Recommend
 
 Thumb up
 Hide
1 Posts

Darkest Night (First edition)» Forums » Sessions

Subject: AAR #2 Part 2 - Comprehensive Session with Beta Test Kit rss

Your Tags: Add tags
Popular Tags: [View All]
PFGamer
msg tools
badge
Avatar
mbmbmbmbmb
TURN 8

PN (V): NM present (-1S), NM Attacks (-1G = 0)
Move to Monastery (+1S)

RG (+): Pray (no effect)
Stay (+1S)

SR (V): NM present (-1S)
Dead Servant / Archer (Fail = -1G)
Move to Monastery (+1S)

DR (C): Ritual (-1S, -1G)
Search > Chest (saved)
Spies (no effect – Sprite Form)

NM (V): +1 Darkness = 10 (2 Blights dropped in any location without one)
Move to C
Zombies

TURN 9

PN (+): Pray (+2G)
Stay (+1S)

RG (+): Pray (+2G)
Stay (+1S)

SR (+): Pray (+2G)
Stay (+1S)

DR (C): NM present (-1S)
Renewal / Raid (negated with Visions)
Move to S (+1S)

NM (C): +1 Darkness = 11
Move to M (no Blights)
2x Blights – Taint, Zombies

TURN 10

DR (S): Anathema (-1G)
Search > Bottled Magic (2nd B.M.)

SR (+): Pray (+1G, refresh)
Stay (+1S)

RG (+): Move to F (+1S)

PN (+): Activate Inspire
Stay (+1S)

NM (M): +1 Darkness = 12
Move to V
Taint (2nd Taint)

TURN 11

DR (S): Zombies (Eluded)
Deactivate Sprite Form, Activate Wolf Form

RG (F): Black Banner / Archer (Eluded, 2x Success = +1S)
Attack Dark Fog (-1S) with Ambush (-1S) (3d) = Success

SR (+): Move to F (+1S)

PN (+): Move to M (+1S = 4)
Zombies (Eluded)

NM (V): +1 Darkness = 13
Move to F
2x Blights – Dark Fog, Evil Presence (here we go with Dark Fog again...)

TURN 12

SR (F): NM present (-1S)
Dead Servant / Scout (-1S)
Search w/ Dowse > Chest > Prophecy of Sanctuary

RG (F): NM present (-1S)
Dead Servant / Archer (Eluded)
Move to R (+1S)
Zombies (Eluded), Skeletons (-1G)

DR (S): Shades (Eluded)
Move to R (+1S)
Zombies (Eluded), Skeletons (Eluded)

PN (M): Demon / Fearful (Eluded)
Attack Zombies (-1S) with Strategy + Inspire (5d) = Fail, -1G
Zombies (-1G), Skeletons (forgot to roll for this)

NM (F): +1 Darkness = 14
Stays in F
Confusion

TURN 13

DR (R): Give Chest to RG > Sabotage
Midnight (+1 Darkness = 15)
Attack Skeletons (-1S) w/ Wolf Form + Animal Companion (3d) = Success
Zombies (Eluded)

RG (R): Betrayal (-1S)
Search w/ Eavesdrop (-1S) > KEY #2
Zombies (Eluded)

SR (F): NM present (-1S)
Patrol / Lich (-1G)
Move to Monastery (+1S)

PN (M): Skeletons = DEAD (+1 Darkness = 16)

NM (F): +1 Darkness = 17
Move to R
Unholy Aura

TURN 14

KN (+): Enters at Monastery (Charge, Sprint, -1G default, -1S default)

SR (+): Pray (+2G = 3, refresh)
Stay (+1S)

DR (R): NM present (-1S)
Looters (Eluded, +1S)
Attack Unholy Aura (-1S) w/ Wolf Form + Animal Companion (3d) = Success
Zombies (Eluded)

RG (R): Prophecy of Sanctuary (+1S, no S loss, none expended this turn)
Cultist (Killed, -1 Darkness = 16)
Search w/ Eavesdrop (-1S) = Fail
Zombies (-1G)

NM (R): +1 Darkness = 17
Stays in R
Vampire

NOTES: DR gives RG 1x Bottled Magic

TURN 15

RG (R): NM present (-1S)
Dark Champion / Revenant (Eluded 2x Successes = +1S)
Move to S (+1S)

SR (+): Move to M (+1S)
Zombies (Eluded)

KN (+): Move to M (+1S = max.)
Zombies (Eluded)

DR (R): NM present (-1S)
Unfriendly Eyes (-1S)
Move to F (+1 S)

NM (R): +1 Darkness = 18
Move to F
Skeletons

TURN 16

RG (S): Dark Scrying (-2S)
Search w/ Eavesdrop (-1S) > Artifact (Starry Veil)

KN (M): Dead Servant / Scout (Eluded)
Attack Zombies (-1S) w/ Charge (2d) = Success

SR (M): Shadow (Elude, exhaust Premonition)
Search > Dowse > KEY #3

DR (F): NM present (-1S), NM Attacks (-1G = 1)
Move to R (+1S)
Zombies (Eluded), Vampire (Eluded)

NM (F): +1 Darkness = 19
Move to R
Evil Presence (3 Blights)

TURN 17

SR (M): Horde / Small (Eluded)
Move to V (+1S = max.)

KN (M): Renewal / Shadow (Eluded)
Move to C (+1S)
Spies (-1S), Zombies (Eluded)

RG (S): Looters (Eluded 2x Successes, +1S)
Move to V (+1S)

DR (R): NM present (-1S = 0), NM Attacks (-1G)
Move to S (+1S)

NM (R): +1 Darkness = 20 (2 Blights added if movement roll = 1 or 2)
Move to S
2x Blights – Skeletons, Skeletons

TURN 18

SR (V): Black Banner / Reaper (-1G)
Hide (+1S, refresh powers)

RG (V): Lich (Fail = 0G)
Attack Corruption (-1S) w/ Ambush (-1S) (3d) = Fail, DEAD


*** GAME ABANDONED (needed table – no table, no dinner! And no time to complete later.) ***

POST-GAME NOTES

Despite the fact that we had 3 Keys at Turn 18, we were not in good shape. Everyone was getting hammered, the Druid couldn't take any more hits and would have died next turn, and the Seer kept having to run to the Monastery to heal up. At this rate, I don't think we could have trapped the NM anywhere before we started accumulating Blights in the Monastery, as there were few places left to which we could retreat.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.