Recommend
17 
 Thumb up
 Hide
23 Posts

Star Wars: Rebellion» Forums » Sessions

Subject: WBC 2017 Tournament Final rss

Your Tags: Add tags
Popular Tags: [View All]
Chris Kizer

North Carolina
msg tools
Avatar
mbmbmbmbmb
July 23, 2017, marked the beginning of the first Star Wars: Rebellion tournament at the World Boardgame Championships. We had 37 unique competitors show up to vie for galactic dominance. The tournament was run as a single elimination tournament with a “mulligan” round earlier in the week that enabled winners to earn a bye into the second round of the event. 16 winners showed up for the second round, giving us a perfect 4-round bracket through the finals. For more information about the tournament, please go to boardgamers.org to read the event report for the tournament. The event report will probably go live around December, 2017.

After many hours, the bracket narrowed to just two finalists: Nick Page and Alex Gregorio. For posterity’s sake (and to help me learn this game better!), here is the record of their game.

As they began to set up the board, Nick specified that he would prefer to play on the basic setup, not the advanced. This surprised Alex, as every game he had played against experienced opponents had used the advanced, and he had assumed the final would be similar. What Alex did not know is that Nick had spent the last six months only playing the basic setup in preparation for the tournament. According to the tournament rules, the basic setup was the default unless both players agreed to use the advanced. Alex won the roll to bid first, and bid 0 probe cards to play the Empire. Nick raised the bid, offering to give up one of his first two probe card draws to play as the Empire instead. Alex accepted this bid, and prepared to play as the plucky Rebels.

In the basic setup, the systems and starting troop locations for both sides are listed in the learn-to-play rulebook on page 16. Alex began with three systems loyal to the Rebellion: Naboo, Kashyyk, and Bothawui. His fleet was split with the bulk of his ground troops and a couple fighters at the Hidden Rebel Base, and the remainder on Bothawui.

Nick began with Coruscant, Saleucami, Corellia, and Mustafar loyal to the Empire. Mandalore had been subjugated by the Empire with the Death Star in orbit. Sullust was also under subjugation by the Empire. Alex selected his hidden rebel base, and the game began.

Turn 1:

The action began during the assignment phase as the rebels utilized Mon Mothma's diplomatic skill to form a Temporary Alliance with Utapau, placing a Mon Calamari cruiser and a Corellian Corvette on the build queue. The Empire responded by demonstrating Grand Moff Tarkin's skills as a Brilliant Administrator in Corellia, placing a Star Destroyer and a Tie Fighter in the build queue. Once the assignment phase shenanigans were complete, the first command phase could begin.

First, Princess Leia went to Utapau to Build an Alliance. Emperor Palpatine moved the entire Fourth Imperial fleet from Sullust to subjugate Naboo, freeing the people of Sullust from the Empire's clutches. General Riekan appeared in Corellia to Sabotage the Imperial shipyards located there. Tarkin was unable to stop the Rebels, and production was shut down. General Tagge moved the Sixth Imperial Fleet from Saleucami to subjugate Toydaria. Jan Dodonna joined General Rieekan in Corellia to Infiltrate the Imperial Base. Tarkin, now aware of the Rebel threat, was able to thwart Dodonna's plans. Then, at the last moment, Darth Vader appeared in Corellia and Captured Rieekan before the Rebels could escape.

The rebels were able to recruit a great general from the past to their side in the form of Obi-Wan Kenobi. The Empire hired the legendary bounty hunter Boba Fett to track down the remaining pesky rebel operatives.

Turn 2:

Before the Rebels could do anything, Boba Fett appeared on Corellia inspiring cries of "Boba Fett? Where?" With Fett in Corellia, the Rebels were helpless to rescue their captured leader, General Riekan.

