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Massive Darkness» Forums » General

Subject: Map Editor rss

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Bone White
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Anyone else hoping that CMON releases a map editor for Massive Darkness (just like this one used for Zombicide)?

Even a texture pack for the current Zombicide map editor would work.
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Stephan Beal
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Geltendorf
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i remember seeing a post somewhere claiming to contain MD tiles for that editor, but i unfortunately don't have a link.
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Ryan Carr
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Yeah loom at the files bit on this website at the bottom of the page. It is definitely in there. I have it on my laptop
 
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Trent Boardgamer
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https://www.boardgamegeek.com/filepage/134104/massive-darkne...

I haven't trie3d it, but this claims to be the tiles and tokens to be used in the zombicide editor for MD.
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Benjamin Lunches
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https://boardgamegeek.com/filepage/134104/massive-darkness-t...


Courtesy of Heisenbrain!
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Benjamin Lunches
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He also has the monsters if you want to drop them in on your map as well
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ilikegames ilikegames
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Any word on the website that supposed to have the extra class sheets?
 
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Taft Talbot
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chemman37 wrote:
Any word on the website that supposed to have the extra class sheets?


Bottom of their official site has them for download.

https://www.cmon.com/product/massive-darkness/massive-darkne...
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Flo Heisenbrain
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Ben Stealer of Bagge wrote:
He also has the monsters if you want to drop them in on your map as well

I think it has currently everything there is to build all the maps you can imagine. Including tokens, monsters and the layouts
Have fun creating and please share with us cool
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ilikegames ilikegames
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Thank you sir!
TheRealTaft wrote:
chemman37 wrote:
Any word on the website that supposed to have the extra class sheets?


Bottom of their official site has them for download.

https://www.cmon.com/product/massive-darkness/massive-darkne...
 
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Stephan Beal
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Heisenbrain wrote:
Ben Stealer of Bagge wrote:
He also has the monsters if you want to drop them in on your map as well

I think it has currently everything there is to build all the maps you can imagine. Including tokens, monsters and the layouts


Aaaannnndddd.... he includes Zombicide-style "colored doors", which are curiously missing from the physical copy of MD.

A side-note for those who want to run this from Linux: it can be checked out via Subversion and run directly from the checkout:

[stephan@host:~/boardgames/Zombicide/zeditor]$ svn info
Path: .
Working Copy Root Path: /<elided>/Boardgames/Zombicide/zeditor
URL: https://svn.code.sf.net/p/bgmapeditor/code/trunk
Relative URL: ^/trunk
Repository Root: https://svn.code.sf.net/p/bgmapeditor/code
Repository UUID: 966b9742-7156-46f5-891a-bc7022d5aca5
Revision: 31
Node Kind: directory
Schedule: normal
Last Changed Author: nmzi
Last Changed Rev: 31
Last Changed Date: 2012-09-14 22:26:16 +0200 (Fri, 14 Sep 2012)


And then:

./bgmapeditor.pl

To get that to work i had to install a few Perl packages. For Ubuntu-style systems that looks like:

sudo apt-get install libgd-perl perl-tk libswitch-perl
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Flo Heisenbrain
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sgbeal wrote:

Aaaannnndddd.... he includes Zombicide-style "colored doors", which are curiously missing from the physical copy of MD.

Yes, i included those because in the ice & fire quest there is at least one instance of colored doors
And too much content doesn't hurt, does it?
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gary gee
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this is great!! thank you for the time and effortthumbsup
 
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I haven't looked through the additional quest book, but since there are 3 types of doors you could always identify them by their shapes instead of color. Admittedly the colored doors did help in Zombicide.
 
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