Craig Truesdell
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After flipping over the enemy forces to their unknown side...

So far, just getting set up is interesting. Do you go loud and proud and blast your way to the target and back or do you keep quiet and slowly work your way to the target? Right now, I have no idea which is best. Kinda dig the dune buggy but it is loud. Not B-52 loud but still loud... I should read some of the strategy notes before I start but where's the fun in that???

Also, where do you put your secret base, I mean base camp? no clue so I just put it here. I would get more points for equipment if I placed my base in the NE corner, decided against it although I may regret it. My first mission is removing an I.E.D. which is in a really bad spot and worth a whopping +1... I remember watching a TV series showing a Navy bomb disposal unit in action, removing I.E.D.s is tough work.


Now I bought some items plus the tools I need for the mission. Turns out you can only use 6 items per team at a time plus the leader is allowed 1 weapon I think. Need to read the rules some more before starting but already some interesting decisions to make. What to take, what to buy, and what to leave behind.... It is kinda a ways there and the terrain close in is not so good.
Now I wonder if I could use the guys in the dune buggy to distract enemy forces away from the slower, more quiet group... need to read the rules more...




edit: and I just realized I should have put base camp more towards an edge so enemy units don't happen to run into it by accident and destroy it... I may have to move it next mission.... I really like the noise and weight aspect of this game...
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Craig Truesdell
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So mission 1 was a snap...

this was the team...



So a movement of 6 with no noise, love that intel marker...

made it to the IED with no issues but stuck out in the open on the trail..
noise +3 tense....



Rolled a d10-4 wahoo!

heading home, rolled 2 d10-0 no less home safe


1st mission in the can! 1 PP adding to the stack!
baconbacon

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Although this mission was easy, how it was modeled I like better than Ranger which I like very much so this is high praise.

The paragraph aspect just gets old when used every turn. I know why they did it but I think tables for the more routine tasks would have been better. I really like the realistic map (in a sense I guess) but hexes are easier for boardgames and I could use a realistic map if I wanted. (maybe for an umpired game but for solo? pass)

Nothing happened in this mission BUT it went really fast which is realistic (not all missions are interesting) and thankfully practical for a board game. If I had tripped up and was detected, all heck would have broken loose depending on where the enemy entered the board and their size.

The tension is there, I could have had a dune buggy ready or helicopter if things got hot (probably should have whistle). I could encountered enemy units at any point and due to the law of averages, I will. When that happens, things can get bad quick. Ditch heavy equipment, ditch all of it, call for support, abort the mission, suppress them, attack them... lots of choices...

Love the VASSAL module too (after I fixed it) and the e-rules. Well done DG!

getting ready for Mission 2!
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Great.. another mission for 1 PP
Create an LZ way up in the mountains... Need a radio and MG also...
may need the dune buggy for this one..

also, maybe not in the rules as written but I am considering stream hexes as clear as long as I don't cross the stream...



the team

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crap busted right at the start...

this guy at the top left is the killer...


thankfully he is on the other side of the stream so now I have a problem, they can move into the stream hex using my "side of the stream rules" but they will be adjacent but not really... well its a solo game so I'm doing it... actually I am not mission aborted...

and then I will stick to the rules as written for streams...

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Now I pulled the mission up and forfeited it and ended the mission. I could have tried again is that correct? I am not going to bother with a LZ way out in the boonies however. Moving on.

Mission 3 Befriend Villagers...



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spread some meds around and mission accomplished... but now the noise roll...could have left the animal back in 1 hex to reduce my noise... for next time...




I will roll it here... if I roll 1-3, I am found...