Instead, Leia began by moving the Rebel fleet from Bothawui to Tatooine, leaving a single X-Wing behind as a rear guard. General Tagge came to Corellia and used Imperial Research and Development to repair the Corellian shipyard. Jan Dodonna successfully Infiltrated the new Imperial outpost on Toydaria. Vader then joined Tagge on Corellia to attempt to Freeze Rieekan in Carbonite. The Rebels were helpless to resist, and Rieekan was frozen, pushing the Rebel Influence marker backwards to 15 on the turn track. Despite this setback, Mon Mothma continued to work for a free galaxy, and Built an Alliance with Mon Calamari. Emperor Palpatine then led the Fourth Imperial Fleet in an attack on Utapau from Naboo, subjugating the Rebel system. At this point, it was clear that Obi-Wan had been planning to rescue Rieekan, but Boba Fett's surprise appearance forced him to pass his action. Finally, Grand Moff Tarkin led the Sixth Fleet to attack Bothawui from Toydaria, subjugating the Rebel system.

The situation was grim for the Rebels, but they managed to recruit Wedge Antilles, a highly skilled pilot to lead their fighter squadrons in battle. Meanwhile, the Empire found a new master of propaganda in Janus Greejatus.

Turn 3:

The Rebels began with Wedge Antilles moving the Rebel fleet from Tatooine to Geonosis, leaving a single fighter behind again as a rear guard. The Empire gave chase, as General Tagge attacked Tatooine with the Sixth Fleet on Bothawui. Obi-Wan Kenobi finally managed to execute his plan from the previous turn as he performed a Daring Rescue in Corellia to free Rieekan from carbonite. Darth Vader took the bulk of the Second Imperial fleet from Coruscant to subjugate Ord Mantell. Leia headed to Toydaria to Sabotage the Imperial base there, and succeeded. However, Boba Fett was hot on her trail, and promptly Captured her. Dodonna traveled to Ryloth in an attempt to Build an Alliance, but was surprised to find Emperor Palpatine himself there to oppose. Dodonna was unsuccessful, and the system remained neutral. Janus appeared in Toydaria to Rule by Fear, inspiring Imperial loyalty in the formerly neutral system. The queen of diplomacy, Mon Mothma, went to Geonosis to Establish Trade Relations, which added a shield generator and an X-Wing to the build queue in addition to making the system loyal to the Rebels.

The Empire had noticed that this far-flung corner of the galaxy seemed to be remarkably friendly to the Rebels. This state of affairs couldn't continue unchecked, so Tarkin joined the Sixth Fleet in Tatooine and launched an orbital bombardment on Mos Eisly. "Fear will Keep Them in Line," he said as he gave the orders, and sure enough, it had an immediate effect. Geonosis turned neutral again, unwilling to risk association with the alliance. Additionally, the distant Ryloth system declared its loyalty to the Empire, revealing the hidden rebel base! This was the last action of the turn, so both sides had some time to formulate a strategy to handle this situation.

The only ray of hope for the Rebels was that one young man managed to escape the devastation of Tatooine, a young moisture farmer named Luke Skywalker. The empire promoted a promising officer named Ozzel to Admiral, anticipating a large battle over skies of Ryloth.

Turn 4:

Knowing that their best bet was a preemptive strike, Wedge Antilles led an attack on Tatooine with Rebel forces from Ryloth and Geonosis. His force consisted of 3 squads of Y-wings, 2 squads of X-wings, and 1 Corellian Corvette against the Empire’s single Star Destroyer, 1 squad of Tie Fighters, and 1 Assault Carrier. Tarkin was expecting the attack, and commanded the defending forces. During the assault, Wedge ordered his fighters to Target the Star Destroyer, and his forces were able to successfully destroy it. Tarkin's forces managed to eliminate 2 of the Y-wing squads, but the destruction of the Star Destroyer forced him to evacuate and retreat to Bothawui. The successful Rebel Assault earned the Alliance some influence, bringing them to 14 on the turn track.

General Tagge then headed to Toydaria to repair the Imperial base there with Research and Development. Obi-Wan led a rebel strike force from Kashyyk to attack Toydaria. However, Tagge is More Dangerous Than He Appears, and with just one platoon of Stormtroopers, he was able to annihilate two platoons of Rebel Troopers, forcing Obi-Wan to retreat back to Kashyyk. Darth Vader then launched a counter-attack to subjugate Geonosis, using Fourth Fleet forces from Naboo and Utapau. This ended the Imperial subjugation of Utapau. Only rebel ground troops were available to defend Geonosis, and just one squad each of Rebel Troopers and Air Speeders were insufficient to fight the overwhelming Imperial army.

