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Subject: Online Tournament starting October 1st rss

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Tom Drueding
United States
Cambridge
Massachusetts
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In honor and support of the new Kickstarter campaign for the next edition, we would like to try to run a quick online tournament of Hands in the Sea using the VASSAL module starting October 1st, 2017. Players will be expected to coordinate a live online game every couple of weeks. (The game flow does not lend itself to PBEM). The details of format are listed below. If interested please Tom: drueding@mindspring.com

-------

Hands in the Sea – Online VASSAL Tournament
GMs: Tom Drueding, Dave Perlman, Dan Berger


Tournament Format: The format will be double elimination. If a round is missed or skipped it is considered a loss. A player is not eliminated from the tournament until he/she losses or skips two rounds.

Seeding: Each round players will be matched randomly, except after the first round there will be a no-loss bracket and a one-loss bracket, so undefeated players will generally play undefeated players. An eliminator will be used if we have an odd number of players in a round.

Round Timing: Matched players will have 2 weeks to schedule and complete a game. Because this requires live play, please work to find a time that works for both parties.

Duration: The duration will depend on the number of players participating. (Example 16 players will take 7 or 8 rounds, with some holiday buffers is ~5 months to final victory)

Record Keeping: When a match is complete the winner should email the GM with the results including:
1. Player sides
2. Winning VPs bid and side
3. Game ending condition (i.e. Turn 12, Exhausted town supply, >25 VP difference,…)
4. VPs at end of game
5. Any other interesting notes

Game Format

On-Line VASSAL: All games will be played live and use the current VASSAL module found on vassalengine.org (module version 1.3 is current). Using Skype or another VOIP system in addition is recommended.

Rules Set: Rules as published including errata, version 1.1., and optional rule E1.0 (Strategy Card Maintenance) is mandatory. Other optional rules can be used only if agreed to by both players.

Ties: The Carthaginian player wins ties. (This is in the rules, but just to be clear)

Bidding for Sides (VPs): Players each roll a die to determine who will bid first. The bidding player will state the side, and the number of VPs provided to their opponent to play that side, including zero. The other player can either accept the bid and play the other side or bid a higher number of VPs to play the stated side. The process alternates until a player accepts the bid and plays the other side. The highest bidder plays the side, the player that accepted the bid begins with the number of VPs at the start.

Example: Each player rolls one die, highest roll to start (any random method is acceptable). Ervin rolls a “3”, Larry rolls a “5” and then starts the bid. Larry bids 3 VP to play the Rome. Ervin does not accept and bids 4 VP, 1 higher. Larry accepts and takes Carthage. Ervin takes Rome and Cartage starts the game with 4 VPS.

Error Handling: In general any mistake made in the rules will stand unchanged if the next action has been taken, card played or dice rolled. Please be reasonable. Exception: A common mistake is to forget to put a location card in your discard when you take control of a location. Both players should watch out to make sure the location card is added. If discovered later that a location card has been left out, immediately add it to the original players discard pile. (It is a good idea to check during the campaign sequence at the end of a turn.)

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Barry Roy
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is this still going forward?
 
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Tom Drueding
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It is going to get started shortly but with a small group. I have been waiting to get a few other folks involved and will send out something this weekend 10/8.
 
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Jonathan F
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drueding wrote:
It is going to get started shortly but with a small group. I have been waiting to get a few other folks involved and will send out something this weekend 10/8.
too late for me, i'm senidng you an email also. it's early in the AM of 10/9. would love to play.
 
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José Herrera
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Did this ever start?
 
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Barry Roy
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When are we starting?
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Jonathan F
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BarryRoy wrote:
When are we starting?

+1 haven’t heard anything back for awhile from Tom. Hopefully it’s still on
 
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Daniel Berger
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drueding wrote:
In honor and support of the new Kickstarter campaign for the next edition, we would like to try to run a quick online tournament of Hands in the Sea using the VASSAL module starting October 1st, 2017. Players will be expected to coordinate a live online game every couple of weeks. (The game flow does not lend itself to PBEM). The details of format are listed below. If interested please Tom: drueding@mindspring.com

-------

Hands in the Sea – Online VASSAL Tournament
GMs: Tom Drueding, Dave Perlman, Dan Berger


Tournament Format: The format will be double elimination. If a round is missed or skipped it is considered a loss. A player is not eliminated from the tournament until he/she losses or skips two rounds.

Seeding: Each round players will be matched randomly, except after the first round there will be a no-loss bracket and a one-loss bracket, so undefeated players will generally play undefeated players. An eliminator will be used if we have an odd number of players in a round.

Round Timing: Matched players will have 2 weeks to schedule and complete a game. Because this requires live play, please work to find a time that works for both parties.

Duration: The duration will depend on the number of players participating. (Example 16 players will take 7 or 8 rounds, with some holiday buffers is ~5 months to final victory)

Record Keeping: When a match is complete the winner should email the GM with the results including:
1. Player sides
2. Winning VPs bid and side
3. Game ending condition (i.e. Turn 12, Exhausted town supply, >25 VP difference,…)
4. VPs at end of game
5. Any other interesting notes

Game Format

On-Line VASSAL: All games will be played live and use the current VASSAL module found on vassalengine.org (module version 1.3 is current). Using Skype or another VOIP system in addition is recommended.

