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Subject: A Deliberate Intention rss

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Uwe Heilmann
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Hi from Germany,

here is my first session report of a NEMO'S WAR (2nd edition) game.

Enjoy.


A Deliberate Intention

Difficulty level: Standard
Motiv: Science
Character: Science

Lucky me! Nemo’s ambition and her character are in line.
Nemo is at skill level 1.

Nautilus II: Monstrous Design („Nice camouflage!“)

Draw deck: 31 cards

N/C/H: 2/2/2

Notoriety: 0
Action points: 1

Deadly Seas & Relentless Pursuit in use.


Turn 1
The last island party returned to the Nautilus II. „Quite a nice place, the Galapagos islands.“ „Crew! Our mission has started. Heading 260, slow ahead.“

Event: Vastness of the Sea
Event: Cruising.

2d6 (white): 1 – 3

Action points: 3
Search: 2 Treasure cards
Adventure: A Pearl Worth Ten Million

As the crew investigated an old Spanish Treasure galleon wreck, they brought back 3 gold bullion, and a real sensational document: A still readable treasure map. „That’s near Goa. A Begum’s most precious jewel.“ But the submarine had been detected. Headlines promptly followed: „A new whale species? A demonic steel monster from the abyss? A German Kaiser apparition?“

Notoriety: 4


Turn 2
Nemo studied the secret ocean maps. „The old man performed a most miraculous job, drawing those maps.“

Event: An Underwater Coalfield

2d6 (white): 5 – 5

Action points: 0

The Nautilus II continued her voyage through the endless Pacific.


Turn 3
Nemo spent most of the time rummaging through the ocean maps. Together with her officers she prepared where to go next. „Captain. There’s a lot to be investigated. From Greenland to Ceylon.“

Event: Vigo Bay

2d6 (white): 5 – 5

Action points: 0


Turn 4
Near Pitcairn, the Nautilus II met one of the Networks sloops. „Hand this letter to Captain Nemo. She might think about an intervention.“

Event: The Korea Incident

2d6 (white): 2 – 2

Action points: 0

Nemo knew they were getting closer to frequently used shipping routes.


... to be continued.


Cheers
U.L.H.
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Chris Thompson
United States
Terre Haute
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That many lull turns in a row sounds downright painful!
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Uwe Heilmann
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Thanks for the reply.

There is one big advantage regarding Lull turns: Nemo rises quite a lot skill levels. She takes her time to plan, test and exercise new ideas, combat maneuvers, etc.


The story continues:

Turn 5
Nemo developed a daring plan: Enter a harbor and create havoc there. „The time will come. Let’s train our crew and prepare our ship for this.“

Event: Harbor Attack

2d6 (white): 1 – 5

US freighter Britannia (European Seas)

Action points: 4
Attack – Search – Move
Combing the Eastern Pacific, Nemo sighted a first victim: The Mary Celeste. „Now we know what really happened on that ghost shop.“
Heading West, the submarine passed Cape Horn.


Turn 6
Contacting her network in Patagonia, Nemo unleashed operation JANUS.

Event: Counter-Attack

2d6 (white): 2 – 4

US freighter Britannia (European Seas)

Action points: 3
Move – Incite

Moving north along the coast of Argentinia, Nemo prepared and initiated a first Revolt. A great success! „Money always helps in such cases“, she mused. „This corrects our image. In some circles.“


Turn 7
The recent events in South America brought forward some fanatics to „turn the oceans into seas of fire“. But the sea powers were far away from sending warships on a goose chase.

Event: Warmongers

2d6 (white): 5 – 5

US freighter Britannia (European Seas)
Imperial Japanese Frigate Fujiyama (North Atlantic)

Action points: 1
Adventure (Well-prepared)

Desaster struck the Nautilus. A rogue wave hit the ship. No serious damage, but one crew member suffered a fatal injury. A small Brasilian military contingent attempted to crush the revolt. The badly equipped infantry was annihilated.
Nemo proved her patience and kept the crew busy with combat training, ship handling, and effective questing.


