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Subject: Oooook...so I'm just about ready to throw this game away already. rss

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MGAC California
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Read the rule book - it makes no sense.

Watched Rodney's video - it makes no sense.

What am I missing? What is a 'day'? Is that when one player takes all his actions...or when two players (in a two player game) take their actions...or when ALL the players decide it's time to pass no matter how many times the 'turns' have gone around the table?

So the steps are:

Setup.

Player one - (no consequences yet) so he picks an action and does it. He places a little token on the consequenses row beside the action.

How many actions? Can a player do 9 investigation actions and just turn over all the cards? Then what? Player one decides he's had enough and it's just like passing...so the 'day' ends. He wipes away all the little consequence tokens and it goes to Player 2?

Or does Player one just stop, then Player 2 goes and does all the same stuff...then it's back to Player one...until they both decide they've had enough and pass? When do the consequences really mean anything? Player one goes - generating consequences, then passes. Player two goes - generating consequences, then passes. New crowd built. All the consequences go away. Rinse...repeat...

If I'm reading the rulebook correctly, there are no consequences in a two player game. As soon as both players pass...their player cards are wiped clean and a new 'day' round begins.


This game seems like a hot mess.

Can you folks help me straighten it out?
 
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Donny Behne
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Rules page 5 wrote:
The games takes place over a series of rounds, called days. Each day contains the following phases in order: Crowd Setup...Player Actions...End of Day.


Pretty self-explanatory there. You setup the crowd then take turns performing actions. You perform "an action" on your turn, as expressed on page 6. When one player has performed an action, the next player performs an action. If the action requires the placement of an action token, that happens. If you ever start your turn with action tokens on consequences, you must resolve ALL consequences, left to right, top to bottom, for that player before they can take an additional action. Alternatively, a player may pass skipping both consequence resolution and any subsequent action. They are now out of the round (day).

Players 1-3 are playing the game.
1: investigate
2: investigate
3: quarantine (places action token)

1: investigate
2: crowd control (places action token)
3: QUARANTINE CONSEQUENCE
evacuate (places an action token)

1: attack (places an action token
2: CROWD CONTROL CONSEQUENCE
investigate
3: EVACUATE CONSEQUENCE
QUARANTINE CONSEQUENCE

investigate

This cycle repeats until all players have passed. This ends the round (day) and you proceed to the End of Day steps.
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Hans Moleman
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I was saying boo-urns
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Pretty easy.

Beginning of a players turn:

1) Resolve any consequence from the top down (left to right)
*You can STOP at any point in between consequences (but not during the action)

[once complete or you have no consequences to resolve]

2) One Player action
- Investigate: flip over a card (no consequence added in doing so); all players have this ability, OR
- Specific player action listed on the player card (mark it's usage with a consequence token, which will trigger during the ALL of that player's next rounds this day)



Each Day:
- Crowd set up -- follow book
- Player turns -- as stated above; KEEP GOING AROUND until all have passed OR End of Day is forced (usually through reveal)
- End of Day -- follow book

Rinse and repeat until game is won or lost.
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MGAC California
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kelann08 wrote:
Rules page 5 wrote:
The games takes place over a series of rounds, called days. Each day contains the following phases in order: Crowd Setup...Player Actions...End of Day.


Pretty self-explanatory there. You setup the crowd then take turns performing actions. You perform "an action" on your turn, as expressed on page 6. When one player has performed an action, the next player performs an action. If the action requires the placement of an action token, that happens. If you ever start your turn with action tokens on consequences, you must resolve ALL consequences, left to right, top to bottom, for that player before they can take an additional action. Alternatively, a player may pass skipping both consequence resolution and any subsequent action. They are now out of the round (day).

Players 1-3 are playing the game.
1: investigate
2: investigate
3: quarantine (places action token)

1: investigate
2: crowd control (places action token)
3: QUARANTINE CONSEQUENCE
evacuate (places an action token)

1: attack (places an action token
2: CROWD CONTROL CONSEQUENCE
investigate
3: EVACUATE CONSEQUENCE
QUARANTINE CONSEQUENCE

investigate

This cycle repeats until all players have passed. This ends the round (day) and you proceed to the End of Day steps.


Aha! That is exactly what I was looking for! The actual sequence of turns.

Thank you!!!
 
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Diane Mountford
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You probably caught this, but remember a day can also end based on flipping too many of one kind of card in the crowd (see the icons at the bottom of the card).
 
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MGAC California
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DMountford wrote:
You probably caught this, but remember a day can also end based on flipping too many of one kind of card in the crowd (see the icons at the bottom of the card).


Yes, indeed. Thank you. We were confused on how the turns/days sequence played out.
 
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Jason Williams
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Whenever you get tired of your copy I'd be happy to take it off your hands.
 
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MGAC California
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We figured it out with the help of the folks in the forum. I was just having a momentary melt down.
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