[q="elmonty"]In my group, we simplify things. Spawn points are resolved in clockwise order starting from the one nearest player 1. If you get a double spawn on the final spawn point, simply discard the card and move on. We've also houseruled getting rid of spawn points. The first is Dragon Fire. If it can get rid of an abomination, it can get rid of spawn points as far as we're concerned. The second is if you can take out spawned zombies before they move off of the spawn point, you can remove the spawn point. And of course, taking out a Necro does it as well.
That sounds a bit too easy. I love/hate drawing a double spawn card as the last card. It keeps things interesting.
Removing spawn points with dragon fire also seems broken especially with the Chaos Longbow. What happens if I remove every single spawn point with Silas?
And taking out spawned zombies is pretty easy if you camp on spawn zones.
I don't think I like any of those rules.