Recommend
3 
 Thumb up
 Hide
10 Posts

Tiny Epic Quest» Forums » General

Subject: What do you think of the golden mushrooms rss

Your Tags: Add tags
Popular Tags: [View All]
Stefan Schiltz
United States
Aurora
Co
flag msg tools
Avatar
mbmbmbmbmb
I looovveee TEQ and I was excited after reading the golden mushroom rulebook. My initial thoughts were that it was a great idea,

killing goblins would now be more viable
Visiting other castles would also become a better option because it potentially allows you to steal a mushroom (fun)


But after playing with the expansion all of the players would use the mushrooms right away and it was always used at the same golden grotto... This could have been group think but we discussed this during and after the game and we all believe that the grotto that allows you to take a quest card, compared to the other golden grottos, SEEMS superior.

The other Grottos allow you to for the same cost gain a spell level, or take a goblin from the board

Killing a goblin requires 5 punches in any order

Going up one spell level needs 4 mushrooms BUT you do need to be at a more specific location

Getting quest cards can be easier but we were using the grotto to get us the temple quest cards

So to complete a temple you need to be in a specific location and roll 6 scrolls or torches and sometimes they have to roll in pairs for you to advance.

making temple quests harder, that's why it makes sense that they are worth more victory points and can also give you a special ability.

but when you have the 3 golden grottos in most cases it seems like you would want to use the one that can get you a temple quest, especially if an opponent is working on the temple and did not finish yet you can take the temple quest before the night phase even begins making this golden grotto even more potent...

Also stealing was hard because after you get a mushroom most of your guys are going back to your castle anyway so it would take a lot of effort to ever steal them but I guess this point is moot because they would always be used or dropped off...

I also miss the normal grottos too.

Are we playing wrong, what are your opinions on the expansion, I like the idea of it but I don't think we will be playing with it much unless there is a variant.

Thinking of playing with the normal grottos and being able to collect mushrooms and steal them from others

Or just adding the two grottos that seem fine to us

Or making you grab only movement quests if you use that one grotto or getting only the top quest on the deck so you don't know what your getting Because if you grab a temple that someone is already halfway completed ouch...

playing around with the idea that the golden mushrooms will be played with normal grottos and can be sacrificed to do a grotto action twice or you can spend them to give yourself a reroll? IDK

LOVE LOVE LOVE TEQ and am having a blast with just the base, I only wish we liked the Golden mushrooms as much!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Webster
United States
Connecticut
flag msg tools
mbmbmbmbmb
Yes that does seem overpowered. Even the GloomFall side of the card is powerful. I think making it only movement quest for the Normal side of the card is a good fix. That seems more in line with the reward. Although you will score more points taking a goblin for free instead of a quest card.
1 extra heart vs 1 item. Hmm. They both do seem like good choices. But I would go with movement quest only.

Maybe just play GloomFall side of the cards. Then it is a random draw off the top of the quest deck
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brad103
United States
Skaneateles
New York
flag msg tools
Avatar
mbmbmbmbmb
Though I've yet to play with the expansion. I think one of the big benefits of the golden mushrooms is regaining power when you pass through grottos. This would keep you high in power and let you get past aggressive goblins easier. I think keeping at least one around could be quite useful.

One thing I'm unsure of though is, when you complete a spell/portal and have a mushroom with you, does he return to the castle as well after resting? Rules aren't specific about this.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stefan Schiltz
United States
Aurora
Co
flag msg tools
Avatar
mbmbmbmbmb
Orchestrating your move to make sure your guy goes through a golden mushroom can take a lot more effort then it seems and it's null if you go through a red goblin. I would rather just give the guy away to get a temple quest that gives me an item with a great power, and prevents someone else from getting that temple card.

And if the golden mushroom place is on the coast it is even more unlikely to come up

If the mushroom doesn't come back with you after learning a spell or attacking a spell it once again makes carrying the mushrooms around even less viable. We played where it does come back with you.

I'm thinking that even if the card is powered down a bit not sure I like what the mini expansion does to the flow of the game... kill goblins to get you mushrooms that give you the flexibility to get spells, quests and even more goblins.... then put the mushrooms back to the same goblins repeat the process.


