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Subject: very simple wargames rss

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Paul Tavener
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I enjoy a lot of different wargames of varrying complexity, but I'm also a member of a game group who are open to new games but don't currently play any war games. In recent sessions we have played Carcassonne, Ticket to ride,Saint Petersburg and another game with octagonal and square tiles who's name escapes me.

Question: are there any war games that might be suitable for such a group? They would have to be realy simple. Something easy to explain in 15 minutes as we only have 2 hours to play each session. By easy to explain I would expect a max of 5 pages or rules or perhaps up to 10 if there were a lot of pictures. Normaly there are 6-10 people playing 2-3 different games at each session depending on number. So 2-4 player games would be best. It would be good if the game convayed some historical flavour of combat but playability would be an overriding importance.
 
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Andrew B
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1775: Rebellion is by far the best option.

For bigger groups of 5 to 6 you can also try Quartermaster General.

Memoir '44 works great for two players.
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Paul Tavener
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That was quick! thx, 1775 Rebellion looks especially interesting.
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Alan Richbourg
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Robert Stuart
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Another good game is Julius Caesar. It could be played with two teams of two, with the the two on each side discussing and agreeing on their moves.

The best simple wargame I've seen for four players, however, is the strategic-level game Empire which comes with Lost Battles. I've played it about four times with young teens, all non-wargamers, and it's been a lot of fun. The problem is that Lost Battles is quite expensive.
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Michael Edwards
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The various Quartermaster General games have been pretty well received by my gaming group (a mix of wargamers and non-wargamers).
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Lance McMillan
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Knowing this suggestion will prompt multiple howls of derision, but I'll still offer this as a recommendation for a first hex-n-counter wargame based on my experience over a period of eight years now, using it very successfully as a first introduction to hex-n-counter wargaming to multiple incoming groups of freshmen at the local high school game club that I run: Strike Force One.



This isn't a game that you're going to want anyone to play more than once or twice, but for someone who has never seen a hex-n-counter wargame before in their lives, it's absolutely perfect. It teaches all the basic concepts in such a simple, easy to learn, and very quick playing format that I've even been able to use it with kids as young as 5 years old. It's remarkably versatile in that respect. Be aware that you'll definitely want something else to serve as the next "intermediate" step for your novice(s), but this one is unequaled as an introductory game.
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Rich Shipley
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I'm partial to Battle for Moscow (first edition), myself. Looks like VPG reprinted that one too:



1775 is a great game for 2-4.
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Tony Doran
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Lancer4321 wrote:
Knowing this suggestion will prompt multiple howls of derision, but I'll still offer this as a recommendation for a first hex-n-counter wargame based on my experience over a period of eight years now, using it very successfully as a first introduction to hex-n-counter wargaming to multiple incoming groups of freshmen at the local high school game club that I run: Strike Force One.



This isn't a game that you're going to want anyone to play more than once or twice, but for someone who has never seen a hex-n-counter wargame before in their lives, it's absolutely perfect. It teaches all the basic concepts in such a simple, easy to learn, and very quick playing format that I've even been able to use it with kids as young as 5 years old. It's remarkably versatile in that respect. Be aware that you'll definitely want something else to serve as the next "intermediate" step for your novice(s), but this one is unequaled as an introductory game.


I actually really agree with this. No replayability, but an excellent teaching tool.
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Daniel Schulz
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Steve Shockley
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Lancer4321 wrote:
Knowing this suggestion will prompt multiple howls of derision, but I'll still offer this as a recommendation for a first hex-n-counter wargame based on my experience over a period of eight years now, using it very successfully as a first introduction to hex-n-counter wargaming to multiple incoming groups of freshmen at the local high school game club that I run: Strike Force One.



This isn't a game that you're going to want anyone to play more than once or twice, but for someone who has never seen a hex-n-counter wargame before in their lives, it's absolutely perfect. It teaches all the basic concepts in such a simple, easy to learn, and very quick playing format that I've even been able to use it with kids as young as 5 years old. It's remarkably versatile in that respect. Be aware that you'll definitely want something else to serve as the next "intermediate" step for your novice(s), but this one is unequaled as an introductory game.


I actually like this game. With the expansion it's pretty cool. Sure, it's super simple and maybe a bit perfunctory, but as someone who can't resist a simple and quick microgame that's all about blowing stuff up, I dig it.
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Jason Cawley
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Tigris and Euphrates. It is a Euro really, but with some direct conflict elements. Your group would pick it up easily, from your description of the sorts of games you play.

Command and Colors, which you might play with teams. Fast simply etc. But designed for two sides.


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Lance McMillan
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horrido wrote:


What, you mean I did something right??!?
I've gonna have to show this to my wife as proof.
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Michael Sanches
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The hybrid Eurogame/wargame.
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Ken Comstock
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andrewbwm wrote:
1775: Rebellion is by far the best option.

For bigger groups of 5 to 6 you can also try Quartermaster General.

Memoir '44 works great for two players.



Another vote for Memoir'44. Also has scenarios for more than two player if you use two sets.
 
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Luke Phillips
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Not a "wargame" per se (more "dudes on a map") but have you considered Kemet

It's an excellent game and fits you time/player count parameters
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rshipley wrote:
I'm partial to Battle for Moscow (first edition), myself. Looks like VPG reprinted that one too:

Not too sure if it will fit the multiplayer criteria, but it's hard to top this one for sheer simplicity and replayability.

horrido wrote:
There's a little more to keep track of in the Napoleonic 20 system compared to some of the other things on this list, but it is a great entry point to wargaming, and Fading Glory, if you can get your hands on it, has a heck of a lot packed into its box.
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Eddy Sterckx
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A lot of good suggestions already, but you might consider another intermediate step before tackling wargames, namely area-control eurogames where you fight for the territories.

Some good ones :

El Grande
Shogun



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brian hunt
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The academy games war games; 1775, 1812, 878-viking. My wife picked up 878 real easy and does not play war games at all, closest thing to euro/wargame that I have played.
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Hanno Mühlbrandt
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Deathride: Mars-la-Tour 1870 actually is a surprisingly fancy game. I normally am slightly reluctant when it Comes to Magazine games, though this one is well designed and playtested. Rules are quite simple, gameplay is tactical, but still quick and with a good flow.

Though, probably it will not be suitable as it is strictly two Player only...?!
 
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marc lecours
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paintballinrn wrote:
The academy games war games; 1775, 1812, 878-viking. My wife picked up 878 real easy and does not play war games at all, closest thing to euro/wargame that I have played.


Also there is 1754: Conquest – The French and Indian War that uses the same base mechanics as the other 3 games in the series. Each takes only a few minutes to learn. The 878: Vikings – Invasions of England game is a bit more complicated than the others but still easy.
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j b Goodwin

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Ogre

Whether you go with the three-buck version



or the Designer's Edition (which is as big as a suitcase)



I think this is the best game to start your wargaming career.
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Sean McCormick
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Another pitch for the Quartermaster General games, as they seem closest to what you are looking for. With only a touch more complexity, you could play something like Friedrich, which is fantastic.
 
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Tim B
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Hold the Line is pretty simple, fun, and has quite a few scenarios (although I can't remember off hand how many pages of rules there are). I have the old version (which I like), so can't commit on the new one with the plastic figures.
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Jeff Saxton
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swandive78 wrote:
Ogre

Whether you go with the three-buck version



or the Designer's Edition (which is as big as a suitcase)



I think this is the best game to start your wargaming career.


And don't forget, it now comes in the handy "in-between" 6E 'travel size':



https://www.boardgamegeek.com/boardgameversion/330609
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