Dodonna continued to Infiltrate Toydaria, learning more about the Empire’s plans. Emperor Palpatine joined Vader on Geonosis to Rule by Fear, earning the complete loyalty of the system. With the Rebel base revealed on Ryloth, and Imperial forces closing in, General Rieekan ordered Rapid Mobilization of the Rebel forces. Admiral Ozzel headed to Corellia to Address Delays with the newly reopened shipyard, adding a Star Destroyer and a Tie Fighter to the build queue. Luke Skywalker embarked on a top-secret mission to Sabotage Saleucami, but Boba Fett met him there and was able to stop the attempt. Janus then landed on Naboo to promote Imperial Propaganda, turning the once rebellious system neutral. Mon Mothma did her best to salvage the situation by Building an Alliance with Nal Hutta. At this point, General Rieekan’s efforts paid off, and the Rebel Alliance founded a new hidden base elsewhere in the galaxy.

The Empire’s brutal expansion inspired the scoundrel Lando Calrissian to join up with the Rebel Alliance. The Empire, meanwhile, promoted a succssful officer named Piett to Admiral. This also marked a grand opportunity for the Alliance, as the Mon Calamari cruisers that began production at the beginning of the conflict were finally ready to be deployed. One was sent to the new Rebel Base, and the other was deployed on Nal Hutta.

Turn 5:

The Rebels began with Wedge Antilles launching another all-space unit attack on Bothawui, pulling troops from Tatooine and Nal Hutta. Admiral Piett defended against the attack. His troops managed to destroy one unit of Y-wings, but the Rebels were able to destroy 2 squadrons of Tie Fighters, and 3 Assault Carriers. This left the Imperial ground troops of the 6th Fleet stranded on Bothawui without any means of transportation.

Darth Vader brought an Assault Carrier, Tie Fighter, and Stormtrooper from Saleucami to Toydaria to slowly restore mobility to the Imperial forces. With Saleucami undefended, Jan Dodonna moved a Corellian Corvette from Mon Calamari to Saleucami, blockading the Imperial world. The rebels were unable to rescue Leia from Toydaria on the previous turn, and so Emperor Palpatine himself came to Toydaria to Lure Her to the Dark Side. She resisted as long as she was able, but ultimately her dark ancestry showed its true colors. And so, a new Sith Apprentice joined the fray: Darth Leia.

Rieekan, aware that the Rebel Base was perilously undefended, ordered another Rapid Mobilization. Admiral Ozzel brought the First Imperial fleet from Mandalore to attack Jan Dodonna’s corvette blockade. Dodonna managed to destroy one Tie Fighter Squadron, but the might of the Death Star and its three remaining Tie Fighter squads was too much for the Rebels. Luke headed to Ord Mantell to Infiltrate the Imperial forces there and learn more about their plans. Tarkin led Fifth Imperial Fleet from Mustafar to subjugate Bespin. Lando went to Mandalore and Sabotaged the Imperial base there. Janus landed on Utapau where he proceeded to Rule by Fear and turn another once rebellious system to the Empire.

Undeterred, Mon Mothma Built an Alliance with Cato Neimodia, suddenly giving the Rebellion a friendly system near the center of the galaxy. Boba Fett decided this opportunity was too good to pass up, and he landed on Cato Neimodia to Collect the Bounty on Mothma’s head. He successfully captured her, and moved her to Corellia. Obi-Wan, aware that Mon Mothma was critical to any hope for the Rebellion’s success, went to Corellia For the Greater Good. He successfully rescued Mon Mothma, allowing her to escape to the Rebel Base. In the process, though, General Tagge surrounded Kenobi, and placed him in Detention.

With Leia turned to the Dark Side, Mon Mothma rescued, and Kenobi merely detained, the Rebels had successfully Left No One Behind, improving their reputation to 13 on the turn track. The rebels considered using their Rapid Mobilization to relocate the Rebel base, but decided to stay where they were after examining their options. They did take advantage of the newly loyal Cato Neimodia to deploy their final Mon Calamari cruiser. Politically, the situation was grim for the Rebels. Very few systems remained loyal and free from Imperial subjugation. One of their top leaders had joined the enemy, and another was unavailable for the next round. The Rebel Base was lightly defended, and Imperial forces were closing in on the remaining systems.

