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Subject: Friendly fire and placement of Roaming monsters rss

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drive elizabeth
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I had a look through the rulebook but still am confused about firing (at range) into a zone with enemies where a hero is also situated. Are there friendly fire rules like Zombicide, or do we assume that the Lightbringers are better at aiming?

Also (again, something obvious I am bound to have missed), when spawning a Roaming monster, where does it get placed on the tile - is it the player's choice?
 
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Doctor Bandage
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There is no rule about friendly fire because there is no friendly fire. Lightbringers are heroes, not the petty ragtag rabble that make up the Zombicide survivors.

Roaming monsters are spawned wherever the event card says. Usually this is on the current level token or the level token directly higher or lower.

Edit: From the rulebook

MD Rulebook, page 16 wrote:
Roaming Monsters (P. 23). Roaming Monsters spawn on the
Zone indicated by the card that spawned them. They don’t have
Levels per se, only 2 categories: If the Current level is 1 to 3,
spawn a Lesser Roaming Monster; if it’s 4 or 5, spawn a Greater
Roaming Monster.
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Jorgen Peddersen
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There are no friendly fire rules.

The only ways Roaming Monsters spawn is via Event cards and Setup rules in the Quest. Both tell you exactly where to place the Roaming Monster. For the Event cards, it will either place the Roaming Monster on the Zone with the Level + 1 or Level - 1 token.

Edit:
DoctorBandage wrote:
There is no rule about friendly fire because there is no friendly fire. Lightbringers are heroes, not the petty ragtag rabble that make up the Zombicide survivors.

That 'ragtag rabble' might not be happy with you saying that when you use them as Lightbringers via the Crossover Kit...
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Doctor Bandage
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Clipper wrote:
That 'ragtag rabble' might not be happy with you saying that when you use them as Lightbringers via the Crossover Kit...


Eh, they'll be too happy to be away from the stench of rotting corpses to care.

Until the dead find their way into the dungeon, that is
 
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Jorgen Peddersen
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DoctorBandage wrote:
Until the dead find their way into the dungeon, that is

I've faced off against quite a few of the Zombicide Mobs (Walkers, Runners and Wolves) and they are really fun .

Having also experienced the horror of a Rear Patrol (spawning on Level -1 token) Agent appearing just before I enter Level 3 of Quest 1 (meaning they are too far away to care about), I was kind of hoping they would spawn a Zombie Walker mob on the Level 1 tile just to see how big the mob got (Zombie Walker Mobs add one Minion each turn) before the end of the Quest... one day...

 
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Jim P
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Clipper wrote:
There are no friendly fire rules.

The only ways Roaming Monsters spawn is via Event cards and Setup rules in the Quest. Both tell you exactly where to place the Roaming Monster. For the Event cards, it will either place the Roaming Monster on the Zone with the Level + 1 or Level - 1 token.

Edit:
DoctorBandage wrote:
There is no rule about friendly fire because there is no friendly fire. Lightbringers are heroes, not the petty ragtag rabble that make up the Zombicide survivors.

That 'ragtag rabble' might not be happy with you saying that when you use them as Lightbringers via the Crossover Kit...


House-rule? Z:BP heroes have the same friendly fire rules as in their own game?

That'd certainly be one way to up the difficulty...
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Jorgen Peddersen
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Mightyjim wrote:
House-rule? Z:BP heroes have the same friendly fire rules as in their own game?

That'd certainly be one way to up the difficulty...

It wouldn't have any effect on the difficulty... It is impossible to miss an attack in Massive Darkness.
 
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Jim P
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Clipper wrote:
Mightyjim wrote:
House-rule? Z:BP heroes have the same friendly fire rules as in their own game?

That'd certainly be one way to up the difficulty...

It wouldn't have any effect on the difficulty... It is impossible to miss an attack in Massive Darkness.


Good point, I guess you'd need to define a "miss"

maybe - each blank face deals 1 damage to a hero in the target monsters zone.

I doubt it's something i'll actually bother trying in practice.
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luisja egido
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Mightyjim wrote:
Clipper wrote:
Mightyjim wrote:
House-rule? Z:BP heroes have the same friendly fire rules as in their own game?

That'd certainly be one way to up the difficulty...

It wouldn't have any effect on the difficulty... It is impossible to miss an attack in Massive Darkness.


Good point, I guess you'd need to define a "miss"

maybe - each blank face deals 1 damage to a hero in the target monsters zone.

I doubt it's something i'll actually bother trying in practice.


I like it
 
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