Recommend
9 
 Thumb up
 Hide
19 Posts

Magic Realm» Forums » General

Subject: Will this game ever get a new physical streamlined version published ? rss

Your Tags: Add tags
Popular Tags: [View All]
David Fernandez
Spain
flag msg tools
badge
Avatar
mbmbmbmbmb
Will this game ever get a new physical streamlined version published ?

Are the rights to this game with a known publisher or the creator of the game ?

Who would publish the new version of Magic Realm though ? GMT ??

Anyone know anything out there ? I know a guy has reworked some of the components and published them as PDF on BGG and I know there have been revised rule books which is great but I want the definitive version if you know what I mean..
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Reid
United States
Brooklyn
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
Your guess is as good as anybody's.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
that Matt
United States
Ann Arbor
Michigan
flag msg tools
I'm a quitter. I come from a long line of quitters. It's amazing I'm here at all.
badge
I can feel bits of my brain falling away like wet cake.
Avatar
mbmbmbmbmb
dfernand wrote:
Will this game ever get a new physical streamlined version published ?

Probably not any time soon.

dfernand wrote:
Are the rights to this game with a known publisher or the creator of the game ?

Unclear.

dfernand wrote:
Who would publish the new version of Magic Realm though ? GMT ??

Whoever is willing to spend a fair amount of money figuring out the answer to your second question.

dfernand wrote:
Anyone know anything out there ?

Anyone who knows anything more hasn't said so publicly.

dfernand wrote:
I know a guy has reworked some of the components and published them as PDF on BGG and I know there have been revised rule books which is great but I want the definitive version if you know what I mean..

The definitive version is the 1986 second edition. Happily, it's still commonly available on the secondary market thirty years later. (Costing probably about the same as what a reprint's list price would be.)
25 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Mark O'Reilly
United Kingdom
Chester
Cheshire
flag msg tools
badge
Avatar
mbmbmbmbmb
Stronghold games appear to have looked into a reprint at some point but gave it a wide berth due to the mess of the rights issue. (This was confirmed by Stephen Buonocore)

i just dug out my old geek mail:

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean Franco
United States
Maplewood
Missouri
flag msg tools
badge
If you could touch the alien sand and hear the cries of strange birds and watch them wheel in another sky, would that satisfy you?
Avatar
mbmbmbmbmb
I was able to chat with Stephen Buonocore at Geekway, and he indicated that Hasbro likely had control of the entire AH library, including MR, and that it would be a complicated (and expensive) legal matter just to verify what is an almost certain matter to begin with.

Further, MR is a niche game in an already niche market. It's incredibly specialised, has an unwieldy and nearly unapproachable rulebook, and is probably not economically viable. While there have been great strides in the community to improve its reputation and accessibility, no company can reasonably pony up the capital to develop a new edition, much less publish one. It's near irresponsible.

And all this doesn't even touch the rights and ownership issue.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark O'Reilly
United Kingdom
Chester
Cheshire
flag msg tools
badge
Avatar
mbmbmbmbmb
A Magic Realm clone could be made, slightly streamlined, better components and cleaner and vastly more simple fighting rules. Realm of wonder or similar?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean Franco
United States
Maplewood
Missouri
flag msg tools
badge
If you could touch the alien sand and hear the cries of strange birds and watch them wheel in another sky, would that satisfy you?
Avatar
mbmbmbmbmb
biffta wrote:
cleaner and vastly more simple fighting rules

What's the point of it being a MR clone then? The complexity is the draw for many people.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark O'Reilly
United Kingdom
Chester
Cheshire
flag msg tools
badge
Avatar
mbmbmbmbmb
Personally I find the fighting can take way too long in large player count games. I would prefer cleaner more exciting combat and an easier to understand rule set. There are plenty of used copies on the market for purists.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Hector Flores
United States
Round Rock
Texas
flag msg tools
mbmbmbmbmb
Combat works great in most instances - the cases I'm annoyed by are, say, when a witch transmorphized into a dragon is fighting the bashkars. Such a combat takes forever by normal combat rules (I've never tried it with optional rules).

In this case, I wouldn't mind some streamlining.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Mitchell
United States
Snyder
New York
flag msg tools
mbmbmbmbmb
When threads discuss "new" versions of MR, I think most who enjoy the game think "Fancier, higher-grade components". They do not think of a different game altogether. That is, one involving simpler rules. For example: if Combat were to be changed in such a way as to make it quicker and easier, a single die roll, no charts, less matching attack maneuvers vs def maneuvers, then the entire balance of the game would be thrown off. The 16 characters are very unique and complex combat is one way to capitalize on these strengths and weaknesses. People always seem to pick on the combat rules, there is a lot of pencil and paper too ( the planning of a days actions) that is a complex process, and can turn off a new player as easily as the combat rules. Unless ofc that is what you are looking for in a game surprise

If anything, veteran players use more complex rules ( talking about the optional combat rules here) which in fact lengthen the game. I know I do, because I enjoy complex rule sets that make the game more immersive. I do agree that certain combats can be very lengthy - the example mentioned above ( Transformed witch vs Bashkars, or the Amazon vs 6 ax Goblins) but this can be weighed thematically against the time taken. Meaning, a transformed witch may be "clumsy" in the foreign body of a T Dragon, so all that stamping around, slowly but relentlessly squashes those poor Bashkars. The amazon leaping and maneuvering to keep only a portion of the goblins within striking range, while at the same time trying to corner the one she is trying to eliminate paints a very nice fantasy scene. All this accomplished with NO minis, NO decks of cards, NO spoon fed rules ....