0=10... target number =3 1d10img -> (2) ->
= 2 [+]


we suck but at least the animal didn't get us away...

so now I roll 1d6 for # of enemy
1d6img -> (5) ->
= 5 [+]


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  • 1150733. ctcharger
  • 1d10img =
  • (2) =
  • iid:2631595 = 2
  • 0=10... target number =3
  • Sat Sep 9, 2017 2:18 pm
  • [+]
  • 1150734. ctcharger
  • 1d6img =
  • (5) =
  • iid:2631630 = 5
  • Sat Sep 9, 2017 2:19 pm
Craig Truesdell
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so this just gets better and better
so 5 rolls for 2d6 for direction and then distance

1d6img+1d6img -> (5) + (5) ->
+
= 10 [+]

1d6img+1d6img -> (1) + (2) ->
+
= 3 [+]

1d6img+1d6img -> (5) + (4) ->
+
= 9 [+]

1d6img+1d6img -> (4) + (2) ->
+
= 6 [+]

1d6img+1d6img -> (4) + (4) ->
+
= 8 [+]


Still bad but not that bad I hope...

will try to suppress if I can... problem is they appear to move right after placement...

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  • 1150735. ctcharger
  • 1d6img+1d6img =
  • (5) + (5) =
  • iid:2631630 + iid:2631630 = 10
  • Sat Sep 9, 2017 2:21 pm
  • [+]
  • 1150736. ctcharger
  • 1d6img+1d6img =
  • (1) + (2) =
  • iid:2631634 + iid:2631633 = 3
  • Sat Sep 9, 2017 2:21 pm
  • [+]
  • 1150737. ctcharger
  • 1d6img+1d6img =
  • (5) + (4) =
  • iid:2631630 + iid:2631631 = 9
  • Sat Sep 9, 2017 2:21 pm
  • [+]
  • 1150738. ctcharger
  • 1d6img+1d6img =
  • (4) + (2) =
  • iid:2631631 + iid:2631633 = 6
  • Sat Sep 9, 2017 2:22 pm
  • [+]
  • 1150739. ctcharger
  • 1d6img+1d6img =
  • (4) + (4) =
  • iid:2631631 + iid:2631631 = 8
  • Sat Sep 9, 2017 2:22 pm
Craig Truesdell
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attacked by the "2" guy from the North... they attack me at 2-10=-8
I am at +22

attacker roll and then defender roll 1d6img + 1d6img -> (4) + (6) ->
+
= 10 [+]


whew attacker removed

2 guy from the south

attacker and then defender 1d6img + 1d6img -> (6) + (5) ->
+
= 11 [+]


whew I win again

5 guy from the south...

so -5 against my +22
attacker defender 1d6img + 1d6img -> (5) + (1) ->
+
= 6 [+]

luck runs out... I take casualty -2 to firepower 1 more casualty and I am dead...

ready to hop on my horse and get out of here!


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  • 1150741. ctcharger
  • 1d6img =
  • (6) =
  • iid:2631629 = 6
  • attacker roll *10 less 8
  • Sat Sep 9, 2017 2:32 pm
  • [+]
  • 1150742. ctcharger
  • 1d6img =
  • (6) =
  • iid:2631629 = 6
  • defender roll *10 +22
  • Sat Sep 9, 2017 2:32 pm
  • [+]
  • 1150743. ctcharger
  • 1d6img + 1d6img =
  • (4) + (6) =
  • iid:2631631 + iid:2631629 = 10
  • attacker roll and then defender roll
  • Sat Sep 9, 2017 2:33 pm
  • [+]
  • 1150744. ctcharger
  • 1d6img + 1d6img =
  • (6) + (5) =
  • iid:2631629 + iid:2631630 = 11
  • attacker and then defender
  • Sat Sep 9, 2017 2:35 pm
  • [+]
  • 1150745. ctcharger
  • 1d6img + 1d6img =
  • (5) + (1) =
  • iid:2631630 + iid:2631634 = 6
  • attacker defender
  • Sat Sep 9, 2017 2:36 pm
Craig Truesdell
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hot pursuit before my next noise roll




target number=1 1d10img -> (2) ->
= 2 [+]


wow that was close!

to add to the narrative, if you miss (in a good way) a noise roll because of the -1 of a sniper rifle, it means your sniper was utilized to keep the team hidden..

home free, I will use the med kit to remove my casualty marker which removes the med kit from play. I will adjust the rule that the med kit can be bought again for mission purposes but not used to remove casualties.

on to mission 4
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  • 1151002. ctcharger
  • 1d10img =
  • (2) =
  • iid:2631595 = 2
  • target number=1
  • Sun Sep 10, 2017 12:38 pm
Craig Truesdell
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Mission 4

In a tough spot, should probably set up 2 bases and 2 teams next time so people are close. Too late for that now...

