qualify.
If Variable Phase Order is just a super set of a large number of game mechanisms, then its not really useful as a distinguishing feature.
It seems that there would be significant value in distinguishing between games where players can take different actions (which seems to be how Variable Phase order is incredibly loosely described now) and games where the order of the phases that players do/are able to do actions is determined by external agencies (other players or game elements).
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Nick Shaw
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tuckerotl wrote:
By those definitions, any game with more available actions than actions a player has in a turn qualify.
Every Worker Placement/Action Drafting game qualifies. Every, Action Point Allowance System game qualifies. Still more games qualify.
If Variable Phase Order is just a super set of a large number of game mechanisms, then its not really useful as a distinguishing feature.
It seems that there would be significant value in distinguishing between games where players can take different actions (which seems to be how Variable Phase order is incredibly loosely described now) and games where the order of the phases that players do/are able to do actions is determined by external agencies (other players or game elements).


I guess the definition of the mechanism needs updating too, in that case, as it's really quite open-ended and could be interpreted incorrectly for a LOT of games.
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