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Subject: ZBP Crossover Question rss

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Chris Guild
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Can someone with the game please answer this for me?

How many standard wolfz are in the mob for the crossover set?

I'm trying to get all the crossover stuff painted before my pledge arrives.

Thanks!
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Rick S
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The mob has one wolf per starting player.
 
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Ryan DeLano
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bigblock75 wrote:
The mob has one wolf per starting player.


Is that true for the other crossover mobs as well? Walkers, runners, etc.?
 
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Chris Guild
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ok, I shouldn't need to paint more than 6 then? Or if they get reinforced I'll have to add more right?

Sorry, haven't read to rules too in-depth. I prefer to read the paper rules.
 
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Flo Heisenbrain
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Lvl 1 2 walker cards 1x each
Lvl 2 walkers 1x, wolfz 1x, deadeye 1x, runners 1x
Lvl 3 walkers 2x, wolfz 1x, deadeye 1x, runners 1x
Lvl 4 walkers 2x, wolfz 1x, deadeye 1x, runners 1x
Lvl 5 walkers 2x, wolfz 1x, deadeye 1x, runners 1x, agent
Only walkers reinforce. With 6 Players you'll probably need 12 (+1) walkers and 6 of each other sort.

Edit: lvl numbers corrected
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Rick S
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Praxus wrote:
bigblock75 wrote:
The mob has one wolf per starting player.


Is that true for the other crossover mobs as well? Walkers, runners, etc.?


Zombie walkers level 5 card is a x2 per starting player.
Also there is a level 1 and a level 2 zombie walkers card. So from reading the rulebook I think these two mobs could end up on the board at the same time.
To further complicate the numbers, the power in the black box is:
Enemies phase: add 1 zombie Walker. Ignore this power if you run out of zombie walkers.
I'm thinking 15-20 walkers and two fatties for this mob, but I'm not at all sure.


I should probably add that I don't have my game yet, but I grabbed screenshots of the BP mob cards from an unboxing video and have read the PDF rulebook(therefore I probably only think I know what I'm talking about).

Edit: looks like Heisenbrain's post above mine confirms that the unboxing video I watched did not show all of the mob cards(he did appear to be more concerned about showing the heroes).
Heisenbrain wrote:
Lvl 1 2 walker cards 1x each
Lvl 2 walkers 1x, wolfz 1x, deadeye 1x, runners 1x
Lvl 3 walkers 2x, wolfz 1x, deadeye 1x, runners 1x
Lvl 4 walkers 2x, wolfz 1x, deadeye 1x, runners 1x
Lvl 4 walkers 2x, wolfz 1x, deadeye 1x, runners 1x, agent
Only walkers reinforce. With 6 Players you'll probably need 12 (+1) walkers and 6 of each other sort.


You listed level 4 twice. The second listing is level 5 right?
 
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Chris Guild
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Alright, thanks! I'm currently painting all the walkers and runners so those mobs won't be a problem. thanks for the info!

I swear, ZBP is my most expensive Massive Darkness expansion.
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Jim P
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boardgamemeltdown wrote:


I swear, ZBP is my most expensive Massive Darkness expansion.


Interesting. I'm fairly sure that Massive Darkness is my most expensive ZBP expansion (or at least it was until Green Horde...)
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Flo Heisenbrain
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bigblock75 wrote:
You listed level 4 twice. The second listing is level 5 right?

Jap, i corrected those.
The worst case could be 2 different groups from level 1 and draw the walkers again in lvl 2. But i think 12-15 walkers should be enough
 
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Chris Guild
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Mightyjim wrote:
boardgamemeltdown wrote:


I swear, ZBP is my most expensive Massive Darkness expansion.


Interesting. I'm fairly sure that Massive Darkness is my most expensive ZBP expansion (or at least it was until Green Horde...)


Lol. I got ZBP after the MD campaign ended because I wanted to see what was in the crossover pack. I went back and forth between buying just what I needed for the crossover, but ended up buying a Knight Pledge from Ebay. Which was not cheap. Since then I've played ZBP and really enjoy it, but I'm keeping my eye on the prize, which is the MD campaign. I might sell off some of the exclusive survivors from BP because not all of them appeal to me.
 
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