Patrol boat acting along now for support...





1st noise roll...

target number = 1 1d10img -> (9) ->
= 9 [+]
 
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  • 1151018. ctcharger
  • 1d10img =
  • (9) =
  • iid:2631602 = 9
  • target number = 1
  • Sun Sep 10, 2017 2:33 pm
Craig Truesdell
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noise roll

TN=1 1d10img -> (4) ->
= 4 [+]
 
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  • 1151022. ctcharger
  • 1d10img =
  • (4) =
  • iid:2631597 = 4
  • TN=1
  • Sun Sep 10, 2017 2:37 pm
Craig Truesdell
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TN=1 can you feel the tension! 1d10img -> (6) ->
= 6 [+]
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  • 1d10img =
  • (6) =
  • iid:2631599 = 6
  • TN=1 can you feel the tension!
  • Sun Sep 10, 2017 2:39 pm
Craig Truesdell
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stopping in a cave -40 to combat strength kinda a big deal...



TN=1 1d10img -> (2) ->
= 2 [+]


whew... snipers did their job...
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  • 1151025. ctcharger
  • 1d10img =
  • (2) =
  • iid:2631595 = 2
  • TN=1
  • Sun Sep 10, 2017 2:43 pm
Craig Truesdell
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mission accomplished but now on a peak noise+1





1d10img -> (1) ->
= 1 [+]
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  • 1d10img =
  • (1) =
  • iid:2631594 = 1
  • Sun Sep 10, 2017 2:46 pm
Craig Truesdell
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not good...

bad guy roll

how many bad guys? 1d6img -> (1) ->
= 1 [+]


where are they?

facing and distance 1d6img + 1d6img -> (4) + (1) ->
+
= 5 [+]


darn it, right on top of me...

whew! but still a risk!!



They attack at -8, I fire back at 22
their roll, my roll 1d6img + 1d6img -> (6) + (5) ->
+
= 11 [+]


whew I win...
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  • 1151027. ctcharger
  • 1d6img =
  • (1) =
  • iid:2631634 = 1
  • how many bad guys?
  • Sun Sep 10, 2017 2:47 pm
  • [+]
  • 1151028. ctcharger
  • 1d6img + 1d6img =
  • (4) + (1) =
  • iid:2631631 + iid:2631634 = 5
  • facing and distance
  • Sun Sep 10, 2017 2:48 pm
  • [+]
  • 1151029. ctcharger
  • 1d6img + 1d6img =
  • (6) + (5) =
  • iid:2631629 + iid:2631630 = 11
  • their roll, my roll
  • Sun Sep 10, 2017 2:50 pm
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TN=1 1d10img -> (5) ->
= 5 [+]
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  • 1d10img =
  • (5) =
  • iid:2631598 = 5
  • TN=1
  • Sun Sep 10, 2017 2:52 pm
Craig Truesdell
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streams are -1 to noise which is good to now when using the boat...

tn=1 1d10img -> (10) ->
= 10 [+]
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  • 1151032. ctcharger
  • 1d10img =
  • (10) =
  • iid:2631593 = 10
  • tn=1
  • Sun Sep 10, 2017 2:56 pm
Craig Truesdell
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TN=1 almost home!! 1d10img -> (10) ->
= 10 [+]


Mission 4 done!

Probably should have put my base camp in a cave hex -40 defense!
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  • 1d10img =
  • (10) =
  • iid:2631593 = 10
  • TN=1 almost home!!
  • Sun Sep 10, 2017 2:58 pm
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