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Zombicide: Black Plague» Forums » Rules

Subject: Doors into hallways rss

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Ralph Tricoche
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If we open doors into hallways do we still draw zombie spawing cards? I know you must do it for rooms.
 
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Tankboy
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Haslet
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Yes
 
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James J
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Fly by Night wrote:
Yes


Pretty sure it's no if you're referring to street zones. What do you mean by a hallway?
 
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Ralph Tricoche
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Use tutorial as reference. The area where you leave the vault has a door, a red door that leads into a hallway. When we open that door do we spawn enemies. I was thinking yes since the beginning of the tutorial there was a walker there.
 
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Jorgen Peddersen
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Yes, you do spawn in that set of rooms. Here is a diagram to help explain:

Each of the closed doors is numbered and the rooms are lettered. The following things will happen throughout the game:

• When you open door 1, you spawn in room A.
• When you open door 2, you spawn in rooms B & C (and you should usually choose C first).
• When you open door 3, into your 'hallway', you spawn in rooms D & E (choose E first).
• When you open vault door 4, you do not draw any spawns, as Zombies do not spawn in the Vaults.
• When you open vault door 5, you spawn in room F.
• When you open door 6, you do not draw any spawns, as this is leaving onto Street Zones.
• When you open door 7, you spawn in room G.
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Chuck Hurd
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BIgLatinDude wrote:
The area where you leave the vault has a door, a red door that leads into a hallway.

I think you're referring to street zones. The "white" zones are street zones...open air.
 
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The Clansman
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Clipper wrote:
Yes, you do spawn in that set of rooms. Here is a diagram to help explain:


• When you open door 2, you spawn in rooms B & C (and you should usually choose C first).
• When you open door 3, into your 'hallway', you spawn in rooms D & E (choose E first).


Why "C" before "B" and "E" before "D"? Is there something in the rules about this? We have usually spawned "near-to-far".
 
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Tiff Reynolds
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The Clansman wrote:
Why "C" before "B" and "E" before "D"? Is there something in the rules about this? We have usually spawned "near-to-far".


Because of "extra activation" cards. If you spawn nearest to your character first, an extra activation will give you zombies in your space, or even death (in the case of runners, dogz, etc). Spawning furthest away first is safest.
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Brad Willo
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The Clansman wrote:
Why "C" before "B" and "E" before "D"? Is there something in the rules about this? We have usually spawned "near-to-far".


It is up to you to choose the order in which to spawn, so the best way to spawn is to do it in a way that will harm you the least.
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Jorgen Peddersen
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Yep, the others have explained the general reasoning. Spawning far-to-near is almost always the best option due to the risk of additional activation cards.
 
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Clipper wrote:
Yep, the others have explained the general reasoning. Spawning far-to-near is almost always the best option due to the risk of additional activation cards.


And then you still end up with wolfz or deadeyes right behind the door you just opened. Oh Zombicide, why must you be so cruel?
 
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Derek VDG
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waxbottle wrote:
Clipper wrote:
Yep, the others have explained the general reasoning. Spawning far-to-near is almost always the best option due to the risk of additional activation cards.


And then you still end up with wolfz or deadeyes right behind the door you just opened. Oh Zombicide, why must you be so cruel?


True words.
 
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Jake TheZombie
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dvang wrote:
waxbottle wrote:
Clipper wrote:
Yep, the others have explained the general reasoning. Spawning far-to-near is almost always the best option due to the risk of additional activation cards.


And then you still end up with wolfz or deadeyes right behind the door you just opened. Oh Zombicide, why must you be so cruel?


True words.

If I had a dollar for every time a building spawned "nothing in sight, nothing in sight, 1 walker, and in front of the door 3 wolves."
 
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