Tried it making the one grotto get you any quest but you don't get the reward and once you play the mushroom it never comes back and we liked it more/ but still not sure if we like it more than the base game
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brad103
United States
Skaneateles
New York
flag msg tools
Avatar
mbmbmbmbmb
sdschiltz wrote:
Orchestrating your move to make sure your guy goes through a golden mushroom can take a lot more effort then it seems and it's null if you go through a red goblin. I would rather just give the guy away to get a temple quest that gives me an item with a great power, and prevents someone else from getting that temple card.


Its through any grotto, not just golden ones. And the bonus power may help you complete other quests/objectives during the night phase. I'm just thinking that this bonus may be an equally useful bonus to have rather than the three rewards.

I'll try the expansion out next playthrough.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steven Duran
United States
Fresno
California
flag msg tools
Avatar
mbmbmbmbmb
Braffe wrote:

Its through any grotto, not just golden ones.


I totally missed that one. That makes that a bit more useful since you don't have to get lucky and have more than one golden grotto in a line.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stefan Schiltz
United States
Aurora
Co
flag msg tools
Avatar
mbmbmbmbmb
yeah I missed that too, so it might make mushrooms more viable to hold on to for a lil bit, but it doesn't change the fact that the one golden grotto SEEMS to have a way better ability.

and sadly It doesn't change my complaint about the expansion changing the flow and feel of the game.

I apologize if it seems I am just griping, I think I really really wanted to like the expansion, but I should be happy with the fact that I really really love the base game.

Let me know what you guys think of the lil expansion.

I am curious what new things will be added to future expansions of Tiny Epic quests

hopefully some more quests, items, map cards with different grotto abilities. bigger map set ups?

but I am wondering what new mechanics will be added!?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gideon Stargrave
United States
San Diego
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I think the power of the Golden Grotto that awards a Quest is mitigated by a couple of factors.

For one, unless you're playing against a bunch of dummies, the other players aren't just going to sit by and watch while you stroll around the map collecting free Quest cards - they're going to make use of the ability as well [or try to steal your 'shrooms]!

I tend to think of something as 'OP' when only 1 player has access to it, such as a game-breaking card that is drawn by a particular player, or a faction with a unique ability that no other faction has. As long as all players have equal access to the ability, it's just smart gameplay to exploit it.

Secondly, as someone else pointed out, the ability to gain a free Goblin can gain you even MORE points than a Quest could, especially if you already have a strong lead on Goblins and a freebie or two gets you to the max of 10 Goblins... 35 points FTW!

Let's not forget that in order to use the Golden Grotto's fabulous ability, you first have to defeat a Goblin [meaning you're pretty much NEVER going to activate the ability on Day 1], then escort the little guy to the grotto. Depending on the placement of the Grotto in relation to your Castle, it may not be the most effective use of your actions during the day. You basically FORCE yourself to fight Goblins every night, then spend several Movements... then your Hero is on a Map Tile that doesn't do anything during the Night! Could your time have been spent more productively?

One more thing to note - just because you get to claim the Quest card [and its reward] does NOT mean that you get to advance any of your Legendary Items. You didn't actually complete the Temple, you just claimed the Quest card.

Don't get me wrong - this is an awesome ability. I just don't necessarily think that it's definitively overpowered. That said, if you don't like it, just remove it from the game, or use the Gloomfall side instead!

As far ad the inevitable expansion is concerned, I'm pretty sure it'll beef up the Spell Book aspect of the game, add new Items and Quests, and probably add a Boss mechanism of some sort. Possibly even starting Character Classes for the different IteMeeples [Warriour, Wizard, etc]?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stefan Schiltz
United States
Aurora
Co
flag msg tools
Avatar
mbmbmbmbmb
kingmob75 wrote:
I think the power of the Golden Grotto that awards a Quest is mitigated by a couple of factors.

For one, unless you're playing against a bunch of dummies, the other players aren't just going to sit by and watch while you stroll around the map collecting free Quest cards - they're going to make use of the ability as well [or try to steal your 'shrooms]!


I tend to think of something as 'OP' when only 1 player has access to it, such as a game-breaking card that is drawn by a particular player, or a faction with a unique ability that no other faction has. As long as all players have equal access to the ability, it's just smart gameplay to exploit it.


