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Subject: World War I recommendation? rss

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Gordon Watson
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ASL - other tactical wargames call it Sir.
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Beneath this mask there is an idea.....and ideas are bulletproof.
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Clash of Giants/Clash of Giants II

Breakthrough: Cambrai
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Joe Preiser
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Was going to recommend Guns of August, but it wouldn't fit in your time frame.
It doesn't get a lot of love, but it's a good game, with fairly straight forward rules. You may want to look at Infantry Attacks from Avalanche Press. I haven't played it, but it's similar to their Pander Grenadier series which I do like.
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Mick Sullivan
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I just picked up Guns of Galicia on clearance from Miniature Market for $15. Same designer as In the Trenches. Haven't played it yet, but it looks pretty solid.
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Wolf Hoepper
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Don´t get Glory´s End/When Eagles Fight wrong. They are two separate games sharing basically the same rules in one package. I only own the second, sold in it´s first incarnation in Command magazine. But after reading the first book of Pritt Butters take on the EF in WWI and having it played several times I can strongly recommend it. They can´t be combined into one great game AFAIK, and game length for the whole EF campaign was about 5 to 6 hours (depending on some events - Verdun ). Scale and complexity would match your preferences (corps level), but needed game time is surely higher. Combined with a rather low price for 2 games in one (around 30 - 40 dollars IIRC) it´s a bargain. IMO you can´t go wrong with those two. Ted Raicer did a great job in making the WWI EF playable with incorporating all needed facets to get a feeling for the period and theatre.
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Ken Kmak
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I suggest World War 1 by SPI. It's is very easy to learn and even though it has been out of print for years it is readily available and cheap.
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Tim Benjamin
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Der Weltkrieg Series gives you as much or as little as you want with only moderate complexity.
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Ryan Schultz
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If I could only get past those eye straining funky Weltkrieg maps. Everything else about the game is so cool.
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Cameron Taylor
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What about Ted Raicer's ultimate WW1 masterpiece, The Great War in Europe (Deluxe Edition)? It has all fronts, minimal counter density, and you can play each front on their own maps.
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Jim F
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Your biggest issue is the play time of two hours. I'm struggling to think of anything that hits that target.
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Paul
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Ashiefan wrote:

Your biggest issue is the play time of two hours. I'm struggling to think of anything that hits that target.


That was my thought too after thinking through the games I know. I've played a lot of WW1 operational/strategic games, but I can't think of any that come in around two hours.

The The Great War in the East series almost fits the bill. Operational level, about 8 pages of rules, simple but the games take about 4 hours to play each. Long OoP, but you can pick up a copy for around $80--which isn't bad for four complete games.
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M St
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SeriousCat wrote:
What about Ted Raicer's ultimate WW1 masterpiece, The Great War in Europe (Deluxe Edition)? It has all fronts, minimal counter density, and you can play each front on their own maps.

Except that it's more like 20 hours instead of 2. (And that may be optimistic.) It also has really no connection to actual WWI, being a game on an alt-hist WWI where attacking actually was the most efficient way of combat.
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M St
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Panzer2C wrote:
I suggest World War 1 by SPI. It's is very easy to learn and even though it has been out of print for years it is readily available and cheap.

And it might actually hit the playing time limit, though perhaps 3 hours is closer to the mark.
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Russ Williams
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RaffertyA wrote:
Der Weltkrieg Series gives you as much or as little as you want with only moderate complexity.

It is a cool system, but unfortunately it doesn't really give him the desired 2 hour playing time. :/
 
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John Buse
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What Price Glory? is quite good for an evening's play, although it's probably more strategic scale than you're looking for.
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Bob Holmstrom
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M St wrote:
SeriousCat wrote:
What about Ted Raicer's ultimate WW1 masterpiece, The Great War in Europe (Deluxe Edition)? It has all fronts, minimal counter density, and you can play each front on their own maps.

Except that it's more like 20 hours instead of 2. (And that may be optimistic.) It also has really no connection to actual WWI, being a game on an alt-hist WWI where attacking actually was the most efficient way of combat.


And minimal counter density?
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David Brown
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Paths of Glory - it is the only one worth considering, except it's strategic and takes longer (by some margin) than 20 hours.

But very low counter density - very good solo (despite the cards)and a small footprint, and easy to play online via Vassal
 
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Tim Benjamin
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russ wrote:
RaffertyA wrote:
Der Weltkrieg Series gives you as much or as little as you want with only moderate complexity.

It is a cool system, but unfortunately it doesn't really give him the desired 2 hour playing time. :/


I think the inexpensive Tannenberg: The Introductory Game can easily be finished in 2 hours after the 1st playthrough.
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Fred W. Manzo
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If the 2-hour limit isn't hard and fast look into "The Lamps are Going Out"
from Compass for a strategic view of the war.
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Ken Stewart
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Quartermaster General: 1914
 
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Paul Aceto
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You might take a look at Red Poppies Campaigns: The Battles for Ypres. I don't recall off-hand, but I believe you could play a single scenario in a few hours. But the game shines when you link them in a campaign. Same designer as In the Trenches: Devil Dogs.
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