Turn 8
The Nautilus II traveled at slow speed through the enormous South Atlantic. Her captain, full of ideas, seeking ways to achieve objectives, could not really find rest.

Event: Cruising
Event: Troubled Dreams

2d6 (white): 1 – 3
Straining the crew

US freighter Britannia (European Seas)
Imperial Japanese Frigate Fujiyama (North Atlantic)

Action points: 3
Move – Bold Attack

Nemo decided to strike. Fast. „The enemy is there“, pointing at the area east of the Canary islands. It was a long trip, demanding for the crew, as there was no break in vigilance.
The dramatic first battle: As exercised countless times before, the Nautilus II attacked the frigate Fujiyama from a direction reducing the warship’s firepower quite effectively. At the very last moment the frigate opened fire and ... scored a lucky and critical hit!
(1-1 rolled; follwed by a 6).
„Power lost! Fire! Fire! Men down!“ In total darkness, the captain steered the submarine right into the belly of the frigate, simply trusting the remaining motion energy to break the warship's neck.
It worked! The ship from far east sank quickly with only few survivors. The submarine moved on, the fires were extinguished, damage repaired, the wounded sailors were taken care of. Nemo did not stop. There were more ships nearby.
The second target was the steamer Tynwald, its payload: mail. Officially. Nemo knew better. This ship was packed with weapons and ammo. „Full speed! Ready for impact!“
The Nautilus II scored a second success. „Dive! Dive Dive!“ A few moments later, the Tynwald was torn to pieces as the non-existent payload exploded.
The night was not over yet. The escort of the Tynwald, the British ironclad Lord Clyde came next. Nemo applied the evasive attack approach again ...
(Her skill level 19 provided that option)
... and the angry shots of the ironclad all went far off the merciless ramming machine. Again the captain executed the attack. This time the submarine failed to sink the enemy as only 2 compartments were flooded.
The Nautilus II had had enough regarding battling. For this night.
„Heading 013. Slow speed. We need to recover. Fast!“
(Virgo Bay played to F)
During the next few days, the Nautilus II was well hidden anchored off one of the Canary islands. A lot of repair work followed.
(An Underwater Coalfield played to F)


Turn 9
Nemo made contact with her network again. There was a good chance to start a second uprising on the American continent.

Event: Revolt

2d6 (white): 5 – 6

US freighter Britannia (European Seas)
British Ironclad (damaged) (North Atlantic)

Action points: 2
Event card activation (test)
Event card activation
Adventure (Commerce Scare!)
Adventure (Shortage of Air)

The submarine was still under repair.
Elsewhere everything developed as intended. Cuba and other Caribbean islands revolted and kicked the Spanish occupants into the sea. HMS Lord Clyde left the Atlantic. „For repairs or as a reaction to the events in the West?“ Nemo wondered.
(Revolt played to P)

Nautilus II Hull status: 1st Fighting Trim
Nautilus II Crew status: 3rd Fit
Nemo status: Steady

Notoriety: 8

Thus ended Act I.

Nemo's War is a lot of fun to play. Each time, an intense story develops and unfolds. Great stuff, Chris, Alan.


Cheers
U.H.L.
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Spyros Gkiouzepas
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Nice read. Can you explain to me what is Nemo's skill level? Am I missing something in the rules?

Thanks!
 
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Uwe Heilmann
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Thanks for the reply and question.

No, you are not missing anything.
I have designed 4 (1 more to follow) skill sets for Nemo.
She has (for each Mind set, I like to call it) 29 skill levels, reflecting her wits, cunning, experience, outrage, etc.) This adds quite a few variety and more fun to the game play.
Some of the Events that happened during this session are also not to be found in the original game. Check "Nemo's network", for example.
I also added a new option: Straining the crew or the ship to get bonus actions.


Cheers
U.L.H.


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