I agree, It is not necessarily OP in the sense that its unfair, because all of the other players can utilize it as well. However in all of my plays that is exactly what happened, and then the game felt like kill orcs go to the grotto, rinse, wash, repeat.

Quote:
Secondly, as someone else pointed out, the ability to gain a free Goblin can gain you even MORE points than a Quest could, especially if you already have a strong lead on Goblins and a freebie or two gets you to the max of 10 Goblins... 35 points FTW!


True, but by grabbing quests you are also denying good pts from your opponents going for those quests (You can take the goblin for blocking too) I do think this grotto is the 2nd best IMO.

Quote:
Let's not forget that in order to use the Golden Grotto's fabulous ability, you first have to defeat a Goblin [meaning you're pretty much NEVER going to activate the ability on Day 1], then escort the little guy to the grotto. Depending on the placement of the Grotto in relation to your Castle, it may not be the most effective use of your actions during the day.You basically FORCE yourself to fight Goblins every night, then spend several Movements... then your Hero is on a Map Tile that doesn't do anything during the Night! Could your time have been spent more productively?


killing Goblin is something players are going to do even without the mushrooms so its not much effort to do. you can reach any card from your castle, and if goblins make you spend power.... well guess what if you cary that little mushroom guy he is likely going to gain you 1 or more power on your trip. And after we cashed the mushroom in we would often move them off the grotto to a temple/spell/goblin

And not everyone attacked goblins every night its just that once someone did kill a goblin everyone new exactly what they would do with that little golden mushroom guy (EVENTUALLY it would be cashed in at that one GROTTO)

Quote:
One more thing to note - just because you get to claim the Quest card [and its reward] does NOT mean that you get to advance any of your Legendary Items. You didn't actually complete the Temple, you just claimed the Quest card.


Regardless movement quests usually take multiple moves, temple quests make you go to a specific spot and wait for the night to see what happens. While with a mushroom you just go to one spot and take a quest of your choosing!

Quote:
Don't get me wrong - this is an awesome ability. I just don't necessarily think that it's definitively overpowered. That said, if you don't like it, just remove it from the game, or use the Gloomfall side instead!


Let me know what you think after you play it, and I apologize for my awful writing and hopefully I dont come off as a jerk, I dont know why I love ranting about this golden mushroom expansion so much. Everything I state should have the "in my opinion tag"

Quote:
As far ad the inevitable expansion is concerned, I'm pretty sure it'll beef up the Spell Book aspect of the game, add new Items and Quests, and probably add a Boss mechanism of some sort. Possibly even starting Character Classes for the different IteMeeples [Warriour, Wizard, etc]?


All of that sounds awesome, I wonder if they will add a co op variant?

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gideon Stargrave
United States
San Diego
California
flag msg tools
badge
Avatar
mbmbmbmbmb
sdschiltz wrote:

Quote:
Don't get me wrong - this is an awesome ability. I just don't necessarily think that it's definitively overpowered. That said, if you don't like it, just remove it from the game, or use the Gloomfall side instead!


Let me know what you think after you play it, and I apologize for my awful writing and hopefully I dont come off as a jerk, I dont know why I love ranting about this golden mushroom expansion so much. Everything I state should have the "in my opinion tag"

Quote:
As far ad the inevitable expansion is concerned, I'm pretty sure it'll beef up the Spell Book aspect of the game, add new Items and Quests, and probably add a Boss mechanism of some sort. Possibly even starting Character Classes for the different IteMeeples [Warriour, Wizard, etc]?


All of that sounds awesome, I wonder if they will add a co op variant?



Ha ha! Your writing is fine, and you don't come across like a jerk at all! I have played with the Golden Mushrooms, but in my experience the Grotto in question just wasn't a game changer.

You make some great points, and I freely admit that it's a powerful and tempting reward. I just don't find it to be game-breaking, and the downside is that it commits you to a specific strategy.

As you noted, possibly the most powerful aspect is denying another player the reward from completing a Temple.

I wasn't being a smartass when I suggested flipping the card to its Gloomhaven side though - if the normal side is seeing your game stuck in a rut, it could be a nice way to change up the pace, even if you are not using the Gloomfall side of any of the other map cards.

As to a Co-op mode in the expansion... YES!!! This is a natural fit with an added Boss mode.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.