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Dragon Run» Forums » Variants

Subject: Dragon Run extra board & rules rss

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My kids & I played this game but they wanted some more interaction

What we did was to:

1. grab some mini's
2. grab some random hallway & room style tiles

So that each turn actually had some movement with mini's.

1. all players started with on a 'treasure room' style tile
2. tiles were laid were laid at the beginning of every turn
3. we rolled a D4 & laid the number of tiles required
4. each tile was a single location & either a hallway tile or room tile
5. mini's moved by rolling of a D4
6. if a player landed on a space that was occupied combat resulted
7. we kept very simple - roll 1D6 - highest number wins & takes 1 random treasure card from the loser

Rest of the game was played as is - worked nicely for the kids

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