Rules Set: Rules as published including errata, version 1.1., and optional rule E1.0 (Strategy Card Maintenance) is mandatory. Other optional rules can be used only if agreed to by both players.

Ties: The Carthaginian player wins ties. (This is in the rules, but just to be clear)

Bidding for Sides (VPs): Players each roll a die to determine who will bid first. The bidding player will state the side, and the number of VPs provided to their opponent to play that side, including zero. The other player can either accept the bid and play the other side or bid a higher number of VPs to play the stated side. The process alternates until a player accepts the bid and plays the other side. The highest bidder plays the side, the player that accepted the bid begins with the number of VPs at the start.

Example: Each player rolls one die, highest roll to start (any random method is acceptable). Ervin rolls a “3”, Larry rolls a “5” and then starts the bid. Larry bids 3 VP to play the Rome. Ervin does not accept and bids 4 VP, 1 higher. Larry accepts and takes Carthage. Ervin takes Rome and Cartage starts the game with 4 VPS.

Error Handling: In general any mistake made in the rules will stand unchanged if the next action has been taken, card played or dice rolled. Please be reasonable. Exception: A common mistake is to forget to put a location card in your discard when you take control of a location. Both players should watch out to make sure the location card is added. If discovered later that a location card has been left out, immediately add it to the original players discard pile. (It is a good idea to check during the campaign sequence at the end of a turn.)



Waiting to hear from Tom. If he doesn't respond soon then either Don or I will take over.
 
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Jonathan F
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djberg96 wrote:
drueding wrote:
In honor and support of the new Kickstarter campaign for the next edition, we would like to try to run a quick online tournament of Hands in the Sea using the VASSAL module starting October 1st, 2017. Players will be expected to coordinate a live online game every couple of weeks. (The game flow does not lend itself to PBEM). The details of format are listed below. If interested please Tom: drueding@mindspring.com

-------

Hands in the Sea – Online VASSAL Tournament
GMs: Tom Drueding, Dave Perlman, Dan Berger


Tournament Format: The format will be double elimination. If a round is missed or skipped it is considered a loss. A player is not eliminated from the tournament until he/she losses or skips two rounds.

Seeding: Each round players will be matched randomly, except after the first round there will be a no-loss bracket and a one-loss bracket, so undefeated players will generally play undefeated players. An eliminator will be used if we have an odd number of players in a round.

Round Timing: Matched players will have 2 weeks to schedule and complete a game. Because this requires live play, please work to find a time that works for both parties.

Duration: The duration will depend on the number of players participating. (Example 16 players will take 7 or 8 rounds, with some holiday buffers is ~5 months to final victory)

Record Keeping: When a match is complete the winner should email the GM with the results including:
1. Player sides
2. Winning VPs bid and side
3. Game ending condition (i.e. Turn 12, Exhausted town supply, >25 VP difference,…)
4. VPs at end of game
5. Any other interesting notes

Game Format

On-Line VASSAL: All games will be played live and use the current VASSAL module found on vassalengine.org (module version 1.3 is current). Using Skype or another VOIP system in addition is recommended.

Rules Set: Rules as published including errata, version 1.1., and optional rule E1.0 (Strategy Card Maintenance) is mandatory. Other optional rules can be used only if agreed to by both players.

Ties: The Carthaginian player wins ties. (This is in the rules, but just to be clear)

Bidding for Sides (VPs): Players each roll a die to determine who will bid first. The bidding player will state the side, and the number of VPs provided to their opponent to play that side, including zero. The other player can either accept the bid and play the other side or bid a higher number of VPs to play the stated side. The process alternates until a player accepts the bid and plays the other side. The highest bidder plays the side, the player that accepted the bid begins with the number of VPs at the start.

Example: Each player rolls one die, highest roll to start (any random method is acceptable). Ervin rolls a “3”, Larry rolls a “5” and then starts the bid. Larry bids 3 VP to play the Rome. Ervin does not accept and bids 4 VP, 1 higher. Larry accepts and takes Carthage. Ervin takes Rome and Cartage starts the game with 4 VPS.

Error Handling: In general any mistake made in the rules will stand unchanged if the next action has been taken, card played or dice rolled. Please be reasonable. Exception: A common mistake is to forget to put a location card in your discard when you take control of a location. Both players should watch out to make sure the location card is added. If discovered later that a location card has been left out, immediately add it to the original players discard pile. (It is a good idea to check during the campaign sequence at the end of a turn.)



Waiting to hear from Tom. If he doesn't respond soon then either Don or I will take over.

Awesome, let me know if you would like any help. I have course still want to play!
 
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Barry Roy
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still interested
 
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Tom Drueding
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We never got enough participants to make this work (need at least 8, had 7 at one point). My apologize, I step away for awhile.

I still have interest just need a few more.

 
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Rodolphe Duhil
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I'm interested.
I've still yet to play the game ftf.
 
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