Turn 6:

Once again, the Rebels began with Wedge Antilles leading an attack, this time taking the Mon Calamari cruiser and a squad of Y-Wings from Cato Neimodia to assault the Third Imperial Fleet in Corellia. Piett led the defense, and no ships received lethal damage before Wedge retreated. Though the Empire received no damage, Piett’s presence pinned the Corellian fleet from moving. Janus headed to Mandalore to Rule by Fear, turning the subjugated system loyal. To the galaxy’s great surprise, Mon Mothma arrived on Corellia to Build an Alliance. To break the narrative for a moment, this move took Nick completely by surprise, and elicited gasps from the spectators. Mothma succeeded in building her alliance, turning Corellia into a Neutral world subjugated by the Empire.

Tarkin moved the newly instituted Seventh Imperial fleet from Toydaria to subjugate Malastare. Luke then joined Mon Mothma to Infiltrate the Corellian shipyard. Darth Vader brought the Death Star along with the First Imperial Fleet in Saleucami to subjugate Kashyyk. Jan Dodonna took the Rebel Fleet from Bothawui, including one Mon Calamari cruiser, to attack the Seventh Fleet Malastare. The Rebels were able to destroy one Tie Fighter squadron before electing to retreat. Due to the Rebel presence on Cato Neimodia, Dodonna was able to retreat there, effectively moving two systems away in a single turn.

The Rebel Fleet in Cato Neimodia was growing heavily, now featuring two of the three Mon Calamari cruisers. Boba Fett headed to Corellia to Capture Mon Mothma once again. Despite Luke’s support, Fett succeeded in capturing the leader of the Rebellion. General Rieekan headed to Mon Calamari to develop the Rebel Base Defenses, adding a Shield Generator and Ion Cannon to the Rebel Base. Admiral Ozzel began his Probe Droid Initiative to help narrow down the location of the Rebel base. Lando headed to Malastare to Sabotage the Imperial base there, and succeeded. At this point, all of the Rebel leaders had been deployed, allowing the Empire a free hand to move at will.

First, General Tagge headed to Mandalore to repair the Imperial base with Research and Development. Next, Emperor Palpatine attacked Ryloth with the Fourth Fleet in Geonosis, destroying 2 Speeder and 4 Rebel Trooper squadrons. 2 groups of AT-STs were destroyed in the process. Finally, Darth Leia led the Second Fleet from Ord Mantell to subjugate Mygeeto.

The situation remained dark for the Rebels. They needed to earn 6 reputation in the next few turns to secure victory. Meanwhile, the Empire was closing in on the Rebel Base, with Cato Neimoidia, home of the bulk of the remaining Rebel Forces, sitting as the prime target. With Mon Mothma captured and Leia turned, the Rebels only had 6 leaders to the Empire’s 9.

Turn 7

Before the Rebels could act, Admiral Ozzel elected to Catch Them by Surprise, and launched a massive attack on Cato Neimoidia drawing upon the might of the First, Third, and Seventh Imperial Fleets. His fleet consisted of the Death Star, a Star Destroyer, 2 Assault Carriers, 5 Tie Fighter squads, 1 AT-AT unit, 1 AT-ST unit, and 2 squads of Storm Troopers. It turns out that Cato Neimoidia was indeed the Rebel Base, and Wedge Antilles led the defense force of 3 Mon Calamari cruisers, 1 Corellian Corvette, 3 squads of Y-Wings, 2 squads of X-Wings, 1 Speeder unit, 1 Rebel Trooper unit, 1 Ion Cannon, and 2 Shield Generators. The battle was fierce, and the Space battle was fairly evenly matched. However, the Rebels were massively outgunned on the ground, and before Wedge even had a chance to launch a run on the Death Star, the Imperial Forces had control of the Rebel Base, ending the game in victory for the Galactic Empire.

