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Subject: Kid / kid-friendly "strategy" game recommendations rss

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Lacombe
Louisiana
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Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
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Looking for some non-trivial kids game requests. Kid in question is almost 6, and plays TTR: First Journeys, Survive, Labyrinth, juniorized Finca (no bonus actions, no donkeys), etc with relatively no help. Would love to pick up some more games at about this level, whether or not they're actually kids games.

Criteria:

- no memory, dexterity/speed, "surprise", cooperative, or Candyland-style roll-and-move games

- look-ahead, goal-oriented play is a must with intuitively clear action-goal connections (not Chess)

- introduction of new information or goals throughout the game is a desirable feature

- player interaction, especially implicit "through the board" interaction is another plus

- the fewer fiddly edge cases / restrictions I have to actively reinforce / referee, the better

- no licensed themes

What have you got?
 
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Jeff Binning
United States
Rollinsville
Colorado
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Hare & Tortoise is the first game that comes to mind.
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Bryan
United States
Hellertown
Pennsylvania
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Some games that work well with my 7 year old daughter include (your no cooperative requirement really reduces my list haha):

Carcassonne
Dragonwood
Evolution
Sea of Clouds
Tsuro of the Seas
 
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Oliver Dienz
United States
Shelburne
Vermont
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Kingdomino
Hey, That's My Fish!
King's Breakfast
 
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John
United Kingdom
Southampton
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Colorado_Jeff wrote:
Hare & Tortoise is the first game that comes to mind.


I suspect this might be a bit difficult for a near 6-year old to play at all well. I think it probably fails the "intuitively clear action-goal connections" test. I have played it with my children (9.5 & 7.5) but can't remember when I first played it.

Fairly simple abstracts should work. My suggestions would be:

Kalah
Connect Four
Pentago
Hive
Hey, That's My Fish!

Carcassonne is a good suggestion too.
 
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Jeromie Rand
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Littleton
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I've found that Takenoko works well with my daughter.
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lampeter
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My son is almost 6. Some favorites:

Outfoxed
Carcassonne (without farmers)
Forbidden Island
Sushi Go
Connect Four
Niya (an interesting take on Connect Four)
Yardmaster Express (or Backyard Builders Treehouse)
Kingdomino
Oware (played with mancala set)
Hive (I handicap myself by not using ants)
 
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D. Shannon Berry
United States
Huntsville
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My kids are 8 and 7. Two that come to mind for your requirements are:

Eight-Minute Empire: Legends
Fresco

Both are big hits at our table.
 
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Matt Ramsey

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We game with 2 of my kids (8 & 6--my six year old daughter is actually better at most games than my 8 year old son).

She really likes Splendor and does well at it.

I'll give another thumbs up to Kingdomino and Forbidden Island (Kingdomino being a far superior choice if you were deciding between the two).

She also likes King of Tokyo (that might not fit your criteria however).
She can do OK at Sushi Go but has to be reminded of the cards (just starting to learn to read).
 
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Henry Dove
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Easton
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Quirkle
Hey that's my fish.
 
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Joe H
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New York 1901 might be a good one. It's got a higher weight than TTR: First Journey but it has as relatively simple ruleset, has good on board competition for key chunks of land, is visually attractive, requires no reading, has a race to build the most desirable landmark buildings, some spatial puzzling, and choices that become more difficult as the game progresses since you are weighing (potentially) competing goals (building higher level buildings or landmark or competing for street majority bonuses). The game can be played with or without additional endgame bonuses to increase or decrease difficulty.
 
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Lacombe
Louisiana
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Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
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jhaimowitz wrote:
requires no reading


Reading's actually pretty much ok.

He is astoundingly proficient.




Keep 'em coming, y'all. I've learned some good new ones and been reminded of others I should pick back up.
 
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K Fletcher
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With my 7 year old I play:

Agricola: All Creatures Big and Small
Jaipur
Kingdomino
The Fox in the Forest
 
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Bill Cook
United States
Massachusetts
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The Rose King
 
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Doug L
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+1 for Takenoko. My kids love it. You can shorten the game easily if it's too long.
 
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Jon Visser
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My oldest just turned 5 and we've been playing some of these non-co-ops for a few years (without mentioning previous suggestions):

Ticket to Ride
Robo Rally (he destroys mom at this!)
Mechs vs. Minions (but thats co-op...)
Power Grid
Settlers of Catan
We just got Bunny Kingdom and Photosynthesis they've been a hit.
Scythe is a bit too much for him, but your kid is a year older so that might work.
Codenames pictures w/ Dixit
Mysterium (but mostly played co-op)
Patchwork
Cottage Garden
The Duke
Sagarda (big hit)
Karuba (great game - we add an outside tile to the game representing a volcano that we put on the player to the left. We all have to maneuver around it and it different for everyone's rout.)
Biblios
Celestia
Century Spice Road has only been OK with my family or friends.

We mostly play D&D, dungeon crawlers and co-ops.

I've found the best games are tile laying (Carcassonne, Takenoko, patchwork, Kingdomino, etc...) or where there are many pieces to place on the board (All Creatures, Ticket to Ride, Photosynthesis, etc...).

You know what... Just buy Kingdomino. It's my most played game this year. Nice light fun game for everyone.
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