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Sentinels of the Multiverse» Forums » Variants

Subject: Custom Environment - Sunken Ziggurat rss

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John Ellis
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Sunken Ziggurat

Trap. x5

Deadly Blow Darts
When this card enters play it deals the hero target with the highest HP 3 Toxic Damage, if a hero character takes damage this way they must discard H-2 cards.
At the start of the environment turn destroy this card.

Spear Wall
When this card enters play it deals each target 1 Melee damage, then any target with less than 5 HP takes 1 Toxic Damage.
At the start of the environment turn destroy this card.

Crushing Boulder
When this card enters play it deals each hero target 3 melee damage. One hero may choose to redirect all damage dealt by this card to themself.
At the start of the environment turn destroy this card.

Crumbling Floor
When this card enters play one hero deals themself 2 psychic damage. If no damage is taken this way this card deals all hero targets 3 melee damage.
At the start of the environment turn destroy this card.

Poisoned Rope
When this card enters play it deals the hero with the most cards in hand 2 toxic damage. That Hero must discard X cards, where X is the number of damage taken by that hero.
At the start of the environment turn destroy this card.

Triggers. x5

Numerical Pattern
When this card enters play if every player has an odd number of cards in their hand, discard this card. If not then reveal cards from the top of the environment deck until a trap is revealed, put it into play and destroy this card. Shuffle all other revealed cards back into the deck.

Spring-loaded Pedestal
When this card enters play if there are no hero equipment cards are in play, destroy it. If not then reveal cards from the top of the environment deck until a trap is revealed, put it into play and destroy this card. Shuffle all other revealed cards back into the deck.

Tripwire
When this card enters play the hero with the highest hp deals themself 1 psychic damage. If a hero target is dealt damage this way destroy this card. If not then reveal cards from the top of the environment deck until a trap is revealed, put it into play and destroy this card. Shuffle all other revealed cards back into the deck.

Pressure Plate
When this card enters play the hero with the most cards in play may discard their hand to destroy this card. If not then reveal cards from the top of the environment deck until a trap is revealed, put it into play and destroy this card. Shuffle all other revealed cards back into the deck.

Hidden Lever
When this card enters play each hero may destroy one of their cards in play, if H-1 cards are destroyed, destroy this card. If not then reveal cards from the top of the environment deck until a trap is revealed, put it into play and destroy this card. Shuffle all other revealed cards back into the deck.

Relic x1

Golden Idol
When revealed this card is placed in the play area of the target with the second highest HP. At the start of the environment turn that character regains 1 HP. This card is Indestructible.

Equipment x2

Bull Whip
When this card enters play it is placed in the play area of the hero with the least cards in play. That Hero gains this power.

Power: Deal 1 Target 2 Melee Damage, you may destroy an Ongoing or an Environment card. Destroy this card.

Fedora
When this card enters play it is placed in the play area of the hero with the lowest HP. That Hero gains this power.

Power: Reduce the next damage dealt to you by 3. Destroy this card.

Reanimated Worshipper 4 HP
And the start of the environment turn this card deals the non-environment target with the second lowest HP 2 Toxic Damage.

High Priest 6 HP
When this card enters play if Reanimated Worshipper is in the discard pile return it to play.

At the end of the environment turn this card deals all targets in the play area with the Golden Idol 4 Infernal damage. If no damage is taken this way this card deals all non-environment targets 2 Infernal damage.
 
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John Ellis
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This is an Indiana Jones mash-up themed environment designed to play well with my central american themed series. Basically is a temple, don't get killed. Don't grab idols. For those of you who wonder why the fedora and Whip, well in Yucatan Peninsula there is a card "Fleeing Adventurer" the card art for that card is an Indy knock-off running without his whip or hat.
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Matthew Malecki
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Ruskin
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Love the Concept

Talkalots wrote:

Deadly Blow Darts
When this card enters play it deals the hero target with the highest HP 3 Toxic Damage, if a hero character takes damage this way they must discard their hand.
At the start of the environment turn destroy this card.


This sucks. If this is the first card out for the Environment someone discards there whole hand. This should be like 2 or (H)-2. Trust me when your whole hand is gone you feel like what now.

Talkalots wrote:

Crushing Boulder
When this card enters play it deals each hero target 3 melee damage. One hero may choose to redirect all damage dealt by this card to themself, if they do then the damage is Irreducible.
At the start of the environment turn destroy this card.


If one hero takes all damage in a H5 game then one hero will take 15 irreduciable damage. No thanks every one can take 3. It will be ok if it is not Irreduciable they are superheroes or if the bolder did 1 to all but that does not go with the theme.
 
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John Ellis
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I am actually ok with both of those changes! I'm glad you like the theme for the deck, I've actually got a pretty full slate of environments in the rough/concept stage, so should be wrapping g them up during this week. Still to go... Abandoned Mine, Astral Plane, Sol-Helios Plant, Amazon Basin, and Unnamed Latin Urban City.
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Ted Pro
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Talkalots wrote:
Unnamed Latin Urban City.


Suggestion for a name for Unnamed Latin Urban City: San Monte.

(It's the fictional name of a South American country from Action Comics #1. Obscure, yet comixy, and not the name of any real place!)
 
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John Ellis
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I was leaning toward San Muerto or Ponta de Periga myself....
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