Congratulations to Nick in winning the first Star Wars: Rebellion tournament at WBC! His brutal objective-denial strategy stymied Alex at every turn, and that early hidden base reveal on turn 4 certainly did not help matters. See you at next year’s tournament!
33 
 Thumb up
1.26
 tip
 Hide
  • [+] Dice rolls
LordSun
Malaysia
Petaling Jaya
Selangor
flag msg tools
Avatar
mbmbmbmbmb
Thanks for this! It was a super fun read! Makes me want to play this game over and over again!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
jooice ZP
msg tools
mbmbmbmbmb
Raiden00 wrote:
Thanks for this! It was a super fun read! Makes me want to play this game over and over again!


It was really well re-counted, good job.

I don't quite understand why in the WBC championship you can play the basic game rules.
It puts the rebels in a situation where they cannot attack on T1, and puts their fleet out of position. on top of that they don't get a chance at Mon-cal.

the empire sacrifices a less than ideal unit setup in the core, but since the rebels can't attack it doesnt matter as much.

Power to Nick for practicing and taking advantage of this rule(and for winning), but I feel like by default it should be the advanced set-up.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luke Skywalker
United States
Louisiana
flag msg tools
mbmbmbmbmb
gilderrules13 wrote:

Turn 7

His fleet consisted of the Death Star, a Star Destroyer, 2 Assault Carriers, 5 Tie Fighter squads, 1 AT-AT unit, 1 AT-ST unit, and 2 squads of Storm Troopers. It turns out that Cato Neimoidia was indeed the Rebel Base, and Wedge Antilles led the defense force of 3 Mon Calamari cruisers, 1 Corellian Corvette, 3 squads of Y-Wings, 2 squads of X-Wings, 1 Speeder unit, 1 Rebel Trooper unit, 1 Ion Cannon, and 2 Shield Generators. The battle was fierce, and the Space battle was fairly evenly matched. However, the Rebels were massively outgunned on the ground, and before Wedge even had a chance to launch a run on the Death Star, the Imperial Forces had control of the Rebel Base, ending the game in victory for the Galactic Empire.


Thank you so much for the play by play!
Why didn't he get a chance to make a run at the Death Star? The Empire took out all 5 Rebel fighters in the first roll? How unlucky.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Umstattd
United States
Austin
Texas
flag msg tools
badge
All Hail Lelouch
Avatar
mbmbmbmb
lmSkywalker wrote:
gilderrules13 wrote:

Turn 7

His fleet consisted of the Death Star, a Star Destroyer, 2 Assault Carriers, 5 Tie Fighter squads, 1 AT-AT unit, 1 AT-ST unit, and 2 squads of Storm Troopers. It turns out that Cato Neimoidia was indeed the Rebel Base, and Wedge Antilles led the defense force of 3 Mon Calamari cruisers, 1 Corellian Corvette, 3 squads of Y-Wings, 2 squads of X-Wings, 1 Speeder unit, 1 Rebel Trooper unit, 1 Ion Cannon, and 2 Shield Generators. The battle was fierce, and the Space battle was fairly evenly matched. However, the Rebels were massively outgunned on the ground, and before Wedge even had a chance to launch a run on the Death Star, the Imperial Forces had control of the Rebel Base, ending the game in victory for the Galactic Empire.


Thank you so much for the play by play!
Why didn't he get a chance to make a run at the Death Star? The Empire took out all 5 Rebel fighters in the first roll? How unlucky.


Yeah the way it's written it implies you thought that winning the ground battle was all that was necessary to conquer the rebel base.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Umstattd
United States
Austin
Texas
flag msg tools
badge
All Hail Lelouch
Avatar
mbmbmbmb
Great write up. Wish I could take part in a tournament.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sebastiaan Ringoot
msg tools
Avatar
I do question Cato as a good place for the rebel base.

I'v seen many games where Cato is subjugated in the first or third turn just to get the production.

Edit : confused Cato with another system, Cato can be subjugated early but it's not very likely, so it's not a bad choice to be honest..




 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
jooice ZP
msg tools
mbmbmbmbmb
Sringoot wrote:
I do question Cato as a good place for the rebel base.

