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Zimby Mojo» Forums » Variants

Subject: Official Variant #1: Potent Shamans rss

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Jim Felli
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Indiana
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When designing Zimby Mojo, I wanted players to think hard before resorting to cannibalism and I wanted to reward players for thoughtful mojo management. That's why each player's shaman only generates 4 mojo per turn. That said, I understand that some players would appreciate greater resource availability and the ability to more quickly recover lost tribe members, so I'm offering an official variant called "Potent Shamans."

"Potent Shamans" a simple modification to the game: each of your shaman's four mojo tokens will generate 2 mojo rather than 1 mojo. This will afford players more mojo to wreak havoc without changing the structure of the game, and will also make mojo use decisions more interesting in some cases.

I hope you all enjoy "Potent Shamans"!
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Mark O'Reilly
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Mmmmm potent shamens sound terrific! Will have to give them a go Jim.
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