Jeanette Howes

California
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Hello! My partner and I have spent the past year developing a social deduction card game called Cultists. We’re in the final stages of development and are preparing for our Kickstarter campaign, and would love some feedback to finish refining the game. We’ve put together a print n’ play version you can access for free here; we only ask if you play that you please fill our our survey to help improve the game.

Here some samples of our art and design:




You can find the full rules here (includes a double sided-booklet version and a standard version to view on a screen): https://drive.google.com/open?id=0B7Ric4RDIesVNEpCbjkyUE1Rcz...

And the full components here: https://drive.google.com/open?id=0B8uUGfQN4wKUOU1KcVhRMnBoTG...

Lastly, here’s the survey link: https://docs.google.com/forms/d/e/1FAIpQLScL0utN7ddPiUG5BEiV...

Thank you! Looking forward to hearing what you all think!
 
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Red Tank
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Can you talk briefly about what sets this apart from werewolf and the resistance?
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Jeanette Howes

California
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Sorry for a slow response, somehow I missed this notification.

There are a few mechanics that set Cultists apart from Werewolf/The Resistance. One is that every player has the chance to participate in the Action and Buy/Communion phase of each round, versus The Resistance having only an elected team actually playing/making decisions in the round.

To that token, Cutlists adds an additional layer of bluffing with the character abilities. Our characters are independent of Loyalty, so whereas in the Resistance characters are specific to one team, the game can be totally different for you playing as a Truck Driver loyal to the Believers versus a Truck Driver loyal to the Runners. This adds some complexity and additional strategic opportunities.

One other key difference is that one team isn't always the minority as in The Resistance/Secret Hitler etc. This changes the dynamic in some interesting ways. When playing with an odd number, you don't actually know which team has more players, adding a layer of deduction.

I'd say those are the key differences and additions from the other social deduction games out there. We're currently making some tweaks to the print n' play based on feedback we've received so far. I'll post again when we have the revised rules up if you'd like to take a look.
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