I'v seen many games where Cato is subjugated in the first or third turn just to get the production.

Edit : confused Cato with another system, Cato can be subjugated early but it's not very likely, so it's not a bad choice to be honest..






Didn't he rapid mobilize there?

who knows what other options he had.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Kizer

North Carolina
msg tools
Avatar
mbmbmbmbmb
Alex conceded after the remaining Rebel ground troops were destroyed. Even if he had successfully pulled off a trench run, he would have been at 11 on the turn track, 4 reputation away from victory.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Kizer

North Carolina
msg tools
Avatar
mbmbmbmbmb
jooice wrote:

I don't quite understand why in the WBC championship you can play the basic game rules.
It puts the rebels in a situation where they cannot attack on T1, and puts their fleet out of position. on top of that they don't get a chance at Mon-cal.


Since this was the first year of the tournament at WBC, I anticipated a lot of very new players in the first couple rounds. Each round was capped at 4 hours, and any games that went long had to be adjudicated by myself or an assistant. To alleviate this time pressure, I made the default setup the basic setup for the tournament. This enabled players speed up set-up, and minimized the number of games that ran long. I only had to adjudicate 4 out of 34 games, which I consider a success.

Still, like you said, there is a bit of a disadvantage for the rebels, especially for certain strategies. I assumed that experienced players would either agree to play the advanced setup to have a more interesting game, or would bid accordingly on the basic setup to mitigate the disadvantage. All that being said, I intend for next year's tournament to use the advanced setup by default, with the basic setup available by mutual agreement.

6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
jooice ZP
msg tools
mbmbmbmbmb
gilderrules13 wrote:
jooice wrote:

I don't quite understand why in the WBC championship you can play the basic game rules.
It puts the rebels in a situation where they cannot attack on T1, and puts their fleet out of position. on top of that they don't get a chance at Mon-cal.


Since this was the first year of the tournament at WBC, I anticipated a lot of very new players in the first couple rounds. Each round was capped at 4 hours, and any games that went long had to be adjudicated by myself or an assistant. To alleviate this time pressure, I made the default setup the basic setup for the tournament. This enabled players speed up set-up, and minimized the number of games that ran long. I only had to adjudicate 4 out of 34 games, which I consider a success.

Still, like you said, there is a bit of a disadvantage for the rebels, especially for certain strategies. I assumed that experienced players would either agree to play the advanced setup to have a more interesting game, or would bid accordingly on the basic setup to mitigate the disadvantage. All that being said, I intend for next year's tournament to use the advanced setup by default, with the basic setup available by mutual agreement.



That is great that next year will be better the advanced setup, that would be better. I would also argue that the time-limit ias also rather deflating, especially since games should be quite close to the end, if anything it should be capped at 5, not at the time "advertised" .
Calling a game short is like watching a really exciting movie without the climax

How many first time players played in the tourney?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Devin Smith
England
Southampton
Hampshire
flag msg tools
Avatar
mbmbmbmbmb
jooice wrote:
I would also argue that the time-limit ias also rather deflating, especially since games should be quite close to the end, if anything it should be capped at 5, not at the time "advertised" .
Calling a game short is like watching a really exciting movie without the climax


At WBC, the advertised time is the time limit, and most game are expected to end before that time. You should be able to fit the game in the slot, and then get to your next game scheduled for (in this case) 4 hours later.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sebastiaan Ringoot
msg tools
Avatar
Excalabur wrote:



At WBC, the advertised time is the time limit, and most game are expected to end before that time. You should be able to fit the game in the slot, and then get to your next game scheduled for (in this case) 4 hours later.



Most games expected to finish within 4 hours?

Nice one... how many times did you actually play this game?


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Devin Smith
England
Southampton
Hampshire
flag msg tools
Avatar
mbmbmbmbmb
Irrelevant. I have played this game zero times, but the GM chose a 4 hour slot. That implies he needs to set up the tournament to have games finish in four hours, period. That's how WBC works. (Hence, apparently, the basic rather than advanced setup.)