I play magic realm because that is exactly what I want in a game. People can play on realm speak which Im sure speeds things up .... I can say that no one who plays this game wants to see a dumbed down version. If someone is looking for a simpler game that takes less time there are literally 1000's of other games that fit that requirement. Its a moot point anyways, seems very clear after decades of speculation there will never be a redo. In a perfect world the game designer Richard H. would release his expansions - now that would be amazing. I wouldn't say that I'm a purist, I mix Karim counters with original tiles, I use a crap ton of house rules (ex; Dissolving doors good luck looking that one up ), and a lot of content from the generous members of this forum ( Jays Book of Quests for example ) etc.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Williams
United States
Oceanside
California
flag msg tools
Avatar
mbmbmbmbmb
No.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
GodRob
United States
Culpeper
Virginia
flag msg tools
While primarily used for killing vampires, a wooden stake to the heart is also highly effective against most other opponents.
badge
Everybody wants to be a Game Designer but nobody wants to be a Game Designer.
Avatar
mbmbmbmbmb
Every fantasy board game since 1979 has tried to be a streamlined version of Magic Realm.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Dean
United States
flag msg tools
mbmbmbmbmb
MR is indeed crazy complicated with all the different sub sections, BUT there are other current games out there that come close anyway to that complexity. I'm thinking war games, and I'd guess the market for those is larger than what exists for a fantasy game. On the other hand, with the popularity of Bilbo and Gandalf on the big screen, and of Game of Thrones on the smal screen, I bet there's more of a market now for complex fantasy games than there's been in a while, say prior to 2010.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luke
United States
Boston
Massachusetts
flag msg tools
designer
Avatar
mbmbmbmbmb
My guess is no.

Because everytime someone starts this thread( a couple times a year it seems) the same handful of people show up to talk about it.

I'm fairly certain the target audience for Magic Realm is reading this thread right now.

And a bunch of us already have it.

I don't think there's anything standing in the way of someone "just" cloning Magic Realm, yet no one seems willing to do so.

Perhaps because the first step would involve finding a way to cut that 256 page rulebook down to 30-40 pages without sacrificing the complexity that draws so many of us back into the realm.

And even if someone did clone it and sell it, it would have to be good enough to convince me to replace my current copy.

Before anyone reprints this as either a direct port or a clone, they'll first want to know that it won't just lose them money.

I'm not a publisher, but I don't see MR as the answer to a question the market is asking.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Carel Teijgeler
Netherlands
Vlaardingen
flag msg tools
Avatar
mbmbmbmbmb
mournful wrote:
Perhaps because the first step would involve finding a way to cut that 256 page rulebook down to 30-40 pages without sacrificing the complexity that draws so many of us back into the realm.

That would mean the reprint of the 1st Edition Rulebook. whistle (Not that, IMHO, it is that terrible; I have read worse rulebooks).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luke
United States
Boston
Massachusetts
flag msg tools
designer
Avatar
mbmbmbmbmb
anijunk wrote:
mournful wrote:
Perhaps because the first step would involve finding a way to cut that 256 page rulebook down to 30-40 pages without sacrificing the complexity that draws so many of us back into the realm.

That would mean the reprint of the 1st Edition Rulebook. whistle (Not that, IMHO, it is that terrible; I have read worse rulebooks).


I should actually check that out at some point.

I've only read the 3rd edition.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean Franco
United States
Maplewood
Missouri
flag msg tools
badge
If you could touch the alien sand and hear the cries of strange birds and watch them wheel in another sky, would that satisfy you?
Avatar
mbmbmbmbmb
mournful wrote:
anijunk wrote:
mournful wrote:
Perhaps because the first step would involve finding a way to cut that 256 page rulebook down to 30-40 pages without sacrificing the complexity that draws so many of us back into the realm.

That would mean the reprint of the 1st Edition Rulebook. whistle (Not that, IMHO, it is that terrible; I have read worse rulebooks).


I should actually check that out at some point.

I've only read the 3rd edition.

Check out 2nd edition. It condenses the encounters and fixes some errors.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Carel Teijgeler
Netherlands
Vlaardingen
flag msg tools
Avatar
mbmbmbmbmb
The structure of the 2nd Ed. can be implemented with the 1st Ed. (IMHO).

And fixing some errors?

I have always wondered, why the Encounters (combat) was moved to the Evening phase in the 2nd Ed., when in the 1st Ed. it was before the Sunset phase.

As from the 2nd Ed.

Quote:
SUNSET: All Day spells expire. Characters put to sleep by the FLOWERS OF REST wake up. One ATTENTION chit is taken from each clearing that contains a character, hired leader or controlled monster. The chits are mixed together, face down.

To control Monsters is a day spell (becoming effective the next day after casting), so those controlled Monsters can be used as hirelings in combat. Having combat after Sunset means those Monsters may be involved in combat but attacking you (you have lost control over them.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Japan
flag msg tools
badge
Avatar
mbmbmbmbmb
Having acquired a 1st edition copy relatively recently, there is something about that edition which is so evocative. The large but thin box, the awesome front cover, the slightly musty smell like an old book, the very basic chit art work. Every time I look at it it's the 70's all over again. I say, get hold of a copy. It's all a part of the allure that I'm not sure a new edition could hold a candle to really. I say this as, before I got a copy, I was also thinking, like you, that maybe I'd hold off and wait for some magic realm miracle to happen and for a new edition to appear. I can see now that that was pretty much pie in the sky.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.