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The Invincible Armada 1588 AD» Forums » Sessions

Subject: Not so Invincible Armada? rss

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Przemek B
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I've recently created a Vassal module for the game and I'm currently giving it a try as a solo game, at the same time testing my Solo Variant for the game.

20th July 1588, The Lizard [Turn 1]
English Attack & Spanish Counterattack [Tactical Move Phase]
N/A (English unengaged)

The Night [Reorganize and Reinforce Phase]
A single ship reinforces Howard's Squadron

The Dawn [Weather Adjustment] & The Unexpected [Event Chits]
As Spanish were approaching Eddystone Light, wind changed and now blew in Easterly direction. 4 English Squadrons took full advantage of the wind and set out to engage Spanish Armada next day. Fire broke out on Galleass Napolitana, and although put down, ship limped forward badly damaged.
(Weather: Normal, Easterly Wind; Strategic Movement: Armada moved forward, 4 English Squadrons moved in to engage.
Events: Spanish drew Walter Raleigh & Rapid Fire (both English Chits and thus passed on to English Player); English drew Hand of God & Critical Hit* – the latter immediately used on Spanish Moncada squadron)


Unbroken Squadrons / Strength:
Total Spanish: 10/99 (-1); Spanish Transports: 3/26
Total English: 5/54 (+1)
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Przemek B
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21st July 1588, Eddystone Light [Turn 2]

English Attack & Spanish Counterattack [Tactical Move Phase]
English ships took full advantage of Easterly wind and moved in to engage Spanish head-on. Drake's initial ferocious attack against Bertendona’s Squadon was followed up by more careful actions by Hawkins and Howard, which almost wiped the unlucky Spanish out. Spanish responded by stiffening their line, and exposed Bertadona's Squadron was left to it's fate, being unable to rally.

Drake’s Squadron engaged and inflicted punishing damage on Bertendona’s Squadron (both sides chose ‘Stand Off’, but Drake got +2D6 from Rapid Fire and rolling at +1 DRM inflicted whooping 5 Strength Points of damage), but ending up routed in return. Follow up attacks inflicted further damage.


English Attack

The Night [Reorganize and Reinforce Phase]
No reinforcements reached English Ships.

The Dawn [Weather Adjustment] & The Unexpected [Event Chits]
Easterly wind continued to blow.
(Weather: Normal, Easterly Wind; Strategic Movement: Armada moved forward with 4 English Squadrons engaged.
Events: Spanish drew Parma Late* & Soldiers (first English Chit, immediatelly placed in Gravelines box); English drew Quartermaster & The City Ships* – the latter immediately used to reinforce Frobisher's Squadron


Unbroken Squadrons / Strength:
Total Spanish: 9/91 (-8) (incl. Spanish Transports: 3/26
Total English: 5/53 (-1)


Situation at the end of turn
 
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Przemek B
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22nd July 1588, Off Plymouth [Turn 3]

English Attack & Spanish Counterattack [Tactical Move Phase]
English ships circled around Spanish line and focused on Transport ships. Howard inflicted some light losses on Medina I squadron, and Frobisher & Hawkins similarly engaged Medina III squadron, whilst Drake spend time reorganizing his ships from last day's raid
(This time it's English who run out of luck. All English attacks were quite uneventful, with Hawkins Squadron running out of ammo. Spanish successfully rallied Bertadona's Squadron, with all repair attempts being unsuccessful)

The Night [Reorganize and Reinforce Phase]
Two ships reinforced Frobisher's and Drake's Squadrons

The Dawn [Weather Adjustment] & The Unexpected [Event Chits]
Wind changed to Westerly, leaving Drake unable to engage anyone other then Bertadona's Squadron.
(Weather: Normal, Easterly Wind; Strategic Movement: Armada moved forward, 4 English Squadrons moved in to engage.
Events: Spanish drew Rapid Fire (English Chit) & Carpentner; English drew Gunners & Priests (Spanish Chit)


Unbroken Squadrons / Strength:
Total Spanish: 10/87 (-4) (incl. Spanish Transports: 3/22 (-4)
Total English: 5/53
 
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Przemek B
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I have realized that on the first gameplay, I've made some serious blunders commanding the Spanish. I've played another turn and it ended up with Spanish transports heavily mauled. Don't think Spanish have much of a chance now, I'll restart the game.

Some first thoughts on the game:
-Spanish really need to be careful with their deployment, both initial (further away from English entry points) and subsequent (protect the transports). English superior mobility gives them a large advantage when it comes to attacking undefended transports (outflanking)
-Spanish will take their losses, so they need to manage them and (if possible) force English to spread around their attention.
-my first game as Spanish was too passive. They shouldn't be afraid to counter-attack, to detract English from attacking vulnerable transports.

English tactic seems to be straightforward enough, just relentless assault to cause maximum damage.

On the more positive note, I'm really pleased with the solo variant so far.
 
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