He could have chosen a longer slot, WBC's longest game is scheduled for 80 hours per game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Witold G
Poland
Bytom
flag msg tools
Avatar
gilderrules13 wrote:
I only had to adjudicate 4 out of 34 games, which I consider a success.

I expressed my concern about adjudicating Rebellion games in another thread about this tournament, but if ~88% of games finished on time, then 4 hours limit seems like a relatively reasonable trade-off.

Although you might consider allocating a couple more hours for the final game, maybe?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Gregorio
United States
Unspecified
Unspecified
flag msg tools
mbmb
Excellent writeup, Chris, thanks for running the event. I had a blast.

With experienced players, four hours is MORE than sufficient for a full game. I also agree the advanced set up makes things more interesting but it could lead to some very unbalanced starting situations.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marty Sample
United States
MILFORD
Unspecified
flag msg tools
mbmbmbmbmb
Four hours should be plenty of time for the game. With a few games under our belt we were finishing in three hours if not less. If you regularly need more than four hours, the problem is you, not the tournament format.

I agree with Chris' decision to use the basic set up as default the first go around. It cuts down on set up time a bit and the event was new. With so few games requiring adjudication, the four hour round allotment was spot on and should be able to accommodate the advanced game; plus players will be more experienced next year.

Thanks Chris for GM'ing the event !
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
Perf wrote:
Although you might consider allocating a couple more hours for the final game, maybe?

Generally finals go pretty quickly, because the players are usually experienced. It's games with newer players that tend to run over, because they have to look in the rule book and/or think about issues that experienced players have already grokked.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Dockter
United States
Minnesota
flag msg tools
designer
Avatar
mbmbmbmbmb
Good recap. Sounds like the initial tourney was a big success: thank you for GMing it. Bummer the advanced game wasn't used in the finals, but, it sounds like it will be used next year.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Witold G
Poland
Bytom
flag msg tools
Avatar
Eric Brosius wrote:
Perf wrote:
Although you might consider allocating a couple more hours for the final game, maybe?

Generally finals go pretty quickly, because the players are usually experienced. It's games with newer players that tend to run over, because they have to look in the rule book and/or think about issues that experienced players have already grokked.

I meant that in a "it would be a real shame if the exciting final game needed to be shortened" sense.

I'm sure there is a reason each chess championship game has a limit of (simplifying things a bit) several hours, and the reason is not that players need to consult the rulebook frequently.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Devin Smith
England
Southampton
Hampshire
flag msg tools
Avatar
mbmbmbmbmb
Except, of course, for the blitz championship, and the rapid championship, and etc. The ELO spread in rapid/blitz is not much less than in standard time controls, so it's still skill testing...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Medley
United States
Las Vegas
Nevada
flag msg tools
mbmbmbmbmb
gilderrules13 wrote:
The action began during the assignment phase as the rebels utilized Mon Mothma's diplomatic skill to form a Temporary Alliance with Utapau, placing a Mon Calamari cruiser and a Corellian Corvette on the build queue. The Empire responded by demonstrating Grand Moff Tarkin's skills as a Brilliant Administrator in Corellia, placing a Star Destroyer and a Tie Fighter in the build queue.


This surprises me. I thought for sure the appropriate strategy is to save Brilliant Administrator for round 2, as anything you take over in Round 1 appears on the Build Queue immediately and the Empire has so many ways to expand production and hamper the Rebels right away.

The Rebels don't have as many R1 options, especially with no opening attack. Leia and Rieekan can Build Alliance and Sabotage, leaving Dodonna for whatever. Con: using it R2 spreads your deployment to a round where the Empire won't have any SDs to deploy, giving you an extra chance to catch them with their pants down. Pro: Using it R1 gives you two MCCs to deploy at once for your sneak attack.

I still like R2 for both sides if you can do something useful with all your leaders R1.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Medley
United States
Las Vegas
Nevada
flag msg tools
mbmbmbmbmb
gilderrules13 wrote:
before Wedge even had a chance to launch a run on the Death Star, the Imperial Forces had control of the Rebel Base


Small correction here: the Death Star run happens after space battle and before ground combat. It matters occasionally, like when the Empire draws Bombardment, or if the Rebels have Yoda.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.