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Subject: Should I add "Worker Placement" in my game? rss

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Adriano Big
Italy
Florence
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In the game that I'm designing (it's a quite simple card game) there are 4 phases each turn:
Draft
Skill decision
Card Choice
Trick Winner Points Count

Till now I was think that the Draft choice is first made by the player with less points in the last trick.

The Skill Decision is made by the last trick winner

Card Choice all player together face down and than all turn up simultaneously

Trick Winner points only in the cards played.

I thinking that I can add a "worker placement" phase in the beginning with cards like:
1)First Draft Choice
2)Skill Decision
3)Choice your card after looking the played cards of other player
4)Add +2 to your card value

And this kind of mechanics that go to influence the other phases. Do you think it's a good or bad idea for a card game and why?
 
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Jeremy Lennert
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Adrin wrote:
Do you think it's a good or bad idea for a card game and why?

Game design is not that simple.
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Fridjof B
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Based on limited info here: I would at least ask myself the following:
- After playtesting the simple mechanics, did the players find the choices meaningful or interesting? If not, maybe adding a dimension would.
- Is there a theme, and if yes, does the "worker placement" contribute to it?

Good luck with your game:-)
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Adriano Big
Italy
Florence
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greetingsfrombergen wrote:
Based on limited info here: I would at least ask myself the following:
- After playtesting the simple mechanics, did the players find the choices meaningful or interesting? If not, maybe adding a dimension would.
- Is there a theme, and if yes, does the "worker placement" contribute to it?

Good luck with your game:-)


1) I haven't blind test the game jet so the feedback that I have are not so trust able. I thought about "worker placement" just because many player seems to enjoy it a lot.
2) It's a card game ant the theme is really not so important but yes, it can contribute a little bit to it.
 
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Lazy Mountain

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I think I can understand your game outline and the idea you're sharing.

Having a round to give advantage in the future rounds is fine to add complexity and tension to the early game stage in what you said is otherwise simple. Though, unless players have a little information (cards in hand, etc), that first "worker placement" (sounds like drafting or advantage trading) that would just be random.

My thought is to have 4 cards
1 for 1st choice during the draft
1 for 1st choice during the skill round
1 to uncover opponents cards
1 to add +2 card value.

Deal some cards, but less than what will come in the draft; or maybe deal one of the Card Choice round cards, something to give strategy information. Then, allow players to decide how to divide those "worker placement" cards , so that they could bargain for 3-1, rather than evenly 2-2 each round; players could even offer future "draft picks" for the next round's selections.
 
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John A. White
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Antistone wrote:
Adrin wrote:
Do you think it's a good or bad idea for a card game and why?

Game design is not that simple.

1/2 page rule book would be cool!
Hmm new idea...
One page rule book design contest!
 
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