The Dupont Circle Gamers join up for yet another game of Shadows over Camelot, this time with 7 players.
The loyal Knights have yet to be successful, in their Shadows games, falling due to the menace of the Siege. Can they be successful today?
Players: Geoff, Taylor, Steve, Aris, Jonathan, Gerry, John
And so it began - the Loyalty cards were dealt out, the rules were quickly explained to Jonathan (the one new player), and the game began.
Geoff, Gerry, and John remained in Camelot for a few turns, drawing cards. Taylor headed to fight the Saxons after early Black Card draws were leading to a number of Picts and Saxons being placed on the board, along with a small number of other annoyances (one or two Excalibur cards, one or two Despair cards). Steve headed off to face the Black Knight, while Gerry headed out towards the Quest for Sir Lancelot's Armor.
Taylor quickly finished off the Saxons, without incident - unfortunately, while he was doing so, a third Pict was placed on the board. Too bad when choosing randomly which to fight, he chose the Saxons.
The first White Sword was placed on the Round Table.
And then, an early turning point - first, a Morgan card that led to three Merlin cards leaving player's hands. And then a third Pict landed on the board before anyone knew what to do - Knights began to sacrifice their very essence to the Progression of Evil rather than draw extra Black Cards. Aris placed a Siege Engine or two, which led to odd looks in his direction - while the Siege Engines were not particularly dangerous yet, we had lost every game we'd ever played to the Siege, so players were rather annoyed by additional Engine placement.
John headed to fight the Picts - was it a losing battle? Perhaps, but in a previous game, Aris fought off the Saxons despite 3 figures on the board when he began the Quest, so we thought it might be worthwhile. Geoff remained in Camelot, feeding cards to other players, drawing them when necessary, and fighting off Siege Engines. Gerry worked to play cards on the Quest for Sir Lancelot. Steve played a pair of 3's on the Black Knight, along with a 4, but was out of cards at that point - he spent two turns playing Special White Cards while Geoff tried to draw another 4 to trade to him. Aris and Jonathan headed to the Grail, while John played the 1, 2, 3, against the Picts.
Then...the 4th Pict arrived, taking John down to 1 Life Point remaining, and adding two Siege Engines to Camelot, where he drew cards, and looked to fight off Siege Engines.
The first Black Sword was placed on the Round Table. It was now one White Sword, to two Black Swords.
Meanwhile, it looked like Steve was going to fail against the Black Knight as a 4th card was drawn, but upon looking at them, it became clear that some players had been confused, and upon turning up some face-down cards, it was clear that two were actually Lancelot/Dragon cards, and we moved them to their proper location and allowed Steve to continue the Quest.
Unfortunately, moving the cards meant that Gerry, quite suddenly, had failed the Quest for Sir Lancelot's Armor, as the two cards filled the track. He headed back to Camelot, stunned at the quick assault, battered and bruised, fought off a Siege Engine, then drew some cards and headed to Excalibur, which was becoming dangerously close to a loss. Taylor was drawing cards, then headed to the Grail to join Aris.
It was now two Black Swords to one White Sword around Camelot. However, as Steve was now free to complete the Quest against the Black Knight, and he quickly did. Yay! The Black Knight was vanquished, and it was now two White Swords to two Black Swords around the Round Table.
John remained in Camelot to face Siege Engines - despite constant pressure from the Siege, we never got beyond 7 or so Engines, due to players dealing with them.
Meanwhile, the Grail was holding steady, while Excalibur was in trouble. Geoff, of course, given the situation, headed out to fight the Dragon, leaving Gerry as the last bastion against the loss of Excalibur.
Soon, the Saxon and Pict armies grew, while the Black Knight was ignored, and quickly taunted the Knights into a Black Sword, with nary a Knight to face him.
Three Black Swords, to two White.
And the very next draw of a Black Card...Excalibur. Ack! Excalibur was lost to the Forces of Evil.
Five Black Swords, to two White.
And the Saxons overran Camelot...
Six Black Swords, to two White, along with more Siege Engines, although the Engines were being capably dealt with by the Knights within Camelot.
It was looking bleak, for the Knights knew that at this stage, only the possibility of exceeding 12 Swords on the Round Table could lead them to victory, and a seventh Black Sword would mean ultimate defeat. Frantically Knights scrambled to take care of the Picts, to defend the Grail, to defeat the Dragon in his cave - the forces of the Siege were well contained.
Then, John's turn. Much like Aris, in the previous game, had pointed to John and accused him (correctly!) of being the vile Traitor, it was John's turn to unmask the turncoat.
"Aris! Traitor!" as he pointed at Aris. Aris looked at John "Are you sure, with six Black Swords, that you really want to do this? If you're wrong, we lose."
"Yes, I'm sure...and I am wrong...and you lose."
John placed a Black Sword, for Aris was indeed a loyal Knight. Camelot was lost to the Forces of Evil, as he turned over his Loyalty card, to reveal he was, again, the Traitor.
Two White Swords
Seven Black Swords
Seven Siege Engines around Camelot
The Forces of Evil (and John, the Traitor), are victorious.
Tune in next time, perhaps in a few weeks, when a group of Knights may again gather around the Round Table in an attempt for a first victory. Next week? Maybe some Vegas Showdown...
Re: The Knights vs. the Black Swords - a 7 player Extravagan
Very thorough and entertaining report. Who got the role of game chronographer?
Great report! It feels like I just played that game.